当前位置: 首页>>代码示例>>Java>>正文


Java PlaySoundSourceEvent类代码示例

本文整理汇总了Java中net.minecraftforge.client.event.sound.PlaySoundSourceEvent的典型用法代码示例。如果您正苦于以下问题:Java PlaySoundSourceEvent类的具体用法?Java PlaySoundSourceEvent怎么用?Java PlaySoundSourceEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


PlaySoundSourceEvent类属于net.minecraftforge.client.event.sound包,在下文中一共展示了PlaySoundSourceEvent类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onSound

import net.minecraftforge.client.event.sound.PlaySoundSourceEvent; //导入依赖的package包/类
@SubscribeEvent
public void onSound(PlaySoundSourceEvent evt) {
  if (enabled && soundQueue.size() < MAX_PARTICLES) {
    switch (evt.getSound().getCategory()) {
    case BLOCKS:
      soundQueue.offer(new SoundSource(evt.getSound().getXPosF(), evt.getSound().getYPosF(), evt.getSound().getZPosF(), evt.getSound().getVolume(), false));
      break;
    case AMBIENT:
    case HOSTILE:
    case NEUTRAL:
    case PLAYERS:
      soundQueue.offer(new SoundSource(evt.getSound().getXPosF(), evt.getSound().getYPosF(), evt.getSound().getZPosF(), evt.getSound().getVolume(), true));
      break;
    default:
      break;
    }
  }
}
 
开发者ID:SleepyTrousers,项目名称:EnderIO,代码行数:19,代码来源:SoundDetector.java

示例2: playSound

import net.minecraftforge.client.event.sound.PlaySoundSourceEvent; //导入依赖的package包/类
/**
 * Plays a sound. Args: soundName, x, y, z, volume, pitch, fadeOutTime
 */
public static String playSound(String par1Str, float par2, float par3,
        float par4, float par5, float par6)
{
    SoundPoolEntry soundpoolentry = sndManager.soundPoolSounds
            .getRandomSoundFromSoundPool(par1Str);
    soundpoolentry = SoundEvent.getResult(new PlaySoundEvent(sndManager,
            soundpoolentry, par1Str, par2, par3, par4, par5, par6));
    
    if (soundpoolentry != null && par5 > 0.0F)
    {
        latestSoundID = 256 + ((latestSoundID + 1) % 256);
        String s1 = "sound_" + latestSoundID;
        float f5 = 16.0F;
        
        if (par5 > 1.0F)
        {
            f5 *= par5;
        }
        
        sndManager.sndSystem.newSource(par5 > 1.0F, s1,
                soundpoolentry.getSoundUrl(),
                soundpoolentry.getSoundName(), false, par2, par3, par4, 2,
                f5);
        
        if (par5 > 1.0F)
        {
            par5 = 1.0F;
        }
        
        sndManager.sndSystem.setPitch(s1, par6);
        sndManager.sndSystem.setVolume(s1, par5
                * Minecraft.getMinecraft().gameSettings.soundVolume);
        MinecraftForge.EVENT_BUS.post(new PlaySoundSourceEvent(sndManager,
                s1, par2, par3, par4));
        sndManager.sndSystem.play(s1);
        return s1;
    }
    return null;
}
 
开发者ID:Dynious,项目名称:EnergyFromMatter,代码行数:43,代码来源:CustomSoundManager.java


注:本文中的net.minecraftforge.client.event.sound.PlaySoundSourceEvent类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。