本文整理汇总了Java中net.minecraftforge.fml.common.gameevent.PlayerEvent类的典型用法代码示例。如果您正苦于以下问题:Java PlayerEvent类的具体用法?Java PlayerEvent怎么用?Java PlayerEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
PlayerEvent类属于net.minecraftforge.fml.common.gameevent包,在下文中一共展示了PlayerEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlayerLoggedIn
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event)
{
PlayerInformation playerInfo = (PlayerInformation) event.player.getCapability(CapabilityPlayerInformation.PLAYER_INFORMATION, null);
Stats statsCap = (Stats) event.player.getCapability(CapabilityPlayerStats.STATS, null);
if (playerInfo != null && playerInfo.getPlayerClass() == 0 && statsCap != null && statsCap.getMaxMana() == 0)
{
// send Class Selection gui to client on first join.
LootSlashConquer.network.sendTo(new PacketClassGui(), (EntityPlayerMP) event.player);
// setup max mana + send it to client.
statsCap.setMaxMana(100);
statsCap.setMana(statsCap.getMaxMana());
statsCap.setManaPerSecond(5);
statsCap.setHealthPerSecond(1);
LootSlashConquer.network.sendTo(new PacketUpdateStats(statsCap), (EntityPlayerMP) event.player);
}
else if (playerInfo != null && playerInfo.getPlayerClass() > 0)
LootSlashConquer.network.sendTo(new PacketUpdatePlayerInformation(playerInfo), (EntityPlayerMP) event.player);
}
示例2: onPlayerLogin
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event){
if(DifficultyManager.enabled && ProgressiveDifficulty.oldConfigExists){
TextComponentString linkComponent = new TextComponentString("[Progressive Difficulty Wiki]");
ITextComponent[] chats = new ITextComponent[]{
new TextComponentString("[ProgressiveDifficulty] It looks like you have a version 1.0 " +
"config file. Please check out the Progressive Difficulty Wiki for instructions on how" +
" to migrate to a version 2.0 config file."),
linkComponent
};
ClickEvent goLinkEvent = new ClickEvent(ClickEvent.Action.OPEN_URL,"https://github.com/talandar/ProgressiveDifficulty/wiki/2.0-Transition");
linkComponent.getStyle().setClickEvent(goLinkEvent);
linkComponent.getStyle().setColor(TextFormatting.BLUE);
linkComponent.getStyle().setUnderlined(true);
ChatUtil.sendChat(event.player,chats);
}
}
示例3: playerJoin
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public void playerJoin(PlayerEvent.PlayerLoggedInEvent event) {
ItemStack guideBookStack = new ItemStack(Items.WRITTEN_BOOK, 1);
NBTTagCompound nbt = new NBTTagCompound();
nbt.setString("title", new TextComponentTranslation("book.title.guide").getFormattedText());
nbt.setString("author", new TextComponentTranslation("book.author.guide").getFormattedText());
nbt.setInteger("generation", 2);
NBTTagList nbtList = new NBTTagList();
for (int index = 0; index <= 15; index++)
nbtList.appendTag(new NBTTagString(String.format("{\"text\": \"%s\"}", new TextComponentTranslation(String.format("book.pages.guide.%d", index)).getFormattedText())));
nbt.setTag("pages", nbtList);
guideBookStack.setTagCompound(nbt);
if (!event.player.getEntityData().getBoolean("genera.joined_before")) {
event.player.getEntityData().setBoolean("genera.joined_before", true);
event.player.getEntityData().setInteger("genera.sacrifices_made", 0);
event.player.addItemStackToInventory(guideBookStack);
}
}
示例4: getPlayer
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
public static EntityPlayer getPlayer(Event event)
{
if(event instanceof LivingEvent && ((LivingEvent)event).getEntity() instanceof EntityPlayer)
return (EntityPlayer)((LivingEvent)event).getEntity();
if(event instanceof RenderGameOverlayEvent || event instanceof RenderWorldLastEvent || event instanceof ClientTickEvent)
return HarshenCastle.proxy.getPlayer();
if(event instanceof PlayerTickEvent)
return ((PlayerTickEvent)event).player;
if(event instanceof PlayerEvent)
return ((PlayerEvent)event).player;
if(event instanceof net.minecraftforge.event.entity.player.PlayerEvent)
return ((net.minecraftforge.event.entity.player.PlayerEvent)event).getEntityPlayer();
if(event instanceof PlayerPunchedEvent)
return ((PlayerPunchedEvent)event).attacker;
if(event instanceof LivingDropsEvent && isSourceFromPlayer(((LivingDropsEvent)event).getSource()))
return getPlayerFromSource(((LivingDropsEvent)event).getSource());
return null;
}
示例5: PlayerLoggedOut
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void PlayerLoggedOut(PlayerEvent.PlayerLoggedOutEvent evt) {
if(Main.debug==1)System.out.println(evt.player.getName() + " called PlayentLoggedOut");
MinecraftServer minecraftServer = FMLServerHandler.instance().getServer();
String brut = minecraftServer.getPlayerList().getPlayerByUsername(evt.player.getName()).connection.getNetworkManager().getRemoteAddress().toString().replaceAll("/", "");
int lenght = brut.length();
brut = brut.substring(0, lenght-6);
if(Integer.parseInt((String) Main.config.get("iplogin")) > 0 && !Main.ips.containsKey(brut) && Main.logged.contains(evt.player.getName())){
Main.ips.put(brut, 0);
}
Main.logged.remove(evt.player.getName());
Main.posX.remove(evt.player.getName());
Main.posY.remove(evt.player.getName());
Main.posZ.remove(evt.player.getName());
Main.time.remove(evt.player.getName());
}
示例6: onLogin
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public static void onLogin(PlayerEvent.PlayerLoggedInEvent event) {
if (FMLCommonHandler.instance().getMinecraftServerInstance() != null)
if (event.player instanceof EntityPlayerMP) {
Overlord.logDebug("Sending " + event.player.getName() + " client their squads.");
PacketDispatcher.sendTo(new SetSquadsMessage(Squads.getInstance().getSquadsFor(event.player.getUniqueID())), (EntityPlayerMP) event.player);
if (ConfigValues.TEAMHACK) {
ScorePlayerTeam team = event.player.getEntityWorld().getScoreboard().getTeam(event.player.getName());
//noinspection ConstantConditions
if (team == null) {
team = event.player.getEntityWorld().getScoreboard().createTeam(event.player.getName());
team.setColor(TextFormatting.values()[teamColor++ % 15]);
}
event.player.getEntityWorld().getScoreboard().addPlayerToTeam(event.player.getName(), team.getName());
}
}
}
示例7: onPlayerLoggedInEvent
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerLoggedInEvent(PlayerEvent.PlayerLoggedInEvent e)
{
if(!e.player.world.isRemote)
{
SavedData data = SavedData.get(e.player.world);
if(data != null)
{
ChunkLoaders cl = data.getChunkLoaders();
cl.updateLoginTimestamp(e.player.getUniqueID().toString(), System.currentTimeMillis());
data.setChunkLoaders(cl);
// Enable all of the chunk loaders this player owns
for(ChunkLoaderPos loaderPos : cl.getLoaders())
{
ChunkLoaderTileEntity te = (ChunkLoaderTileEntity)e.player.world.getTileEntity(loaderPos.pos);
if(te != null)
{
te.enable();
}
}
}
}
}
示例8: onPlayerLogin
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public static void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent e) {
if (MCFlux.UPDATE_CHECK_FINISHED && !MCFlux.NEWER_VERSION.isEmpty() && e.player instanceof EntityPlayerMP)
MCFluxNetwork.to(Msg.newVersion(MCFlux.NEWER_VERSION), (EntityPlayerMP) e.player);
if (SpecialEventHandler.getEventStatus() == SpecialEventHandler.EventStatus.DOWNLOADED) {
final SpecialEventReceiver ser = e.player.getCapability(SpecialEventReceiver.SELF_CAP, null);
if (ser != null) {
final int[] seids = SpecialEventHandler.getEventIDs();
for (int l : seids) {
if (ser.alreadyReceived(l))
continue;
final ItemStack is = new ItemStack(MCFluxResources.SPECIAL);
is.setTagInfo("seid", new NBTTagInt(l));
e.player.dropItem(is, false, true);
ser.addReceived(l);
}
}
}
}
示例9: onJoin
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public void onJoin(PlayerEvent.PlayerLoggedInEvent e) {
if (e.player.getCapability(FTJFactoryProvider.FTJ_CAPABILITY, null).getFTJ()) {
ISkillsCapability skills = e.player.getCapability(SkillsFactoryProvider.SKILLS_CAPABILITY, null);
ILevelCapability lvl = e.player.getCapability(LEVEL_CAPABILITY, null);
ISpechialCapability spe = e.player.getCapability(SpechialFactoryProvider.SPECHIAL_CAPABILITY, null);
Item lvliningCrystal = ItemInit.lvlingCrystall;
ItemStack lvlingcrystallS = new ItemStack(lvliningCrystal);
lvlingcrystallS.setCount(1);
e.player.inventory.addItemStackToInventory(lvlingcrystallS);
e.player.getCapability(WaterFactoryProvider.WATER_CAPABILITY, null).setWater(100);
lvl.initNewplayer();
skills.setAll(10);
spe.setAll(0);
e.player.getCapability(FTJFactoryProvider.FTJ_CAPABILITY, null).setFTJ(false);
}
e.player.getCapability(IAdvProvider.Adv_Inv, null).updateClient(e.player);
updatePlayerSpechial(e.player);
updatePlayerSkills(e.player);
updatePlayerLevel(e.player);
}
示例10: playerLoggedIn
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public void playerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
{
// Give the first achievement, because it is stupid and nobody cares.
// If you're using this mod, you've probably opened your inventory before anyways.
StatUtil.IFzStat stat = StatUtil.load(event.player, AchievementList.openInventory);
if (stat.get() <= 0 && FMLCommonHandler.instance().getSide() == Side.CLIENT) {
stat.set(-1);
stat.set(300); // Literally, hundreds of times! :D
Core.logInfo("Achievement Get! %s, you've opened your inventory hundreds of times already! Yes! You're welcome!", event.player.getName());
// NORELEASE: Verify this works.
}
}
{
MinecraftServer ms = MinecraftServer.getServer();
if (ms != null && ms.getTickCounter() >= ms.tickTimeArray.length) {
//Startup time is ignored; early birds will get a TPS packet soon enough
MiscNet.channel.sendTo(MiscNet.makeTpsReportPacket(getTpsRatio()), (EntityPlayerMP) event.player);
}
}
fixReachDistance((EntityPlayerMP)event.player);
}
示例11: onCrafting
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public void onCrafting(PlayerEvent.ItemCraftedEvent event) {
//TODO: Extractify
EntityPlayer player = event.player;
ItemStack stack = event.crafting;
IInventory craftMatrix = event.craftMatrix;
for (int i = 0; i < craftMatrix.getSizeInventory(); i++) {
ItemStack here = craftMatrix.getStackInSlot(i);
if (here == null) {
continue;
}
Item item = here.getItem();
if (item instanceof IActOnCraft) {
((IActOnCraft) item).onCraft(here, craftMatrix, i, stack, player);
}
}
}
示例12: onPlayerLogin
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event)
{
NBTTagCompound tag = EntityHelper.getPlayerPersistentData(event.player, "GuiltTripSave");
int size = tag.getInteger("size");
for(int i = 0; i < size; i++)
{
ArrayList<KillInfo> kills = GuiltTrip.eventHandlerServer.playerKills.get(event.player.getName());
if(kills == null)
{
kills = new ArrayList<>();
GuiltTrip.eventHandlerServer.playerKills.put(event.player.getName(), kills);
}
kills.add(KillInfo.createKillInfoFromTag(tag.getCompoundTag("kill_" + i)));
}
GuiltTrip.eventHandlerServer.updatePlayersOnKill(event.player.getName(), null);
GuiltTrip.eventHandlerServer.updatePlayersOnKill(null, event.player.getName());
}
示例13: PlayerLoggedInEvent
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public void PlayerLoggedInEvent(PlayerEvent.PlayerLoggedInEvent event) {
if (event.player instanceof EntityPlayerMP) {
recalcTeams();
WarsMod.proxy.genTag(event.player);
int totalKills = event.player.getEntityData().getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG).getInteger("warsmod_totalKill");
int killStreak = event.player.getEntityData().getInteger("warsmod_killstreak");
int deaths = event.player.getEntityData().getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG).getInteger("warsmod_deaths");
PacketDispatcher.sendTo(new PacketKills(totalKills, killStreak, deaths), (EntityPlayerMP) event.player);
PacketDispatcher.sendTo(new PacketTeams(redPlayers, greenPlayers, bluePlayers, yellowPlayers), (EntityPlayerMP) event.player);
WarsSavedData savedWarsData = WarsSavedData.get(event.player.worldObj);
ItemStack playerBoots = event.player.inventory.getStackInSlot(36);// playerMP.inventory.armorItemInSlot(0);
if (playerBoots == null) {
if (!savedWarsData.editMode.editModeToggle) {
scheduleDelayedGui((EntityPlayerMP) event.player);
}
}
}
}
示例14: PlayerRespawnEvent
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public void PlayerRespawnEvent(PlayerEvent.PlayerRespawnEvent event) {
recalcTeams();
int totalKills = event.player.getEntityData().getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG).getInteger("warsmod_totalKill");
int killStreak = event.player.getEntityData().getInteger("warsmod_killstreak");
int deaths = event.player.getEntityData().getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG).getInteger("warsmod_deaths");
PacketDispatcher.sendTo(new PacketKills(totalKills, killStreak, deaths), (EntityPlayerMP) event.player);
PacketDispatcher.sendTo(new PacketTeams(redPlayers, greenPlayers, bluePlayers, yellowPlayers), (EntityPlayerMP) event.player);
WarsSavedData savedWarsData = WarsSavedData.get(event.player.worldObj);
if (!savedWarsData.editMode.editModeToggle) {
PacketDispatcher.sendTo(new PacketOpenTeamSelect(), (EntityPlayerMP) event.player);
}
}
示例15: event
import net.minecraftforge.fml.common.gameevent.PlayerEvent; //导入依赖的package包/类
@SubscribeEvent
public void event(PlayerEvent.ItemCraftedEvent e) {
if (e.crafting.getItem() instanceof Bag) {
giveAchievement(e.player, Achievements.firstBag);
Bag bag = (Bag) e.crafting.getItem();
Bagginses.analytics.eventDesign("BagCrafted:" + bag.getType().name().toLowerCase() + bag.getColor() + ":" + (isSoulBound(e.crafting) ? "soulbound" : "notSoulbound"), Bagginses.analytics.userPrefix());
if (((Bag) e.crafting.getItem()).getType() == BagTypes.VOID) {
giveAchievement(e.player, Achievements.voidBag);
}
else if(((Bag) e.crafting.getItem()).getType() == BagTypes.ENDER) {
giveAchievement(e.player, Achievements.enderBag);
}
else if (((Bag) e.crafting.getItem()).getType() == BagTypes.TIER2) {
giveAchievement(e.player, Achievements.tier2Bag);
}
else if (((Bag) e.crafting.getItem()).getType() == BagTypes.TIER3) {
giveAchievement(e.player, Achievements.tier3Bag);
}
}
}