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Java FluidActionResult类代码示例

本文整理汇总了Java中net.minecraftforge.fluids.FluidActionResult的典型用法代码示例。如果您正苦于以下问题:Java FluidActionResult类的具体用法?Java FluidActionResult怎么用?Java FluidActionResult使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


FluidActionResult类属于net.minecraftforge.fluids包,在下文中一共展示了FluidActionResult类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: doFluidInteraction

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
private static boolean doFluidInteraction(TileEntity te, EnumFacing face, EntityPlayer player, EnumHand hand, boolean isInserting) {
    ItemStack stack = player.getHeldItem(hand);
    IFluidHandlerItem stackHandler = FluidUtil.getFluidHandler(stack);
    if (stackHandler != null && te.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, face)) {
        int capacity = stackHandler.getTankProperties()[0].getCapacity();
        IFluidHandler handler = te.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, face);
        PlayerInvWrapper invWrapper = new PlayerInvWrapper(player.inventory);
        FluidActionResult result = isInserting ?
                FluidUtil.tryEmptyContainerAndStow(player.getHeldItem(hand), handler, invWrapper, capacity, player) :
                FluidUtil.tryFillContainerAndStow(player.getHeldItem(hand), handler, invWrapper, capacity, player);
        if (result.isSuccess()) {
            player.setHeldItem(hand, result.getResult());
            return true;
        }
    }
    return false;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:18,代码来源:FluidUtils.java

示例2: onBlockActivated

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
	ItemStack original = player.getHeldItem(hand);
	if (!original.isEmpty()) {
		ItemStack stack = original.copy();
		stack.setCount(1);
		TileEntity tank = getTileEntity(world, pos);
		if (tank instanceof TileEntityBTank) {
			IFluidHandler handler = ((TileEntityBTank) tank).getFluidHandler();
			FluidActionResult result = FluidUtil.tryEmptyContainer(stack, handler, Fluid.BUCKET_VOLUME, player, true);
			if (!result.success) {
				result = FluidUtil.tryFillContainer(stack, handler, Fluid.BUCKET_VOLUME, player, true);
			}
			if (result.success) {
				original.setCount(original.getCount() - 1);
				stack = InvUtil.putStackInInventory(result.result, player.inventory, true, false, false, null);
				if (!stack.isEmpty()) {
					WorldUtil.dropItemsRandom(world, stack, player.getPosition());
				}
				return true;
			}
		}
	}
	return super.onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ);
}
 
开发者ID:Aroma1997,项目名称:BetterChests,代码行数:26,代码来源:BlockBTank.java

示例3: onBlockActivated

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
@Override
public boolean onBlockActivated(EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
	if (world.isRemote) return true;

	if (hand == EnumHand.MAIN_HAND) {
		final ItemStack heldItem = player.getHeldItemMainhand();
		if (!heldItem.isEmpty()) {
			final FluidActionResult result = tryEmptyItem(player, heldItem.copy());
			if (result.success) {
				if (!player.isCreative())
					player.setHeldItem(EnumHand.MAIN_HAND, result.result);
				return true;
			}
		} else
			return tryDrainXp(player);
	}

	return false;
}
 
开发者ID:OpenMods,项目名称:OpenBlocks,代码行数:20,代码来源:TileEntityTank.java

示例4: tryFluidExtraction

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
/**
 * Attempt to extract fluid from the given fluid handler into the given fluid-containing item.
 *
 * @param srcHandler fluid handler into which to place the fluid
 * @param destStack the fluid container item to extract from
 * @param returnedItems the modified fluid container after extraction
 * @return true if any fluid was moved, false otherwise
 */
public static boolean tryFluidExtraction(IFluidHandler srcHandler, ItemStack destStack, NonNullList<ItemStack> returnedItems) {
    FluidActionResult result = FluidUtil.tryFillContainer(destStack, srcHandler, 1000, null, true);
    if (result.isSuccess()) {
        returnedItems.add(result.getResult());
        destStack.shrink(1);
        return true;
    } else {
        return false;
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:19,代码来源:FluidUtils.java

示例5: tryFluidInsertion

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
/**
 * Attempt to insert fluid into the given fluid handler from the given fluid container item.
 *
 * @param handler the handler to extract from
 * @param srcStack the fluid container item to insert to
 * @param returnedItems the modified fluid container after insertion
 * @return true if any fluid was moved, false otherwise
 */
public static boolean tryFluidInsertion(IFluidHandler handler, ItemStack srcStack, NonNullList<ItemStack> returnedItems) {
    FluidActionResult result = FluidUtil.tryEmptyContainer(srcStack, handler, 1000, null, true);
    if (result.isSuccess()) {
        returnedItems.add(result.getResult());
        srcStack.shrink(1);
        return true;
    } else {
        return false;
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:19,代码来源:FluidUtils.java

示例6: tryEmptyOrFillContainer

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
public static FluidActionResult tryEmptyOrFillContainer(ItemStack stack, IFluidHandler handler, int maxTransfer, EntityPlayer player) {
	FluidActionResult result = FluidUtil.tryEmptyContainer(stack, handler, maxTransfer, player, true);
	if (result.success) {
		return result;
	} else {
		FluidActionResult resultFill = FluidUtil.tryFillContainer(stack, handler, maxTransfer, player, true);
		return resultFill;
	}
}
 
开发者ID:elytra,项目名称:Thermionics,代码行数:10,代码来源:FluidTransport.java

示例7: handleRightClickFluidStorage

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
public static boolean handleRightClickFluidStorage(EntityPlayer player, EnumHand hand, IFluidHandler tank, int maxTransfer) {
	ItemStack fluidItem = player.getHeldItem(hand);
	if (fluidItem==null || fluidItem.isEmpty()) return false;
	if (!fluidItem.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, null)) {
		return false;
	}
	
	FluidActionResult result = tryEmptyOrFillContainer(fluidItem, tank, maxTransfer, player);
	if (result.isSuccess()) {
		player.setHeldItem(hand, result.result);
		return true;
	} else {
		return false;
	}
}
 
开发者ID:elytra,项目名称:Thermionics,代码行数:16,代码来源:FluidTransport.java

示例8: setInventorySlotContents

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
@Override
public void setInventorySlotContents(int index, ItemStack stack) {
	if (index < 0 || index >= this.getSizeInventory())
		return;

	if (!stack.isEmpty() && stack.getCount() > this.getInventoryStackLimit())
		stack.setCount(this.getInventoryStackLimit());

	if (!stack.isEmpty() && stack.getCount() == 0)
		stack = ItemStack.EMPTY;

	ItemStack emptyContainer = ItemStack.EMPTY;
	if (!stack.isEmpty()) {
		FluidStack fluid = FluidUtil.getFluidContained(stack);
		if (fluid != null) {
			FluidActionResult result = FluidUtil.tryEmptyContainer(stack, new FluidTank(Integer.MAX_VALUE), 1000,
					null, true);
			if (result.success)
				emptyContainer = result.getResult();					
		}
		if (stack.getItem() == Items.WATER_BUCKET) {
			emptyContainer = new ItemStack(Items.BUCKET);
		}
		if (stack.getItem() == Items.LAVA_BUCKET) {
			emptyContainer = new ItemStack(Items.BUCKET);
		}
		if (stack.getItem() == Items.MILK_BUCKET) {
			emptyContainer = new ItemStack(Items.BUCKET);
		}
	}

	if (!emptyContainer.isEmpty())
		this.inventory.set(index, emptyContainer);
	else
		this.inventory.set(index, stack);
	this.markDirty();

}
 
开发者ID:Bartz24,项目名称:UsefulNullifiers,代码行数:39,代码来源:FluidVoidInventory.java

示例9: interactWithFluidHandler

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
@SuppressWarnings("deprecation")
public static boolean interactWithFluidHandler(IFluidHandler tankOnSide, EntityPlayer playerIn, EnumHand hand) {
	if (tankOnSide != null) {
		FluidActionResult r = FluidUtil.interactWithFluidHandler(playerIn.getHeldItem(hand), tankOnSide, playerIn);
		if (r.success)
			playerIn.setHeldItem(hand, r.result);
		return r.success;
	} else
		return false;
}
 
开发者ID:tom5454,项目名称:Toms-Mod,代码行数:11,代码来源:TomsModUtils.java

示例10: onBlockActivated

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
@Override
public boolean onBlockActivated(World w, BlockPos pos, IBlockState state, EntityPlayer p, EnumHand h, EnumFacing f, float x, float y, float z) {
	ItemStack is = p.getHeldItem(h);
	if (!w.isRemote) {
		TileEntity te = w.getTileEntity(pos);
		if (te instanceof TileEntityFluxGen) {
			FluidActionResult far = FluidUtil.tryEmptyContainerAndStow(is, (TileEntityFluxGen) te, new InvWrapper(p.inventory), TileEntityFluxGen.fluidCap, p);
			if (far.success)
				p.setHeldItem(h, far.result);
			else
				p.openGui(MCFlux.MF, R.MF_GUI_FLUXGEN, w, pos.getX(), pos.getY(), pos.getZ());
		}
	}
	return true;
}
 
开发者ID:Szewek,项目名称:Minecraft-Flux,代码行数:16,代码来源:BlockFluxGen.java

示例11: fillContainer

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
/**
 * Picks up fluid fills a container with it.
 */
public static FluidActionResult fillContainer(World world, BlockPos pos, ItemStack stackIn, EnumFacing facing) {
  //    ItemStack result = stackIn.copy();
  return FluidUtil.tryPickUpFluid(stackIn, null, world, pos, facing);
  //  if (--stackIn.stackSize == 0) {
  //    stackIn.deserializeNBT(result.serializeNBT());
  //  }
  //    if (res == FluidActionResult.FAILURE) { return stackIn; }
  //    return res.getResult();
}
 
开发者ID:PrinceOfAmber,项目名称:Cyclic,代码行数:13,代码来源:UtilFluid.java

示例12: tryFillTankFromItems

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
public void tryFillTankFromItems() {
  ItemStack maybeBucket = this.getStackInSlot(SLOT_INFLUID);
  FluidStack f = FluidUtil.getFluidContained(maybeBucket);
  IFluidHandlerItem bucketHandler = FluidUtil.getFluidHandler(maybeBucket);
  if (f != null && bucketHandler != null && f.getFluid().equals(FluidRegistry.WATER)) {
    //https://github.com/BluSunrize/ImmersiveEngineering/blob/fc022675bb550318cbadc879b3f28dde511e29c3/src/main/java/blusunrize/immersiveengineering/common/blocks/wooden/TileEntityWoodenBarrel.java
    FluidActionResult r = FluidUtil.tryEmptyContainer(maybeBucket, tank, Fluid.BUCKET_VOLUME, null, true);
    //in the case of a full bucket, it becomes empty. 
    //also supports any other fluid holding item, simply draining that fixed amount each round
    if (r.success) {
      this.setInventorySlotContents(SLOT_INFLUID, r.result);
    }
  }
}
 
开发者ID:PrinceOfAmber,项目名称:Cyclic,代码行数:15,代码来源:TileEntityHydrator.java

示例13: tryEmptyItem

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
protected FluidActionResult tryEmptyItem(EntityPlayer player, @Nonnull ItemStack container) {
	// not using FluidUtils.tryEmptyContainer, since it limits stack size to 1
	final IFluidHandlerItem containerFluidHandler = FluidUtil.getFluidHandler(container);
	if (containerFluidHandler != null) {
		FluidStack transfer = FluidUtil.tryFluidTransfer(tankCapabilityWrapper, containerFluidHandler, Fluid.BUCKET_VOLUME, true);
		if (transfer != null) {
			SoundEvent soundevent = transfer.getFluid().getEmptySound(transfer);
			player.playSound(soundevent, 1f, 1f);
			return new FluidActionResult(containerFluidHandler.getContainer());
		}
	}

	return FluidActionResult.FAILURE;
}
 
开发者ID:OpenMods,项目名称:OpenBlocks,代码行数:15,代码来源:TileEntityTank.java

示例14: update

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
@Override
public void update() {
	boolean curTickPower = world.isBlockIndirectlyGettingPowered(pos)!=0;
	
	//TODO: Actually lock tanks
	
	
	{ //Bottle fluids out
		ItemStack bottles = itemStorage.getStackInSlot(SLOT_EMPTY_BUCKET_IN);
		ItemStack outputItem = itemStorage.getStackInSlot(SLOT_FULL_BUCKET_OUT);
		FluidStack outputFluid = outputTank.getFluid();
		//Are there bottles to fill, is there room to put them, is there fluid to fill them with, and is there *enough* of that fluid?
		if (!bottles.isEmpty() && outputItem.getCount()<outputItem.getMaxStackSize() && outputFluid!=null && outputFluid.amount>250) {
			ItemStack outBottle = new ItemStack(ThermionicsItems.SPIRIT_BOTTLE);
			outBottle.setTagCompound(outputFluid.tag.copy());
			
			if (itemStorage.insertItem(SLOT_FULL_BUCKET_OUT, outBottle, true).isEmpty()) {
				outputTank.drainInternal(250,  true);
				itemStorage.insertItem(SLOT_FULL_BUCKET_OUT, outBottle, false);
				itemStorage.extractItem(SLOT_EMPTY_BUCKET_IN, 1, false);
			}
		}
	}
	
	if (!tanksLocked) {
		if (curTickPower & !lastTickPower) {
			//Lock the tanks on a rising current edge.
			setTanksLocked(true);
			processTime = 0;
		} else {
			//Fluid loading/unloading mode
			ItemStack inBucket = itemStorage.getStackInSlot(SLOT_FULL_BUCKET_IN);
			FluidActionResult result = FluidUtil.tryEmptyContainer(inBucket, inputTank, inputTank.getCapacity(), null, true);
			if (result.isSuccess()) {
				itemStorage.setStackInSlot(SLOT_FULL_BUCKET_IN, ItemStack.EMPTY);
				itemStorage.setStackInSlot(SLOT_EMPTY_BUCKET_OUT, result.getResult());
			}
		}
	} else {
		if (processTime<MAX_PROCESS_TIME) processTime++;
		FluidStack in = inputTank.getFluid();
		if (in==null) {
			//Batch is done...?
			setTanksLocked(false);
		} else {
			//Find a recipe, let's go :D
			//For the moment, use Water->Rum
			PotStillRecipe recipe = MachineRecipes.getPotStill(inputTank);
			if (recipe!=null) {
				FluidStack output = recipe.getOutput();
				int filled = outputTank.fillInternal(output, false);
				int extracted = heat.extractHeat(HEAT_REQUIRED, true);
				if (output.amount==filled && extracted==HEAT_REQUIRED) {
					recipe.consumeIngredients(inputTank);
					outputTank.fillInternal(output, true);
					heat.extractHeat(HEAT_REQUIRED, false);
				}
				
			}
		}
	}
	
	lastTickPower = curTickPower;
}
 
开发者ID:elytra,项目名称:Thermionics,代码行数:65,代码来源:TileEntityPotStill.java

示例15: rightClickFluidAttempt

import net.minecraftforge.fluids.FluidActionResult; //导入依赖的package包/类
private boolean rightClickFluidAttempt(BlockPos targetPos) {
  ItemStack maybeTool = fakePlayer.get().getHeldItemMainhand();
  if (maybeTool != null && !maybeTool.isEmpty() && UtilFluid.stackHasFluidHandler(maybeTool)) {
    if (UtilFluid.hasFluidHandler(world.getTileEntity(targetPos), this.getCurrentFacing().getOpposite())) {//tile has fluid
      ItemStack originalRef = maybeTool.copy();
      int hack = (maybeTool.getCount() == 1) ? 1 : 0;//HAX: if bucket stack size is 1, it somehow doesnt work so yeah. good enough EH?
      maybeTool.grow(hack);
      boolean success = UtilFluid.interactWithFluidHandler(fakePlayer.get(), this.world, targetPos, this.getCurrentFacing().getOpposite());
      if (success) {
        if (UtilFluid.isEmptyOfFluid(originalRef)) { //original was empty.. maybe its full now IDK
          maybeTool.shrink(1 + hack);
        }
        else {//original had fluid in it. so make sure we drain it now hey
          ItemStack drained = UtilFluid.drainOneBucket(maybeTool.splitStack(1));
          // drained.setCount(1);
          // UtilItemStack.dropItemStackInWorld(this.world, getCurrentFacingPos(), drained);
          maybeTool.shrink(1 + hack);
        }
        this.tryDumpFakePlayerInvo();
      }
    }
    else {//no tank, just open world
      //dispense stack so either pickup or place liquid
      if (UtilFluid.isEmptyOfFluid(maybeTool)) {
        FluidActionResult res = UtilFluid.fillContainer(world, targetPos, maybeTool, this.getCurrentFacing());
        if (res != FluidActionResult.FAILURE) {
          maybeTool.shrink(1);
          UtilItemStack.dropItemStackInWorld(this.world, getCurrentFacingPos(), res.getResult());
          return true;
        }
      }
      else {
        ItemStack drainedStackOrNull = UtilFluid.dumpContainer(world, targetPos, maybeTool);
        if (drainedStackOrNull != null) {
          maybeTool.shrink(1);
          UtilItemStack.dropItemStackInWorld(this.world, getCurrentFacingPos(), drainedStackOrNull);
        }
      }
      return true;
    }
  }
  return false;
}
 
开发者ID:PrinceOfAmber,项目名称:Cyclic,代码行数:44,代码来源:TileEntityUser.java


注:本文中的net.minecraftforge.fluids.FluidActionResult类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。