本文整理汇总了Java中net.minecraft.world.storage.loot.functions.SetCount类的典型用法代码示例。如果您正苦于以下问题:Java SetCount类的具体用法?Java SetCount怎么用?Java SetCount使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SetCount类属于net.minecraft.world.storage.loot.functions包,在下文中一共展示了SetCount类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onLootTableLoad
import net.minecraft.world.storage.loot.functions.SetCount; //导入依赖的package包/类
@SubscribeEvent
public static void onLootTableLoad(LootTableLoadEvent event) {
ResourceLocation tableName = event.getName();
LootPool pool = null;
int bandage = 0, plaster = 0, morphine = 0;
if (tableName.equals(LootTableList.CHESTS_SPAWN_BONUS_CHEST)) {
pool = event.getTable().getPool("main");
bandage = 8;
plaster = 16;
morphine = 4;
} else if (tableName.equals(LootTableList.CHESTS_STRONGHOLD_CORRIDOR) || tableName.equals(LootTableList.CHESTS_STRONGHOLD_CROSSING) || tableName.equals(LootTableList.CHESTS_ABANDONED_MINESHAFT)) {
pool = event.getTable().getPool("main");
bandage = 20;
plaster = 24;
morphine = 8;
}
if (pool != null) {
pool.addEntry(new LootEntryItem(FirstAidItems.BANDAGE, bandage, 0, new SetCount[]{new SetCount(new LootCondition[0], new RandomValueRange(1, 3))}, new LootCondition[0], FirstAid.MODID + "bandage"));
pool.addEntry(new LootEntryItem(FirstAidItems.PLASTER, plaster, 0, new SetCount[]{new SetCount(new LootCondition[0], new RandomValueRange(1, 5))}, new LootCondition[0], FirstAid.MODID + "plaster"));
pool.addEntry(new LootEntryItem(FirstAidItems.MORPHINE, morphine, 0, new SetCount[]{new SetCount(new LootCondition[0], new RandomValueRange(1, 2))}, new LootCondition[0], FirstAid.MODID + "morphine"));
}
}
示例2: onLootTablesLoaded
import net.minecraft.world.storage.loot.functions.SetCount; //导入依赖的package包/类
@SubscribeEvent
public void onLootTablesLoaded (LootTableLoadEvent event) {
// Checks to see if the loot table being loaded is the basic dungeon chest.
if (event.getName().equals(LootTableList.CHESTS_SIMPLE_DUNGEON)) {
// Gets pool2 from the loot table. This pool is where common loot like zombie flesh
// bones and string goes.
final LootPool pool2 = event.getTable().getPool("pool2");
// Makes sure the pool has not been deleted.
if (pool2 != null) {
// Adds cookies to the loot pool. Has a weight of 10 and spawns in stacks of 1
// to 5.
pool2.addEntry(new LootEntryItem(Items.COOKIE, 10, 0, new LootFunction[] { new SetCount(new LootCondition[0], new RandomValueRange(1, 5)) }, new LootCondition[0], "tutorial:cookie"));
// Adds Lime Green Dye to the loot pool. Has a weight of 10.
pool2.addEntry(new LootEntryItem(Items.DYE, 10, 0, new LootFunction[] { new SetDamage(new LootCondition[0], new RandomValueRange(10, 10)) }, new LootCondition[0], "tutorial:dyes"));
}
}
// Checks to see if the loot table being loaded is for the mob we are looking for
if (event.getName().equals(LootTableList.ENTITIES_PIG)) {
// Gets main from the loot table. This pool is where the basic drops like porkchop are.
final LootPool main = event.getTable().getPool("main");
// Makes sure that the main pool actually exists. It can be deleted by other mods.
if (main != null) {
// Adds a carrot to the pool. Carrots will now drop just as often as pork chops.
main.addEntry(new LootEntryItem(Items.CARROT, 1, 0, new LootFunction[0], new LootCondition[0], "tutorial:carrot"));
// Adds an apple to the loot pool. This entry is only used if the pig was killed by a player.
main.addEntry(new LootEntryItem(Items.APPLE, 1, 0, new LootFunction[0], new LootCondition[] { new KilledByPlayer(false)}, "tutorial:player"));
}
}
}
示例3: createCountFunction
import net.minecraft.world.storage.loot.functions.SetCount; //导入依赖的package包/类
public static SetCount createCountFunction(float min,float max)
{
return createCountFunction(min, max, NO_CONDITIONS);
}
示例4: setCount
import net.minecraft.world.storage.loot.functions.SetCount; //导入依赖的package包/类
private @Nonnull SetCount setCount(int min, int max) {
return new SetCount(NO_CONDITIONS, new RandomValueRange(min, min));
}
示例5: addLoot
import net.minecraft.world.storage.loot.functions.SetCount; //导入依赖的package包/类
/**
* Creates a new loot entry that will be added to the loot pools when a world is loaded.
*
* @param location The loot table to add the loot to. You can use
* {@link net.minecraft.world.storage.loot.LootTableList} for convenience.
* @param name The name of the entry being added. This will be prefixed with {@link #modid}
* .
* @param pool The name of the pool to add the entry to. This pool must already exist.
* @param weight The weight of the entry.
* @param item The item to add.
* @param meta The metadata for the loot.
* @param min The smallest item size.
* @param max The largest item size.
* @return A builder object. It can be used to fine tune the loot entry.
*/
public LootBuilder addLoot (ResourceLocation location, String name, String pool, int weight, Item item, int meta, int min, int max) {
final LootBuilder loot = this.addLoot(location, name, pool, weight, item, meta);
loot.addFunction(new SetCount(new LootCondition[0], new RandomValueRange(min, max)));
return loot;
}