本文整理汇总了Java中net.minecraftforge.common.BiomeManager.BiomeType类的典型用法代码示例。如果您正苦于以下问题:Java BiomeType类的具体用法?Java BiomeType怎么用?Java BiomeType使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BiomeType类属于net.minecraftforge.common.BiomeManager包,在下文中一共展示了BiomeType类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: preInit
import net.minecraftforge.common.BiomeManager.BiomeType; //导入依赖的package包/类
public static void preInit() {
int biomeID = 10;
while (BiomeDictionary.isBiomeRegistered(biomeID))
biomeID++;
// Create Town Forest
biomeTownForest = new BiomeTownForest(biomeID).setBiomeName(BiomeTownForest.name);
// Allow villages in this biome
BiomeManager.addVillageBiome(biomeTownForest, true);
BiomeDictionary.registerBiomeType(biomeTownForest, Type.MAGICAL);
int weight = Configs.VILLAGE.town_weight;
LogHelper.info("ModBiomes: Town Forest created with weight: " + weight);
biomeEntryTownForest = new BiomeEntry(biomeTownForest, weight);
BiomeManager.addBiome(BiomeType.WARM, biomeEntryTownForest);
// Create City Forest
biomeID++;
biomeCityPlains = new BiomeCityPlains(biomeID).setBiomeName(BiomeCityPlains.name);
// Allow villages in this biome
BiomeManager.addVillageBiome(biomeCityPlains, true);
BiomeDictionary.registerBiomeType(biomeCityPlains, Type.MAGICAL);
weight = Configs.VILLAGE.city_weight;
LogHelper.info("ModBiomes: City Plains created with weight: " + weight);
biomeEntryCityPlains = new BiomeEntry(biomeCityPlains, weight);
BiomeManager.addBiome(BiomeType.WARM, biomeEntryCityPlains);
}
示例2: main
import net.minecraftforge.common.BiomeManager.BiomeType; //导入依赖的package包/类
public void main() {
//Ores
GameRegistry.registerWorldGenerator(new WorldGenDerpyOres(), 42);
//Biome
BiomeGenBase magicBiome = new MagicBiomeGen(Main.idMagicBiome);
BiomeDictionary.registerBiomeType(magicBiome, BiomeDictionary.Type.MAGICAL);
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(magicBiome, 10));
BiomeManager.addSpawnBiome(magicBiome);
//Trees
GameRegistry.registerWorldGenerator(new DerpyTreeGen(new WorldGenMagicTree(false),magicBiome,9,1),42);
GameRegistry.registerWorldGenerator(new DerpyTreeGen(new WorldGenEbonyTree(false),magicBiome,10,1),42);
BiomeGenBase[] forests = BiomeDictionary.getBiomesForType(Type.FOREST);
for (int i=0;i<forests.length;i++) {
BiomeGenBase b = forests[i];
GameRegistry.registerWorldGenerator(new DerpyTreeGen(new WorldGenEbonyTree(false),b,2,3),1);
}
}
示例3: init
import net.minecraftforge.common.BiomeManager.BiomeType; //导入依赖的package包/类
public static void init(){
float height = ((float)68 - 65.0F) / 17.0F;
float heightVar = Math.abs((((float)10 - 7.0F) / (20.0F * 4.0F) + ((float)5 - 4.0F) / 20.0F) / 2.0F);
Biome.BiomeProperties bambooProperties = new Biome.BiomeProperties("Bamboo Forest").setBaseHeight(height).setHeightVariation(heightVar).setTemperature(0.8F).setRainfall(0.4F);
BAMBOO_FOREST = (BiomeBambooForest) new BiomeBambooForest(bambooProperties).setRegistryName(CrystalMod.resourceL("bambooforest"));
GameRegistry.register(BAMBOO_FOREST);
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(BAMBOO_FOREST, 10));
BiomeDictionary.addTypes(BAMBOO_FOREST, BiomeDictionary.Type.FOREST, BiomeDictionary.Type.WET);
BiomeManager.addSpawnBiome(BAMBOO_FOREST);
ModLogger.info("Added "+BAMBOO_FOREST.getBiomeName()+" id = "+Biome.getIdForBiome(BAMBOO_FOREST));
}
示例4: initBiomes
import net.minecraftforge.common.BiomeManager.BiomeType; //导入依赖的package包/类
private static void initBiomes()
{
if (Config.genRedwood == true)
{
int redwoodID = nextBiomeID();
redwood = new BiomeRedwood(redwoodID).setBiomeName("Redwood Forest");
registerBiomes(redwood, BiomeType.WARM, Type.FOREST, redwoodID, true);
}
if (Config.genFrost == true)
{
int frostID = nextBiomeID();
frost = new BiomeFrost(frostID).setBiomeName("The Frost");
registerBiomes(frost, BiomeType.ICY, Type.COLD, frostID, false);
}
}
示例5: registerBiomes
import net.minecraftforge.common.BiomeManager.BiomeType; //导入依赖的package包/类
private static void registerBiomes(BiomeGenBase biome, BiomeType type, Type forgeType, int id, boolean canSpawnIn)
{
BiomeDictionary.registerBiomeType(biome, forgeType);
BiomeManager.addBiome(type, new BiomeEntry(biome, id));
if (canSpawnIn)
{
BiomeManager.addSpawnBiome(biome);
}
}
示例6: init
import net.minecraftforge.common.BiomeManager.BiomeType; //导入依赖的package包/类
public static void init() {
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(cherryForest, 4));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(rubberPlains, 4));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(lemonForest, 4));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(pearForest, 4));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(mangoForest, 4));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(fruitForest, 2));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(mapleWoods, 5));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(oliveWoods, 5));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(ebonyWoods, 5));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(jacarandaWoods, 5));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(endearingWoods, 3));
BiomeManager.addBiome(BiomeType.DESERT, new BiomeEntry(bananaGrove, 6));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(cherryForest, 4));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(rubberPlains, 4));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(lemonForest, 4));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(pearForest, 4));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(mangoForest, 4));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(fruitForest, 2));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(mapleWoods, 5));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(oliveWoods, 5));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(ebonyWoods, 5));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(jacarandaWoods, 5));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(endearingWoods, 3));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(bananaGrove, 3));
BiomeManager.addVillageBiome(rubberPlains, true);
BiomeManager.addVillageBiome(bananaGrove, true);
}
示例7: registerBiomes
import net.minecraftforge.common.BiomeManager.BiomeType; //导入依赖的package包/类
@SubscribeEvent
public void registerBiomes(RegistryEvent.Register<Biome> event){
event.getRegistry().registerAll(BIOMES.toArray(new Biome[0]));
if(dark1){
registerBiomeWithTypes(ACBiomes.darklands, darkWeight1, BiomeType.WARM, Type.WASTELAND, Type.SPOOKY);
BiomeManager.addVillageBiome(ACBiomes.darklands, true);
}
if(dark2){
registerBiomeWithTypes(ACBiomes.darklands_forest, darkWeight2, BiomeType.WARM, Type.FOREST, Type.SPOOKY);
BiomeManager.addVillageBiome(ACBiomes.darklands_forest, true);
}
if(dark3){
registerBiomeWithTypes(ACBiomes.darklands_plains, darkWeight3, BiomeType.WARM, Type.PLAINS, Type.SPOOKY);
BiomeManager.addVillageBiome(ACBiomes.darklands_plains, true);
}
if(dark4)
registerBiomeWithTypes(ACBiomes.darklands_hills, darkWeight4, BiomeType.COOL, Type.HILLS, Type.SPOOKY);
if(dark5){
registerBiomeWithTypes(ACBiomes.darklands_mountains, darkWeight5, BiomeType.COOL, Type.MOUNTAIN, Type.SPOOKY);
BiomeManager.addStrongholdBiome(ACBiomes.darklands_mountains);
}
if(coralium1)
registerBiomeWithTypes(ACBiomes.coralium_infested_swamp, coraliumWeight, BiomeType.WARM, Type.SWAMP);
if(darkspawn1)
BiomeManager.addSpawnBiome(ACBiomes.darklands);
if(darkspawn2)
BiomeManager.addSpawnBiome(ACBiomes.darklands_forest);
if(darkspawn3)
BiomeManager.addSpawnBiome(ACBiomes.darklands_plains);
if(darkspawn4)
BiomeManager.addSpawnBiome(ACBiomes.darklands_hills);
if(darkspawn5)
BiomeManager.addSpawnBiome(ACBiomes.darklands_mountains);
if(coraliumspawn1)
BiomeManager.addSpawnBiome(ACBiomes.coralium_infested_swamp);
BiomeDictionary.addTypes(ACBiomes.abyssal_wastelands, Type.DEAD);
BiomeDictionary.addTypes(ACBiomes.dreadlands, Type.DEAD);
BiomeDictionary.addTypes(ACBiomes.purified_dreadlands, Type.DEAD);
BiomeDictionary.addTypes(ACBiomes.dreadlands_mountains, Type.DEAD);
BiomeDictionary.addTypes(ACBiomes.dreadlands_forest, Type.DEAD);
BiomeDictionary.addTypes(ACBiomes.omothol, Type.DEAD);
BiomeDictionary.addTypes(ACBiomes.dark_realm, Type.DEAD);
}
示例8: registerBiomeWithTypes
import net.minecraftforge.common.BiomeManager.BiomeType; //导入依赖的package包/类
private static void registerBiomeWithTypes(Biome biome, int weight, BiomeType btype, Type...types){
BiomeDictionary.addTypes(biome, types);
BiomeManager.addBiome(btype, new BiomeEntry(biome, weight));
}
示例9: preinit
import net.minecraftforge.common.BiomeManager.BiomeType; //导入依赖的package包/类
@EventHandler
public void preinit(FMLPreInitializationEvent event) {
System.out.println("Starting Rezolve @[email protected]");
boolean enabled = false;
if (enabled) {
GameRegistry.register(CITY_BIOME);
GameRegistry.registerWorldGenerator(CITY_GENERATOR, Integer.MAX_VALUE);
BiomeProvider.allowedBiomes.clear();
int cityWeight = 3;
//cityWeight = 999999;
BiomeManager.addBiome(BiomeType.DESERT, new BiomeEntry(CITY_BIOME, cityWeight));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(CITY_BIOME, cityWeight));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(CITY_BIOME, cityWeight));
BiomeManager.addBiome(BiomeType.ICY, new BiomeEntry(CITY_BIOME, cityWeight));
BiomeManager.addSpawnBiome(CITY_BIOME);
}
this.guiHandler = new RezolveGuiHandler();
this.registerBlocks();
this.registerItems();
this.registerBlockRecipes();
this.registerItemRecipes();
GhostSlotUpdateMessageHandler.register();
proxy.init(this);
FMLInterModComms.sendMessage("Waila", "register", "com.astronautlabs.mc.rezolve.waila.WailaCompat.load");
}