本文整理汇总了Java中net.minecraftforge.client.event.RenderWorldLastEvent类的典型用法代码示例。如果您正苦于以下问题:Java RenderWorldLastEvent类的具体用法?Java RenderWorldLastEvent怎么用?Java RenderWorldLastEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
RenderWorldLastEvent类属于net.minecraftforge.client.event包,在下文中一共展示了RenderWorldLastEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onRenderWorld
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
public static void onRenderWorld(RenderWorldLastEvent event) {
// EntityPlayerSP player = Minecraft.getMinecraft().player;
// if (player.getHeldItem(EnumHand.MAIN_HAND).isEmpty()) {
// return;
// }
// if (player.getHeldItem(EnumHand.MAIN_HAND).getItem() != ModItems.radiationMonitorItem) {
// return;
// }
if (cleanAir != null) {
EntityPlayerSP p = Minecraft.getMinecraft().player;
if (hasGlasses()) {
int cnt = cleanAir.size();
if (cnt != prevCnt) {
System.out.println("cleanAir = " + cnt);
prevCnt = cnt;
}
renderHighlightedBlocks(event, p, cleanAir);
}
}
}
示例2: getPlayer
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
public static EntityPlayer getPlayer(Event event)
{
if(event instanceof LivingEvent && ((LivingEvent)event).getEntity() instanceof EntityPlayer)
return (EntityPlayer)((LivingEvent)event).getEntity();
if(event instanceof RenderGameOverlayEvent || event instanceof RenderWorldLastEvent || event instanceof ClientTickEvent)
return HarshenCastle.proxy.getPlayer();
if(event instanceof PlayerTickEvent)
return ((PlayerTickEvent)event).player;
if(event instanceof PlayerEvent)
return ((PlayerEvent)event).player;
if(event instanceof net.minecraftforge.event.entity.player.PlayerEvent)
return ((net.minecraftforge.event.entity.player.PlayerEvent)event).getEntityPlayer();
if(event instanceof PlayerPunchedEvent)
return ((PlayerPunchedEvent)event).attacker;
if(event instanceof LivingDropsEvent && isSourceFromPlayer(((LivingDropsEvent)event).getSource()))
return getPlayerFromSource(((LivingDropsEvent)event).getSource());
return null;
}
示例3: renderBlocks
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
private static void renderBlocks(RenderWorldLastEvent evt, Set<BlockPos> blocks) {
EntityPlayerSP player = MinecraftTools.getPlayer(Minecraft.getMinecraft());
double doubleX = player.lastTickPosX + (player.posX - player.lastTickPosX) * evt.getPartialTicks();
double doubleY = player.lastTickPosY + (player.posY - player.lastTickPosY) * evt.getPartialTicks();
double doubleZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * evt.getPartialTicks();
GlStateManager.pushMatrix();
GlStateManager.translate(-doubleX, -doubleY, -doubleZ);
GlStateManager.disableDepth();
GlStateManager.enableTexture2D();
for (BlockPos pos : blocks) {
renderBoxOutline(pos);
}
GlStateManager.enableDepth();
GlStateManager.popMatrix();
}
示例4: renderGhostAngstrom
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
@SubscribeEvent
public static void renderGhostAngstrom(RenderWorldLastEvent event) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
ItemStack stack = player.getHeldItemMainhand();
if(stack.isEmpty() || stack.getItem() != ModItems.ANGSTROM) {
stack = player.getHeldItemOffhand();
}
if(!stack.isEmpty() && stack.getItem() == ModItems.ANGSTROM) {
RayTraceResult result = RayTraceHelper.tracePlayerHighlight(player);
if(result.typeOfHit != RayTraceResult.Type.BLOCK) {
Vector3 vec = Vector3.create(player.posX, player.posY + player.getEyeHeight(), player.posZ);
vec.add(Vector3.create(player.getLookVec()).multiply(2.5D));
BlockPos pos = new BlockPos(vec.toVec3d());
IBlockState replaced = player.world.getBlockState(pos);
if(player.world.isAirBlock(pos) || replaced.getBlock().isReplaceable(player.world, pos)) {
RenderHelper.renderGhostBlock(pos, ModBlocks.ANGSTROM.getDefaultState());
}
}
}
}
示例5: onRenderLast
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
@SubscribeEvent
public void onRenderLast(RenderWorldLastEvent event) {
if(Minecraft.getMinecraft().player == null) return;
ItemStack held = Minecraft.getMinecraft().player.getHeldItemMainhand();
if(held.isEmpty()) {
held = Minecraft.getMinecraft().player.getHeldItemOffhand();
}
if(!held.isEmpty() && held.getItem() instanceof ItemConstructTool) {
PlayerStructureSelectionHelper.StructureSelection sel = PlayerStructureSelectionHelper.clientSelection;
if(sel != null) {
List<BlockPos> toRender = sel.getSelectedPositions().stream()
.filter((pos) -> pos.distanceSq(Minecraft.getMinecraft().player.getPosition()) <= 1024)
.collect(Collectors.toList());
RenderingUtils.drawWhiteOutlineCubes(toRender, event.getPartialTicks());
}
}
ClientProxy.renderHelper.renderTranslucentBlocks();
}
示例6: onWorldRender
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onWorldRender (RenderWorldLastEvent event) {
if (icon == null)
icon = RenderUtils.getParticleTexture(new ItemStack(Blocks.STAINED_GLASS));
final Minecraft mc = Minecraft.getMinecraft();
final Frustum camera = RenderUtils.getCamera(mc.getRenderViewEntity(), event.getPartialTicks());
Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
for (final BlockPos pos : BlockHandler.PROTECTED)
if (camera.isBoundingBoxInFrustum(new AxisAlignedBB(pos)))
this.renderPingOverlay(pos);
}
示例7: onRenderWorldLast
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
@SubscribeEvent
public void onRenderWorldLast(RenderWorldLastEvent event)
{
// Don't render anything if a GUI is open
if (this.mc.currentScreen != null)
{
return;
}
World fakeWorld = TickHandler.getInstance().getFakeWorld();
if (fakeWorld != null)
{
synchronized (fakeWorld)
{
if (renderingEnabled && TickHandler.getInstance().isTargetingBlocks() &&
(Configs.renderAfterDelay == false || System.currentTimeMillis() - TickHandler.getInstance().getHoverStartTime() >= Configs.renderDelay))
{
this.renderChangedBlocks(fakeWorld, this.mc.player, event.getPartialTicks());
}
}
}
}
示例8: onWorldRenderLast
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
/**
* The world render last event. This is used for structure rendering.
* @param event The event object.
*/
@SubscribeEvent
public static void onWorldRenderLast(RenderWorldLastEvent event)
{
Minecraft mc = Minecraft.getMinecraft();
if (mc.player != null && mc.objectMouseOver != null && mc.objectMouseOver.getBlockPos() != null && (!mc.player.isSneaking()))
{
StructureRenderHandler.renderPlayerLook(mc.player, mc.objectMouseOver);
}
if (ItemBogus.renderTest)
{
ClientEventHandler.RenderTest(mc.world, mc.player);
}
}
示例9: onRenderWorldLast
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent(priority = EventPriority.BOTTOM)
public static void onRenderWorldLast(RenderWorldLastEvent event) {
if (true) return;
// optifine
// Minecraft mc = Minecraft.getMinecraft();
// float partialTicks = event.getPartialTicks();
// GlStateManager.enableFog();
// mc.entityRenderer.enableLightmap();
// mc.mcProfiler.endStartSection("litParticles");
// mc.effectRenderer.renderLitParticles(mc.thePlayer, partialTicks);
// RenderHelper.disableStandardItemLighting();
// mc.entityRenderer.setupFog(0, partialTicks);
// mc.mcProfiler.endStartSection("particles");
// mc.effectRenderer.renderParticles(mc.thePlayer, partialTicks);
// mc.entityRenderer.disableLightmap();
// GlStateManager.disableFog();
}
示例10: renderWorldLast
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
@SubscribeEvent
public void renderWorldLast(RenderWorldLastEvent event) {
GlStateManager.pushMatrix();
GlStateManager.pushAttrib();
EntityPlayer rootPlayer = Minecraft.getMinecraft().player;
double x = rootPlayer.lastTickPosX + (rootPlayer.posX - rootPlayer.lastTickPosX) * event.getPartialTicks();
double y = rootPlayer.lastTickPosY + (rootPlayer.posY - rootPlayer.lastTickPosY) * event.getPartialTicks();
double z = rootPlayer.lastTickPosZ + (rootPlayer.posZ - rootPlayer.lastTickPosZ) * event.getPartialTicks();
GlStateManager.translate(-x, -y, -z);
// vvv actual rendering stuff vvv
GlStateManager.enableBlend();
GlStateManager.alphaFunc(GL11.GL_GEQUAL, 1f / 255f);
RenderLaserUtil.startRenderingLasers();
for (LaserRenderInfo info : lasers.keySet())
RenderLaserUtil.renderLaser(info.color, info.start, info.end);
RenderLaserUtil.finishRenderingLasers();
GlStateManager.disableBlend();
GlStateManager.disableAlpha();
GlStateManager.popMatrix();
GlStateManager.popAttrib();
}
示例11: renderWorldLastEvent
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
@SubscribeEvent
public void renderWorldLastEvent(RenderWorldLastEvent evt)
{
// Get the player and their held item
EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
ItemStack heldItem = player.getHeldItem(EnumHand.MAIN_HAND);
// Check if the held item is an extendo
if(heldItem == null) return;
if(heldItem.getItem() instanceof BaseExtendo)
{
// Call the highlight on the held extendo
BaseExtendo extendo = (BaseExtendo) heldItem.getItem();
extendo.drawHighlight(evt, player, heldItem);
}
}
示例12: renderLastEvent
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
@SubscribeEvent
public void renderLastEvent(RenderWorldLastEvent event) {
if (NEIClientConfig.isEnabled()) {
GlStateManager.pushMatrix();
GlStateTracker.pushState();
Entity entity = Minecraft.getMinecraft().getRenderViewEntity();
RenderUtils.translateToWorldCoords(entity, event.getPartialTicks());
renderChunkBounds(entity);
renderMobSpawnOverlay(entity);
GlStateTracker.popState();
GlStateManager.popMatrix();
}
}
示例13: onWorldRender
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
@SubscribeEvent
public void onWorldRender(final RenderWorldLastEvent event) {
final List<Trace> traces = TraceHandler.INSTANCE.getTraces();
if (traces.size() <= 0) {
return;
}
final EntityPlayerSP player = this.minecraft.player;
if (player == null) {
return;
}
this.playerPosition.x = (float) (player.lastTickPosX + (player.posX - player.lastTickPosX) * event.getPartialTicks());
this.playerPosition.y = (float) (player.lastTickPosY + (player.posY - player.lastTickPosY) * event.getPartialTicks());
this.playerPosition.z = (float) (player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * event.getPartialTicks());
this.minecraft.mcProfiler.startSection("tracer");
render(traces);
this.minecraft.mcProfiler.endSection();
}
示例14: renderOverlay
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@Override
public void renderOverlay(RenderWorldLastEvent evt, EntityPlayerSP player, ItemStack wand) {
MovingObjectPosition mouseOver = Minecraft.getMinecraft().objectMouseOver;
if (mouseOver != null && mouseOver.getBlockPos() != null && mouseOver.sideHit != null) {
IBlockState state = player.worldObj.getBlockState(mouseOver.getBlockPos());
Block block = state.getBlock();
if (block != null && block.getMaterial() != Material.air) {
int meta = block.getMetaFromState(state);
int wandId = Tools.getTagCompound(wand).getInteger("block");
Block wandBlock = Block.blockRegistry.getObjectById(wandId);
int wandMeta = Tools.getTagCompound(wand).getInteger("meta");
if (wandBlock == block && wandMeta == meta) {
return;
}
Set<BlockPos> coordinates = findSuitableBlocks(wand, player.worldObj, mouseOver.sideHit, mouseOver.getBlockPos(), block, meta);
renderOutlines(evt, player, coordinates, 200, 230, 180);
}
}
}
示例15: renderOutlines
import net.minecraftforge.client.event.RenderWorldLastEvent; //导入依赖的package包/类
protected static void renderOutlines(RenderWorldLastEvent evt, EntityPlayerSP p, Set<BlockPos> coordinates, int r, int g, int b) {
double doubleX = p.lastTickPosX + (p.posX - p.lastTickPosX) * evt.partialTicks;
double doubleY = p.lastTickPosY + (p.posY - p.lastTickPosY) * evt.partialTicks;
double doubleZ = p.lastTickPosZ + (p.posZ - p.lastTickPosZ) * evt.partialTicks;
GlStateManager.pushAttrib();
GlStateManager.disableDepth();
GlStateManager.disableTexture2D();
GlStateManager.disableLighting();
GlStateManager.depthMask(false);
GlStateManager.pushMatrix();
GlStateManager.translate(-doubleX, -doubleY, -doubleZ);
renderOutlines(coordinates, r, g, b, 4);
GlStateManager.popMatrix();
GlStateManager.popAttrib();
}