本文整理汇总了Java中net.minecraftforge.event.world.WorldEvent.Unload类的典型用法代码示例。如果您正苦于以下问题:Java Unload类的具体用法?Java Unload怎么用?Java Unload使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Unload类属于net.minecraftforge.event.world.WorldEvent包,在下文中一共展示了Unload类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onWorldUnload
import net.minecraftforge.event.world.WorldEvent.Unload; //导入依赖的package包/类
@SubscribeEvent
public void onWorldUnload(Unload event) {
if (!event.getWorld().isRemote) {
if (ServerUtils.mc().isServerRunning()) {
ChunkLoaderManager.onWorldUnload(event.getWorld());
PlayerChunkViewerManager.instance().dimChanges.add(new DimensionChange((WorldServer) event.getWorld(), false));
} else {
PlayerChunkViewerManager.onServerShutdown();
ChunkLoaderManager.onServerShutdown();
}
}
}
示例2: serverStop
import net.minecraftforge.event.world.WorldEvent.Unload; //导入依赖的package包/类
@SubscribeEvent
public void serverStop(Unload event)
{
for (int i = 0; i < chats.size(); i++) {
chats.get(i).disconnect();
}
}
示例3: onWorldUnload
import net.minecraftforge.event.world.WorldEvent.Unload; //导入依赖的package包/类
@SubscribeEvent
public void onWorldUnload(Unload event)
{
// we only need to do this once per Save, not per level
if( event.world.provider.dimensionId != 0 )
{
return;
}
if( saveFile != null )
{
saveFile = null;
}
}
示例4: onPlayerChangedDimension
import net.minecraftforge.event.world.WorldEvent.Unload; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangedDimension(Unload world) {
if (world.getWorld().provider == null ||
Minecraft.getMinecraft().player == null ||
Minecraft.getMinecraft().player.world == null ||
Minecraft.getMinecraft().player.world.provider == null) {
return;
}
if (world.getWorld().provider.getDimension() == Minecraft.getMinecraft().player.world.provider.getDimension() ) {
machines.clear();
}
}
示例5: onWorldUnloaded
import net.minecraftforge.event.world.WorldEvent.Unload; //导入依赖的package包/类
@SubscribeEvent
public void onWorldUnloaded(Unload event){
if(event.world.isRemote)
((ClientProxy) SecurityCraft.serverProxy).worldViews.clear();
}