本文整理汇总了Java中net.minecraftforge.client.settings.KeyConflictContext类的典型用法代码示例。如果您正苦于以下问题:Java KeyConflictContext类的具体用法?Java KeyConflictContext怎么用?Java KeyConflictContext使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
KeyConflictContext类属于net.minecraftforge.client.settings包,在下文中一共展示了KeyConflictContext类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: registerKeyBind
import net.minecraftforge.client.settings.KeyConflictContext; //导入依赖的package包/类
@Override
public void registerKeyBind() {
ClientRegistry.registerKeyBinding(makeCopyKey);
ClientRegistry.registerKeyBinding(hideAll);
if (!Loader.isModLoaded(JEIButtons.MOD_MOREOVERLAYS) && !Loader.isModLoaded(JEIButtons.MOD_DYN_SOURROUND) && ConfigHandler.registerUtilKeybinds) {
mobOverlay = new KeyBinding(Localization.KEY_MOBOVERLAY, KeyConflictContext.IN_GAME, Keyboard.KEY_F7, Localization.KEY_CATEGORY);
chunkOverlay = new KeyBinding(Localization.KEY_CHUNKOVERLAY, KeyConflictContext.IN_GAME, Keyboard.KEY_F4, Localization.KEY_CATEGORY);
ClientRegistry.registerKeyBinding(chunkOverlay);
ClientRegistry.registerKeyBinding(mobOverlay);
} else {
JEIButtons.enableOverlays = false;
JEIButtons.logInfo("MoreOverlays is loaded. Disabling Lightlevel and Chunk Overlay!");
}
}
示例2: ClientSide
import net.minecraftforge.client.settings.KeyConflictContext; //导入依赖的package包/类
public ClientSide()
{
// just put them next to the original use item keybind.
final String category = "key.categories.gameplay";
ClientRegistry.registerKeyBinding( bindingOffHand = new KeyBinding( "mod.ambidextrous.offhand", KeyConflictContext.IN_GAME, 0, category ) );
ClientRegistry.registerKeyBinding( bindingMainHand = new KeyBinding( "mod.ambidextrous.mainhand", KeyConflictContext.IN_GAME, 0, category ) );
}
示例3: init
import net.minecraftforge.client.settings.KeyConflictContext; //导入依赖的package包/类
public static void init(){
MinecraftForge.EVENT_BUS.register(new KeyBind());
openTodoList = new KeyBinding("openTodoList", KeyConflictContext.IN_GAME, Keyboard.KEY_COMMA, category);
ClientRegistry.registerKeyBinding(openTodoList);
openTodoListConfig = new KeyBinding("openTodoListConfig", KeyConflictContext.IN_GAME, KeyModifier.ALT, Keyboard.KEY_COMMA, category);
ClientRegistry.registerKeyBinding(openTodoListConfig);
}
示例4: BattlegearClientTickHandeler
import net.minecraftforge.client.settings.KeyConflictContext; //导入依赖的package包/类
private BattlegearClientTickHandeler(){
if(BattlegearConfig.enableGUIKeys) {
battleInv = new KeyBinding("Battle Inventory", KeyConflictContext.IN_GAME, Keyboard.KEY_I, "key.categories.inventory");
openSigilEditor = new KeyBinding("Open Sigil Editor", KeyConflictContext.IN_GAME, Keyboard.KEY_P, "key.categories.misc");
ClientRegistry.registerKeyBinding(battleInv);
ClientRegistry.registerKeyBinding(openSigilEditor);
}else{
battleInv = null;
openSigilEditor = null;
}
drawWeapons = new KeyBinding("key.drawWeapons", KeyConflictContext.IN_GAME, Keyboard.KEY_R, "key.categories.gameplay");
ClientRegistry.registerKeyBinding(drawWeapons);
mc = FMLClientHandler.instance().getClient();
}
示例5: init
import net.minecraftforge.client.settings.KeyConflictContext; //导入依赖的package包/类
public static void init()
{
if (instance != null) MinecraftForge.EVENT_BUS.unregister(instance);
instance = new ClientEventHandler();
MinecraftForge.EVENT_BUS.register(new ClientEventHandler());
keyHold = new KeyBinding("Hold to show", KeyConflictContext.IN_GAME, Keyboard.KEY_H, HoloInventory.MODID);
keyToggle = new KeyBinding("Toggle to show", KeyConflictContext.IN_GAME, 0, HoloInventory.MODID);
ClientRegistry.registerKeyBinding(keyHold);
ClientRegistry.registerKeyBinding(keyToggle);
}
示例6: registerKeys
import net.minecraftforge.client.settings.KeyConflictContext; //导入依赖的package包/类
@Override
public void registerKeys()
{
openGuiKey = new KeyBinding("minetogether.key.friends", KeyConflictContext.UNIVERSAL, KeyModifier.CONTROL, Keyboard.KEY_M, "minetogether.keys");
ClientRegistry.registerKeyBinding(openGuiKey);
}
示例7: init
import net.minecraftforge.client.settings.KeyConflictContext; //导入依赖的package包/类
public static void init() {
repeatLastMessage = new KeyBinding("key.last_message", KeyConflictContext.IN_GAME, Keyboard.KEY_R, "key.categories.meecreeps");
ClientRegistry.registerKeyBinding(repeatLastMessage);
}
示例8: setup
import net.minecraftforge.client.settings.KeyConflictContext; //导入依赖的package包/类
public static void setup()
{
USE_SIP_AMULET = new KeyBinding("key.use_sip_amulet", KeyConflictContext.IN_GAME, Keyboard.KEY_U, "key.categories.purmag");
ClientRegistry.registerKeyBinding(USE_SIP_AMULET);
}
示例9: AlchemyKeyBinding
import net.minecraftforge.client.settings.KeyConflictContext; //导入依赖的package包/类
public AlchemyKeyBinding(String description, int keyCode) {
super(description, keyCode, AlchemyConstants.MOD_ID);
setKeyConflictContext(KeyConflictContext.IN_GAME);
register();
}
示例10: init
import net.minecraftforge.client.settings.KeyConflictContext; //导入依赖的package包/类
public static void init(FMLInitializationEvent event)
{
PLACEMENT_CYCLE_SELECTION_TARGET = new KeyBinding("key.placement_cycle_selection_target", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.CONTROL, Keyboard.KEY_R, "key.categories.hard_science");
PLACEMENT_CYCLE_REGION_ORIENTATION = new KeyBinding("key.placement_cycle_region_orientation", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.ALT, Keyboard.KEY_R, "key.categories.hard_science");
PLACEMENT_CYCLE_BLOCK_ORIENTATION = new KeyBinding("key.placement_cycle_block_orientation", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.NONE, Keyboard.KEY_R, "key.categories.hard_science");
PLACEMENT_HISTORY_FORWARD = new KeyBinding("key.placement_history_forward", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.SHIFT, Keyboard.KEY_B, "key.categories.hard_science");
PLACEMENT_HISTORY_BACK = new KeyBinding("key.placement_history_back", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.CONTROL, Keyboard.KEY_B, "key.categories.hard_science");
PLACEMENT_DISPLAY_GUI = new KeyBinding("key.placement_display_gui", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.NONE, Keyboard.KEY_B, "key.categories.hard_science");
PLACEMENT_CYCLE_FILTER_MODE = new KeyBinding("key.placement_cycle_filter_mode", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.CONTROL, Keyboard.KEY_F, "key.categories.hard_science");
PLACEMENT_CYCLE_SPECIES_HANDLING = new KeyBinding("key.placement_cycle_species_handling", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.CONTROL, Keyboard.KEY_V, "key.categories.hard_science");
PLACEMENT_CYCLE_TARGET_MODE = new KeyBinding("key.placement_cycle_target_mode", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.NONE, Keyboard.KEY_V, "key.categories.hard_science");
PLACEMENT_PREVIEW = new KeyBinding("key.placement_preview", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.NONE, Keyboard.KEY_P, "key.categories.hard_science");
PLACEMENT_INCREASE_WIDTH = new KeyBinding("key.placement_increase_width", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.NONE, Keyboard.KEY_RIGHT, "key.categories.hard_science");
PLACEMENT_DECREASE_WIDTH = new KeyBinding("key.placement_decrease_width", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.NONE, Keyboard.KEY_LEFT, "key.categories.hard_science");
PLACEMENT_INCREASE_HEIGHT = new KeyBinding("key.placement_increase_height", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.SHIFT, Keyboard.KEY_UP, "key.categories.hard_science");
PLACEMENT_DECREASE_HEIGHT = new KeyBinding("key.placement_decrease_height", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.SHIFT, Keyboard.KEY_DOWN, "key.categories.hard_science");
PLACEMENT_INCREASE_DEPTH = new KeyBinding("key.placement_increase_depth", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.NONE, Keyboard.KEY_UP, "key.categories.hard_science");
PLACEMENT_DECREASE_DEPTH = new KeyBinding("key.placement_decrease_depth", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.NONE, Keyboard.KEY_DOWN, "key.categories.hard_science");
PLACEMENT_UNDO = new KeyBinding("key.placement_undo", ModKeyConflictContext.HOLDING_PLACEMENT_ITEM,
KeyModifier.CONTROL, Keyboard.KEY_Z, "key.categories.hard_science");
PLACEMENT_LAUNCH_BUILD = new KeyBinding("key.placement_launch_build", KeyConflictContext.IN_GAME,
KeyModifier.CONTROL, Keyboard.KEY_L, "key.categories.hard_science");
ClientRegistry.registerKeyBinding(PLACEMENT_HISTORY_FORWARD);
ClientRegistry.registerKeyBinding(PLACEMENT_HISTORY_BACK);
ClientRegistry.registerKeyBinding(PLACEMENT_PREVIEW);
ClientRegistry.registerKeyBinding(PLACEMENT_DISPLAY_GUI);
ClientRegistry.registerKeyBinding(PLACEMENT_CYCLE_FILTER_MODE);
ClientRegistry.registerKeyBinding(PLACEMENT_CYCLE_SPECIES_HANDLING);
ClientRegistry.registerKeyBinding(PLACEMENT_CYCLE_TARGET_MODE);
ClientRegistry.registerKeyBinding(PLACEMENT_CYCLE_BLOCK_ORIENTATION);
ClientRegistry.registerKeyBinding(PLACEMENT_CYCLE_REGION_ORIENTATION);
ClientRegistry.registerKeyBinding(PLACEMENT_UNDO);
ClientRegistry.registerKeyBinding(PLACEMENT_INCREASE_WIDTH);
ClientRegistry.registerKeyBinding(PLACEMENT_DECREASE_WIDTH);
ClientRegistry.registerKeyBinding(PLACEMENT_INCREASE_HEIGHT);
ClientRegistry.registerKeyBinding(PLACEMENT_DECREASE_HEIGHT);
ClientRegistry.registerKeyBinding(PLACEMENT_INCREASE_DEPTH);
ClientRegistry.registerKeyBinding(PLACEMENT_DECREASE_DEPTH);
ClientRegistry.registerKeyBinding(PLACEMENT_CYCLE_SELECTION_TARGET);
ClientRegistry.registerKeyBinding(PLACEMENT_LAUNCH_BUILD);
}