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Java ClientConnectedToServerEvent类代码示例

本文整理汇总了Java中net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent的典型用法代码示例。如果您正苦于以下问题:Java ClientConnectedToServerEvent类的具体用法?Java ClientConnectedToServerEvent怎么用?Java ClientConnectedToServerEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ClientConnectedToServerEvent类属于net.minecraftforge.fml.common.network.FMLNetworkEvent包,在下文中一共展示了ClientConnectedToServerEvent类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onConnect

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
@SubscribeEvent
public void onConnect(ClientConnectedToServerEvent event) {
	VersionChecker.checkVersion();
	// forges api doesnt offer a listener for block breaks client side only, so we resort to dirty hacks. To understand
	// how this works,
	// you need a basic understanding of netty

	// We insert our own outbound manager inbetween forge's packet handler and minecrafts packet handler. At this point
	// decryption, decompression and deserialization are done and the data being passed is an event with which we can
	// work
	event.getManager().channel().pipeline()
			.addAfter("fml:packet_handler", "processBreaks", new BlockBreakHandler(sbCounter));
}
 
开发者ID:Maxopoly,项目名称:OreLogger,代码行数:14,代码来源:Listener.java

示例2: onClientConnection

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
@SubscribeEvent
public void onClientConnection(ClientConnectedToServerEvent event){
	try{
		final TCVersion latest = VersionParser.getLatestVersion();
		final String current = Reference.MOD_VERSION; //to be easily changeable for debugging
		if(latest.isGreaterVersion(current)){
			final ClientProxy cproxy = TaleCraft.proxy.asClient();
			cproxy.sheduleClientTickTask(new Runnable(){
				Minecraft mc = ClientProxy.mc;
				@Override
				public void run() {
					while(mc.player == null){}
					String message = TextFormatting.YELLOW + "TaleCraft version is outdated! Your version is " + TextFormatting.GOLD + current + TextFormatting.YELLOW + ". The latest is " + TextFormatting.GOLD + latest.getVersion() + TextFormatting.YELLOW + ".";
					mc.player.sendMessage(new TextComponentString(message));
					TaleCraft.logger.warn(TextFormatting.getTextWithoutFormattingCodes(message));
				}
			});
		}
	}catch(Exception e){
		
	}
}
 
开发者ID:tiffit,项目名称:TaleCraft,代码行数:23,代码来源:SendMessage.java

示例3: playerLoggedIn

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
@SubscribeEvent
public void playerLoggedIn(ClientConnectedToServerEvent event) {
    lastIp = UniversalUtil.getRemoteAddress(event).toString().toLowerCase();
    if (lastIp.contains(".hypixel.net") || lastIp.contains("209.222.115.14")) {
        Autotip.onHypixel = true;
        Tipper.waveCounter = 910;
        Autotip.THREAD_POOL.submit(new StartLogin());
    } else {
        Autotip.onHypixel = false;
    }
}
 
开发者ID:Semx11,项目名称:Autotip,代码行数:12,代码来源:HypixelListener.java

示例4: onClientConnectedToServerEvent

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onClientConnectedToServerEvent(ClientConnectedToServerEvent event)
{
	Util.logger.info("Injecting vanilla packet interceptors...");

	event.getManager().channel().pipeline().addBefore("packet_handler", "universalremote_join_game_handler", new JoinGameInterceptor(event.getManager()));
	event.getManager().channel().pipeline().addBefore("packet_handler", "universalremote_respawn_handler", new RespawnInterceptor(event.getManager()));
}
 
开发者ID:orbwoi,项目名称:UniversalRemote,代码行数:10,代码来源:VanillaPacketInterceptorInjector.java

示例5: clientConnect

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
@Override
public void clientConnect(@Nonnull final ClientConnectedToServerEvent event) {
	Minecraft.getMinecraft().addScheduledTask(new Runnable() {
		public void run() {
			EffectManager.register();
			GuiHUDHandler.register();
			ProxyClient.this.connectionTime = System.currentTimeMillis();
		}
	});
}
 
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:11,代码来源:ProxyClient.java

示例6: onClientConnect

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
/**
 * Loads local models when connecting to the server
 */
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void onClientConnect(ClientConnectedToServerEvent event)
{
    Blockbuster.proxy.loadModels(Blockbuster.proxy.getPack());
}
 
开发者ID:mchorse,项目名称:blockbuster,代码行数:10,代码来源:ModelHandler.java

示例7: clientConnect

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
@SubscribeEvent
public void clientConnect (ClientConnectedToServerEvent e) {
	if (e.getConnectionType().equalsIgnoreCase("vanilla")) {
		Seasons.enabled = false;
		return;
	} else
		Seasons.enabled = true;
}
 
开发者ID:EdwinMindcraft,项目名称:SeasonsAPI,代码行数:9,代码来源:WorldHandler.java

示例8: onPlayerJoinClient

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerJoinClient(final ClientConnectedToServerEvent event){
	(new Thread(){
		@Override
		public void run(){
			while(FMLClientHandler.instance().getClientPlayerEntity() == null)
				try{
					Thread.sleep(100);
				}catch(InterruptedException e){

				}
			tryNotifyClient(FMLClientHandler.instance().getClientPlayerEntity());
		}
	}).start();
}
 
开发者ID:therealfarfetchd,项目名称:IngameAccountSwitcher,代码行数:16,代码来源:VersionChecker.java

示例9: clientConnect

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
@SubscribeEvent(priority = EventPriority.LOWEST)
public void clientConnect(@Nonnull final ClientConnectedToServerEvent event) {
	proxy.clientConnect(event);
}
 
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:5,代码来源:DSurround.java

示例10: clientConnect

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
public void clientConnect(@Nonnull final ClientConnectedToServerEvent event) {
	// NOTHING SHOULD BE HERE - OVERRIDE IN ProxyClient!
}
 
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:4,代码来源:Proxy.java

示例11: onClientConnect

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
@SubscribeEvent
public void onClientConnect(ClientConnectedToServerEvent event)
{
	TFC.proxy.onClientLogin();
}
 
开发者ID:Deadrik,项目名称:TFC2,代码行数:6,代码来源:PlayerTracker.java

示例12: playerConnect

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
/**
 * Invoked when the player joins a server. Starts the startup commands execution thread if
 * the server is not the integrated server.
 */
@SubscribeEvent
public void playerConnect(ClientConnectedToServerEvent event) {
	PacketHandlerClient.runStartupCommandsThread();
}
 
开发者ID:MrNobody98,项目名称:morecommands,代码行数:9,代码来源:ClientHandler.java

示例13: onDisconnectedFromServer

import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent; //导入依赖的package包/类
/** Resets all synced values of the settings after disconnecting. */
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onDisconnectedFromServer(ClientConnectedToServerEvent event)
	{ _connected = true; }
 
开发者ID:copygirl,项目名称:WearableBackpacks,代码行数:6,代码来源:BackpacksConfig.java


注:本文中的net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。