本文整理汇总了Java中net.minecraftforge.common.Configuration类的典型用法代码示例。如果您正苦于以下问题:Java Configuration类的具体用法?Java Configuration怎么用?Java Configuration使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Configuration类属于net.minecraftforge.common包,在下文中一共展示了Configuration类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: preInit
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
/**
* Set the ids in the configs
* @param event
*/
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
config = new Configuration(event.getSuggestedConfigurationFile());
try {
config.load();
bedBlockID = config.getBlock("Guest Bed Block ID", bedBlockID).getInt(2000);
bedItemID = config.getItem("Guest Bed Item ID", bedItemID).getInt(14000);
} catch (Exception e) {
e.printStackTrace();
} finally {
config.save();
}
}
示例2: buildBlacklist
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
public static void buildBlacklist(Configuration config) {
config.addCustomCategoryComment(
"ITEM_BLACKLIST",
"Add here the blacklisted items (set them to true).\n"
+ "'item.' signifies an item, 'tile.' signifies a block.\n"
+ "Everytime this is changed, you probably should delete the price file.\n"
+ "(although this is not necessary.)");
Property configProperty;
for (int i = 0; i < Item.itemsList.length; i++) {
if (Item.itemsList[i] == null)
continue;
Boolean isBlackListed = false;
if (defBlacklist != null){
isBlackListed = defBlacklist.get(Item.itemsList[i].itemID);
if (isBlackListed == null){
isBlackListed = false;
}
}
configProperty = config.get("ITEM_BLACKLIST",
Item.itemsList[i].getUnlocalizedName(), isBlackListed);
if (configProperty.getBoolean(false)) {
addItemToBlacklist(Item.itemsList[i]);
}
}
}
示例3: preInit
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
Configuration config = new Configuration(
event.getSuggestedConfigurationFile());
config.load();
itemCoinID = config.getItem("itemCoin", itemCoinID).getInt();
itemSSTackID = config.getItem("itemSmallCoinStack", itemSSTackID).getInt();
itemLStackID = config.getItem("itemLargeCoinStack", itemLStackID).getInt();
itemHeapID = config.getItem("itemCoinHeap", itemHeapID).getInt();
itemSellerID = config.getItem("itemSeller", itemSellerID).getInt();
blockTradeStationID = config.getBlock("blockTradeStation", blockTradeStationID).getInt();
config.save();
}
示例4: loadConfig
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
/**
* Loads configurations from the properties file.<br>
* - Remote item ID: (Remote.ID)<br>
*/
private static void loadConfig() {
Configuration wirelessconfig = ConfigurationLib.getConfig();
wirelessconfig.load();
remoteID = wirelessconfig.get(Configuration.CATEGORY_ITEM,
ItemLib.REMOTE,
remoteID).getInt();
duraTogg = wirelessconfig.get(Configuration.CATEGORY_GENERAL,
"Duration Toggle",
duraTogg).getBoolean(duraTogg);
pulseTime = wirelessconfig.get(Configuration.CATEGORY_GENERAL,
"Pulse Time",
pulseTime).getInt();
maxPulseThreads = wirelessconfig.get(Configuration.CATEGORY_GENERAL,
"Max Threads",
maxPulseThreads).getInt();
wirelessconfig.save();
}
示例5: init
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
public static void init(File file)
{
Configuration config = new Configuration(file);
config.load();
/** Tooltip Sector **/
config.addCustomCategoryComment("Tooltip Options", "These are the options used to control how WikiLink displays tooltips on items when hovering over them in the inventory.");
includeTooltipsOnItems = config.get("Tooltip Options", "includeTooltipsOnItems", true).getBoolean(true);
/** Link Selection Sector **/
config.addCustomCategoryComment("Link Selection", "These are the options used to control the different links that appear inside of the WikiLink Menu.");
enableWiki = config.get("Link Selection", "enableWiki", true).getBoolean(true);
enableGoogle = config.get("Link Selection", "enableGoogle", true).getBoolean(true);
enableThread = config.get("Link Selection", "enableThread", true).getBoolean(true);
enableWebsite = config.get("Link Selection", "enableWebsite", true).getBoolean(true);
enableYoutube = config.get("Link Selection", "enableYoutube", true).getBoolean(true);
enableSummarize = config.get("Link Selection", "enableSummarize", true).getBoolean(true);
/** Link Shortener Sector **/
config.addCustomCategoryComment("Link Shortener Options", "These are the options to change how WikiLink shortens all of it's hyperlinks.");
shortenHyperlinks = config.get("Link Shortener Options", "shortenHyperlinks", true, "Use bit.ly to shorten links generated by WikiLink").getBoolean(true);
debugMode = config.get("Debug Options", "debugMode", false, "Use this during startup/runtime to get your console spammed curtosy of WikiLink :)").getBoolean(false);
config.save();
}
示例6: readConfig
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
/**
* Reads the config file. If it does not exist it is created. If properties
* do not exist, they are created.
*/
public static void readConfig(){
ShoulderCamera.SHOULDER_ROTATION = (float) config.get(Configuration.CATEGORY_GENERAL, "rotationOffset", ShoulderCamera.SHOULDER_ROTATION, "Third person camera rotation").getDouble((double)ShoulderCamera.SHOULDER_ROTATION);
ShoulderCamera.SHOULDER_ZOOM_MOD = (float) config.get(Configuration.CATEGORY_GENERAL, "zoomOffset" , ShoulderCamera.SHOULDER_ZOOM_MOD, "Third person camera zoom").getDouble((double)ShoulderCamera.SHOULDER_ZOOM_MOD);
ShoulderSettings.IS_ROTATION_UNLIMITED = config.get(Configuration.CATEGORY_GENERAL, "isRotationUnlimited" , ShoulderSettings.IS_ROTATION_UNLIMITED, "Whether or not rotation adjustment has limits").getBoolean(ShoulderSettings.IS_ROTATION_UNLIMITED);
ShoulderSettings.ROTATION_MAXIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "rotationMaximum" , ShoulderSettings.ROTATION_MAXIMUM, "If rotation is limited this is the maximum amount").getDouble((double)ShoulderSettings.ROTATION_MAXIMUM);
ShoulderSettings.ROTATION_MINIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "rotationMinimum" , ShoulderSettings.ROTATION_MINIMUM, "If rotation is limited this is the minimum amount").getDouble((double)ShoulderSettings.ROTATION_MINIMUM);
ShoulderSettings.IS_ZOOM_UNLIMITED = config.get(Configuration.CATEGORY_GENERAL, "isZoomUnlimited" , ShoulderSettings.IS_ZOOM_UNLIMITED, "Whether or not zoom adjustment has limits").getBoolean(ShoulderSettings.IS_ZOOM_UNLIMITED);
ShoulderSettings.ZOOM_MAXIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "zoomMaximum" , ShoulderSettings.ZOOM_MAXIMUM, "If zoom is limited this is the maximum amount").getDouble((double)ShoulderSettings.ZOOM_MAXIMUM);
ShoulderSettings.ZOOM_MINIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "zoomMinimum" , ShoulderSettings.ZOOM_MINIMUM, "If zoom is limited this is the minimum amount").getDouble((double)ShoulderSettings.ZOOM_MINIMUM);
ShoulderSettings.TRACE_TO_HORIZON_LAST_RESORT = config.get(Configuration.CATEGORY_GENERAL, "alwaysHaveCrosshair" , ShoulderSettings.TRACE_TO_HORIZON_LAST_RESORT, "Whether or not to show a crosshair in the center of the screen if nothing is in range of you").getBoolean(ShoulderSettings.TRACE_TO_HORIZON_LAST_RESORT);
ShoulderSettings.USE_CUSTOM_RAYTRACE_DISTANCE = config.get(Configuration.CATEGORY_GENERAL, "showCrosshairFarther" , ShoulderSettings.USE_CUSTOM_RAYTRACE_DISTANCE, "Whether or not to show the crosshairs farther than normal").getBoolean(ShoulderSettings.USE_CUSTOM_RAYTRACE_DISTANCE);
ShoulderSettings.HIDE_PLAYER_IF_TOO_CLOSE_TO_CAMERA = config.get(Configuration.CATEGORY_GENERAL, "keepCameraOutOfHead" , ShoulderSettings.HIDE_PLAYER_IF_TOO_CLOSE_TO_CAMERA, "Whether or not to hide the player model if the camera gets too close to it").getBoolean(ShoulderSettings.HIDE_PLAYER_IF_TOO_CLOSE_TO_CAMERA);
config.save();
}
示例7: readConfig
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
/**
* Reads the config file. If it does not exist it is created. If properties
* do not exist, they are created.
*/
public static void readConfig(){
ShoulderSettings.IS_DYNAMIC_CROSSHAIR_ENABLED = config.get(Configuration.CATEGORY_GENERAL, "isCrosshairDynamic" , ShoulderSettings.IS_DYNAMIC_CROSSHAIR_ENABLED, "If enabled, then the crosshair moves around to line up with the block you are facing.").getBoolean(ShoulderSettings.IS_DYNAMIC_CROSSHAIR_ENABLED);
ShoulderCamera.SHOULDER_ROTATION = (float) config.get(Configuration.CATEGORY_GENERAL, "rotationOffset", ShoulderCamera.SHOULDER_ROTATION, "Third person camera rotation").getDouble((double)ShoulderCamera.SHOULDER_ROTATION);
ShoulderCamera.SHOULDER_ZOOM_MOD = (float) config.get(Configuration.CATEGORY_GENERAL, "zoomOffset" , ShoulderCamera.SHOULDER_ZOOM_MOD, "Third person camera zoom").getDouble((double)ShoulderCamera.SHOULDER_ZOOM_MOD);
ShoulderSettings.IS_ROTATION_UNLIMITED = config.get(Configuration.CATEGORY_GENERAL, "isRotationUnlimited" , ShoulderSettings.IS_ROTATION_UNLIMITED, "Whether or not rotation adjustment has limits").getBoolean(ShoulderSettings.IS_ROTATION_UNLIMITED);
ShoulderSettings.ROTATION_MAXIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "rotationMaximum" , ShoulderSettings.ROTATION_MAXIMUM, "If rotation is limited this is the maximum amount").getDouble((double)ShoulderSettings.ROTATION_MAXIMUM);
ShoulderSettings.ROTATION_MINIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "rotationMinimum" , ShoulderSettings.ROTATION_MINIMUM, "If rotation is limited this is the minimum amount").getDouble((double)ShoulderSettings.ROTATION_MINIMUM);
ShoulderSettings.IS_ZOOM_UNLIMITED = config.get(Configuration.CATEGORY_GENERAL, "isZoomUnlimited" , ShoulderSettings.IS_ZOOM_UNLIMITED, "Whether or not zoom adjustment has limits").getBoolean(ShoulderSettings.IS_ZOOM_UNLIMITED);
ShoulderSettings.ZOOM_MAXIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "zoomMaximum" , ShoulderSettings.ZOOM_MAXIMUM, "If zoom is limited this is the maximum amount").getDouble((double)ShoulderSettings.ZOOM_MAXIMUM);
ShoulderSettings.ZOOM_MINIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "zoomMinimum" , ShoulderSettings.ZOOM_MINIMUM, "If zoom is limited this is the minimum amount").getDouble((double)ShoulderSettings.ZOOM_MINIMUM);
ShoulderSettings.TRACE_TO_HORIZON_LAST_RESORT = config.get(Configuration.CATEGORY_GENERAL, "alwaysHaveCrosshair" , ShoulderSettings.TRACE_TO_HORIZON_LAST_RESORT, "Whether or not to show a crosshair in the center of the screen if nothing is in range of you").getBoolean(ShoulderSettings.TRACE_TO_HORIZON_LAST_RESORT);
ShoulderSettings.USE_CUSTOM_RAYTRACE_DISTANCE = config.get(Configuration.CATEGORY_GENERAL, "showCrosshairFarther" , ShoulderSettings.USE_CUSTOM_RAYTRACE_DISTANCE, "Whether or not to show the crosshairs farther than normal").getBoolean(ShoulderSettings.USE_CUSTOM_RAYTRACE_DISTANCE);
ShoulderSettings.HIDE_PLAYER_IF_TOO_CLOSE_TO_CAMERA = config.get(Configuration.CATEGORY_GENERAL, "keepCameraOutOfHead" , ShoulderSettings.HIDE_PLAYER_IF_TOO_CLOSE_TO_CAMERA, "Whether or not to hide the player model if the camera gets too close to it").getBoolean(ShoulderSettings.HIDE_PLAYER_IF_TOO_CLOSE_TO_CAMERA);
config.save();
}
示例8: readConfig
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
/**
* Reads the config file. If it does not exist it is created. If properties
* do not exist, they are created.
*/
public static void readConfig(){
ShoulderHelper.SHOULDER_ROTATION = (float) config.get(Configuration.CATEGORY_GENERAL, "rotationOffset", ShoulderHelper.SHOULDER_ROTATION, "Third person camera rotation").getDouble((double)ShoulderHelper.SHOULDER_ROTATION);
ShoulderHelper.SHOULDER_ZOOM_MOD = (float) config.get(Configuration.CATEGORY_GENERAL, "zoomOffset" , ShoulderHelper.SHOULDER_ZOOM_MOD, "Third person camera zoom").getDouble((double)ShoulderHelper.SHOULDER_ZOOM_MOD);
ShoulderHelper.IS_ROTATION_UNLIMITED = config.get(Configuration.CATEGORY_GENERAL, "isRotationUnlimited" , ShoulderHelper.IS_ROTATION_UNLIMITED, "Whether or not rotation adjustment has limits").getBoolean(ShoulderHelper.IS_ROTATION_UNLIMITED);
ShoulderHelper.ROTATION_MAXIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "rotationMaximum" , ShoulderHelper.ROTATION_MAXIMUM, "If rotation is limited this is the maximum amount").getDouble((double)ShoulderHelper.ROTATION_MAXIMUM);
ShoulderHelper.ROTATION_MINIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "rotationMinimum" , ShoulderHelper.ROTATION_MINIMUM, "If rotation is limited this is the minimum amount").getDouble((double)ShoulderHelper.ROTATION_MINIMUM);
ShoulderHelper.IS_ZOOM_UNLIMITED = config.get(Configuration.CATEGORY_GENERAL, "isZoomUnlimited" , ShoulderHelper.IS_ZOOM_UNLIMITED, "Whether or not zoom adjustment has limits").getBoolean(ShoulderHelper.IS_ZOOM_UNLIMITED);
ShoulderHelper.ZOOM_MAXIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "zoomMaximum" , ShoulderHelper.ZOOM_MAXIMUM, "If zoom is limited this is the maximum amount").getDouble((double)ShoulderHelper.ZOOM_MAXIMUM);
ShoulderHelper.ZOOM_MINIMUM = (float) config.get(Configuration.CATEGORY_GENERAL, "zoomMinimum" , ShoulderHelper.ZOOM_MINIMUM, "If zoom is limited this is the minimum amount").getDouble((double)ShoulderHelper.ZOOM_MINIMUM);
ShoulderHelper.TRACE_TO_HORIZON_LAST_RESORT = config.get(Configuration.CATEGORY_GENERAL, "alwaysHaveCrosshair" , ShoulderHelper.TRACE_TO_HORIZON_LAST_RESORT, "Whether or not to show a crosshair in the center of the screen if nothing is in range of you").getBoolean(ShoulderHelper.TRACE_TO_HORIZON_LAST_RESORT);
ShoulderHelper.USE_CUSTOM_RAYTRACE_DISTANCE = config.get(Configuration.CATEGORY_GENERAL, "showCrosshairFarther" , ShoulderHelper.USE_CUSTOM_RAYTRACE_DISTANCE, "Whether or not to show the crosshairs farther than normal").getBoolean(ShoulderHelper.USE_CUSTOM_RAYTRACE_DISTANCE);
ShoulderHelper.HIDE_PLAYER_IF_TOO_CLOSE_TO_CAMERA = config.get(Configuration.CATEGORY_GENERAL, "keepCameraOutOfHead" , ShoulderHelper.HIDE_PLAYER_IF_TOO_CLOSE_TO_CAMERA, "Whether or not to hide the player model if the camera gets too close to it").getBoolean(ShoulderHelper.HIDE_PLAYER_IF_TOO_CLOSE_TO_CAMERA);
config.save();
}
示例9: ConfigurationHandler
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
public ConfigurationHandler(File file) {
this.config = new Configuration(file);
try{
config.load();
config.addCustomCategoryComment("ModSettings", "Here you can change what the mod loads");
Constants.DEF_DARKLOAD = config.get("ModSettings", "DarkElements", false, "Toggles the Dark Elemental Load").getBoolean(false);
Constants.DEF_DPARTICLESLOAD = config.get("ModSettings", "DarkParticles", true, "Toggles the Dark Particles Load").getBoolean(true);
Constants.DEF_HEALING = config.get("ModSettings", "Healing", false, "Toggles the Healing ability of ALL Zero Quest tameable creatures").getBoolean(false);
}
catch(Exception e){
L.log(Level.SEVERE, "Zero Quest encounted a problem while loading the config file: ", e);
}
finally{
config.save();
}
}
示例10: preInit
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
Configuration config = new Configuration(
event.getSuggestedConfigurationFile());
config.load();
betterhopperid = config.getBlock("BetterHopper", 2800).getInt();
fasterhopperid = config.getBlock("FasterHopper", 2801).getInt();
biggerhopperid = config.getBlock("BiggerHopper", 2802).getInt();
strongerhopperid = config.getBlock("StrongerHopper", 2803).getInt();
fasterstrongerhopperid = config.getBlock("FasterStrongerHopper", 2804).getInt();
fasterbiggerhopperid = config.getBlock("FasterBiggerHopper", 2805).getInt();
biggerstrongerhopperid = config.getBlock("BiggerStrongerHopper", 2806).getInt();
fasterbiggerstrongerhopperid = config.getBlock("FasterBiggerStrongerHopper", 2807).getInt();
config.addCustomCategoryComment("Enable", "Enable/Disable");
enableBetterHopper = config.get("Enable", "BetterHopper", true).getBoolean(true);
enableFasterHopper = config.get("Enable", "FasterHopper", true).getBoolean(true);
enableBiggerHopper = config.get("Enable", "BiggerHopper", true).getBoolean(true);
enableStrongerHopper = config.get("Enable", "StrongerHopper", true).getBoolean(true);
config.save();
}
示例11: preInit
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
@PreInit
public void preInit(FMLPreInitializationEvent event) {
apLogger.setParent(FMLLog.getLogger());
apLogger.info("[Apocalyptic] Starting pre-initialization");
apLogger.info("[Apocalyptic] Loading configuration");
isServer = event.getSide().isServer();
Configuration config = new Configuration(event.getSuggestedConfigurationFile());
tePerChunk = config.get("general", "TileEntitiesPerChunk", 900).getInt(900);
silverfishChance = config.get("general", "SilverfishSpawnChance", 0.001).getDouble(0.001);
transferLimit = config.get("transfer", "limit", new String[]{"0:0:0", "1:X:1"}).getStringList();
transferTagRemove = config.get("transfer", "tag-remove", new String[]{"0:0", "1:X"}).getStringList();
//databaseURL = config.get("database", "URL", "jdbc:mysql://site.ru:3306/database").getString();
//databaseUsername = config.get("database", "Username", "Username").getString();
//databasePassword = config.get("database", "Password", "Password").getString();
config.load();
config.save();
this.initCustomPotions(event);
apLogger.info("[Apocalyptic] Pre-initialization completed");
}
示例12: preInit
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event)
{
saveDat = new File(event.getSuggestedConfigurationFile().getParentFile().getAbsolutePath() + "/" + MODID + "/savedInv.dat");
create(saveDat);
recipeDat = new File(event.getSuggestedConfigurationFile().getParentFile().getAbsolutePath() + "/" + MODID + "/savedRecipe.dat");
create(recipeDat);
GameRegistry.registerPlayerTracker(new PlayerTracker());
//Config
File configFile = new File(event.getSuggestedConfigurationFile().getParentFile().getAbsolutePath() + "/" + MODID + "/specificInventory.cfg");
create(configFile);
Configuration config = new Configuration(configFile);
config.load();
canModify = config.get("canModify", "general", false, "Can modify starting inventory.").getBoolean(false);
freshInventory = config.get("replaceInventory","general",false, "true = replaces entire inventory. false = add items to inventory.").getBoolean(false);
config.save();
}
示例13: init
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
public static void init(File configFile)
{
configuration = new Configuration(configFile);
try
{
ItemIds.MODULE = configuration.getItem(Strings.MODULE_BASE_NAME, ItemIds.MODULE_DEFAULT).getInt(ItemIds.MODULE_DEFAULT);
ItemIds.BUDDY = configuration.getItem(Strings.BUDDY_NAME, ItemIds.BUDDY_DEFAULT).getInt(ItemIds.BUDDY_DEFAULT);
ItemIds.CHIPSET = configuration.getItem(Strings.CHIPSET_BASE_NAME, ItemIds.CHIPSET_DEFAULT).getInt(ItemIds.CHIPSET_DEFAULT);
ItemIds.ROBOT = configuration.getItem(Strings.ROBOT_NAME, ItemIds.ROBOT_DEFAULT).getInt(ItemIds.ROBOT_DEFAULT);
BlockIds.FACTORY_CONTROLLER = configuration.getBlock(Strings.FACTORY_CONTROLLER_NAME, BlockIds.FACTORY_CONTROLLER_DEFAULT).getInt(BlockIds.FACTORY_CONTROLLER_DEFAULT);
BlockIds.FACTORY_BASE = configuration.getBlock(Strings.FACTORY_BASE_NAME, BlockIds.FACTORY_BASE_DEFAULT).getInt(BlockIds.FACTORY_BASE_DEFAULT);
BlockIds.FACTORY_ENERGY = configuration.getBlock(Strings.FACTORY_ENERGY_NAME, BlockIds.FACTORY_ENERGY_DEFAULT).getInt(BlockIds.FACTORY_ENERGY_DEFAULT);
} catch (Exception e)
{
FMLLog.log(Level.SEVERE, e, Reference.MOD_NAME
+ " has had a problem loading its configuration");
} finally
{
configuration.save();
}
}
示例14: loadConfig
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
public static void loadConfig(FMLPreInitializationEvent event) {
Configuration config = new Configuration(event.getSuggestedConfigurationFile());
config.load();
teamSelectionId = config.getBlock("teamSelectionBlock", 500).getInt();
unbreakableGlassId = config.getBlock("unbreakableGlass", 501).getInt();
gameMod = config.get(Configuration.CATEGORY_GENERAL, "gameMod", "onlinefreak").getString();
dimensionId = config.get(Configuration.CATEGORY_GENERAL, "dimensionId", 5).getInt();
maxTeams = config.get(Configuration.CATEGORY_GENERAL, "maxTeams", 7).getInt();
pvpPreventionMinutes = config.get(Configuration.CATEGORY_GENERAL, "pvpPreventionMinutes", 30).getInt();
pvpFriendlyFireOn = config.get("PVP", "pvpFriendlyFireOn", false).getBoolean(false);
if (pvpPreventionMinutes < 0)
pvpPreventionMinutes = 0;
config.save();
}
示例15: init
import net.minecraftforge.common.Configuration; //导入依赖的package包/类
public static void init(final File suggestedConfigurationFile)
{
ConfigHandler.configuration = new Configuration(suggestedConfigurationFile);
try
{
ConfigHandler.configuration.load();
}
catch (final Exception ex)
{
Agriculture.instance.getLogger().warning("Could not load configurations. Reason" + ex.getMessage());
}
finally
{
if (ConfigHandler.configuration.hasChanged())
{
ConfigHandler.configuration.save();
}
}
}