本文整理汇总了Java中net.minecraft.world.gen.structure.template.PlacementSettings类的典型用法代码示例。如果您正苦于以下问题:Java PlacementSettings类的具体用法?Java PlacementSettings怎么用?Java PlacementSettings使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PlacementSettings类属于net.minecraft.world.gen.structure.template包,在下文中一共展示了PlacementSettings类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generate
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
@Override
public boolean generate(World world, Random rand, BlockPos position)
{
WorldServer server = (WorldServer) world;
TemplateManager manager = server.getStructureTemplateManager();
Template dungeonEntrance = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "dungeons/test_entrance"));
PlacementSettings settings = new PlacementSettings();
if (LSCWorldGenerator.canSpawnHere(dungeonEntrance, world, position))
{
LootSlashConquer.LOGGER.info("Generating Dungeon at " + position);
// spawn the entrance on the surface
BlockPos entrancePos = DungeonHelper.translateToCorner(dungeonEntrance, position, Rotation.NONE);
dungeonEntrance.addBlocksToWorld(world, entrancePos, new DungeonBlockProcessor(entrancePos, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
// start the procedural generation
procedurallyGenerate(manager, world, position, this.generateStaircase(manager, world, position));
return true;
}
return false;
}
示例2: generateOverworldStructures
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
private void generateOverworldStructures(World world, Random random, int posX, int posZ) {
if(OinkConfig.piggyActive) {
WorldServer server = (WorldServer) world;
TemplateManager manager = server.getStructureTemplateManager();
Template piggy = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(TheOink.MODID, "pigstructure"));
if ((int) (Math.random() * OinkConfig.piggyStructChance) == 0) {
int randX = posX + (int) (Math.random() * 16);
int randZ = posZ + (int) (Math.random() * 16);
int groundY = getGroundFromAbove(world, randX, randZ);
BlockPos pos = new BlockPos(randX, groundY, randZ);
if (canSpawnHere(piggy, world, pos)) {
TheOink.LOGGER.info("Generating Pig at " + pos);
piggy.addBlocksToWorld(world, pos, new PlacementSettings());
handleDataBlocks(piggy, world, pos, new PlacementSettings());
}
}
}
}
示例3: loadAndSetup
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
private void loadAndSetup(BlockPos p_186180_1_)
{
Template template = StructureEndCityPieces.MANAGER.getTemplate((MinecraftServer)null, new ResourceLocation("endcity/" + this.pieceName));
PlacementSettings placementsettings;
if (this.overwrite)
{
placementsettings = StructureEndCityPieces.OVERWRITE.copy().setRotation(this.rotation);
}
else
{
placementsettings = StructureEndCityPieces.INSERT.copy().setRotation(this.rotation);
}
this.setup(template, p_186180_1_, placementsettings);
}
示例4: fixRotationBlockPos
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
/**
* Inserted in addComponentParts in net.minecraft.world.gen.structure.ComponentScatteredFeaturePieces$Igloo
*
* This modifies the blockpos passed to addBlocksToWorldChunk to keep the structure within the original bounding box.
*/
public static BlockPos fixRotationBlockPos(BlockPos bp, PlacementSettings ps, StructureComponent structure) {
StructureBoundingBox structurebb = structure.getBoundingBox();
EnumFacing facing = structure.getCoordBaseMode();
BlockPos newpos = bp;
switch (facing) {
case SOUTH:
ps.setRotation(Rotation.NONE);
newpos = new BlockPos(structurebb.minX, structurebb.minY, structurebb.minZ);
break;
case EAST:
ps.setRotation(Rotation.COUNTERCLOCKWISE_90);
newpos = new BlockPos(structurebb.minX, structurebb.minY, structurebb.maxZ);
break;
case NORTH:
ps.setRotation(Rotation.CLOCKWISE_180);
newpos = new BlockPos(structurebb.maxX, structurebb.minY, structurebb.maxZ);
break;
case WEST:
ps.setRotation(Rotation.CLOCKWISE_90);
newpos = new BlockPos(structurebb.maxX, structurebb.minY, structurebb.minZ);
break;
}
return newpos;
}
示例5: generateHallway
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
private PotentialPosition generateHallway(TemplateManager manager, World world, BlockPos roomCenter, Rotation rotation)
{
Template hallway = getRandomizedHallwayTemplate(manager, world); // get hallway and its center position
BlockPos hallwayCenter = getHallwayPosition(hallway, roomCenter, rotation);
for (BlockPos position : hallwayPositions) // check to make sure hallway can spawn. If not, exit.
{
if (position.equals(hallwayCenter))
return null;
}
PlacementSettings settings = new PlacementSettings().setRotation(rotation);
BlockPos hallwayCorner = translateHallwayToCorner(hallway, hallwayCenter, rotation);
hallway.addBlocksToWorld(world, hallwayCorner, settings); // add hallway into world at translated position
handleDataBlocks(hallway, world, hallwayCorner, settings);
hallwayPositions.add(hallwayCenter); // add hallway to hallwayPositions list
BlockPos potentialPosition = getRoomPosition(getRandomizedDungeonTemplate(manager, world), hallwayCenter, rotation);
return new PotentialPosition(potentialPosition, rotation);
}
示例6: getPasteModePlacement
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
private PlacementSettings getPasteModePlacement(ItemStack stack, EntityPlayer player)
{
EnumFacing facing = this.getTemplateFacing(stack);
EnumFacing areaFacing = this.getAreaFacing(stack, Mode.PASTE);
if (areaFacing == null)
{
areaFacing = facing;
}
Rotation rotation = PositionUtils.getRotation(facing, areaFacing);
PlacementSettings placement = new PlacementSettings();
boolean ignoreEntities = player.capabilities.isCreativeMode == false ||
WandOption.AFFECT_ENTITIES.isEnabled(stack, Mode.PASTE) == false;
placement.setMirror(this.getMirror(stack));
placement.setRotation(rotation);
placement.setIgnoreEntities(ignoreEntities);
return placement;
}
示例7: generate
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
@Override
public void generate(World world, BlockPos pos)
{
PlacementSettings settings = new PlacementSettings();
Template temp = null;
String suffix = world.provider.getDimensionType().getSuffix();
String opts = world.getWorldInfo().getGeneratorOptions() + suffix;
if (!Strings.isNullOrEmpty(opts))
temp = StructureUtil.loadTemplate(new ResourceLocation(opts), (WorldServer)world, true);
if (temp == null)
temp = StructureUtil.loadTemplate(new ResourceLocation("/config/", this.fileName + suffix), (WorldServer)world, !Strings.isNullOrEmpty(suffix));
if (temp == null)
return; //If we're not in the overworld, and we don't have a template...
BlockPos spawn = StructureUtil.findSpawn(temp, settings);
if (spawn != null)
{
pos = pos.subtract(spawn);
world.setSpawnPoint(pos);
}
temp.addBlocksToWorld(world, pos, settings, 0); //Push to world, with no neighbor notifications!
world.getPendingBlockUpdates(new StructureBoundingBox(pos, pos.add(temp.getSize())), true); //Remove block updates, so that sand doesn't fall!
}
示例8: generateStaircase
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
/** Generates the staircase underneath the entrance. */
// WORKING
private List<DungeonRoomPosition> generateStaircase(TemplateManager manager, World world, BlockPos entranceCenter)
{
Template encasedStaircase = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "dungeons/encased_staircase"));
Template bottomStaircase = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "dungeons/bottom_staircase"));
PlacementSettings settings = new PlacementSettings();
int depth = 4; // how many staircases are generated?
List<DungeonRoomPosition> list = null;
for (int i = 0; i < depth; i++)
{
if (i < depth - 1) // make sure we aren't at the last staircase
{
BlockPos encasedStaircasePos = DungeonHelper.translateToCorner(encasedStaircase, entranceCenter.add(0, -4 * (i + 1), 0), Rotation.NONE); // get the staircase position; offset by height and multiply by depth.
encasedStaircase.addBlocksToWorld(world, encasedStaircasePos, new DungeonBlockProcessor(encasedStaircasePos, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
}
else // we know this is the bottom staircase, so spawn bottom staircase and store potential rooms.
{
BlockPos bottomStaircaseCenteredPos = entranceCenter.add(0, -4 * (depth - 1) + -5, 0);
BlockPos bottomStaircasePos = DungeonHelper.translateToCorner(bottomStaircase, bottomStaircaseCenteredPos, Rotation.NONE);
bottomStaircase.addBlocksToWorld(world, bottomStaircasePos, new DungeonBlockProcessor(bottomStaircasePos, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
roomList.add(DungeonHelper.getStructureBoundingBox(bottomStaircase, Rotation.NONE, bottomStaircaseCenteredPos)); // add StructureBoundingBox to room list. Used to make sure we don't generate rooms inside of other bounding boxes.
list = this.generatePotentialRooms(manager, world, bottomStaircase, Rotation.NONE, bottomStaircaseCenteredPos, null);
}
}
return list;
}
示例9: generateRoom
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
/** Generates a room based on the DungeonRoomPosition passed in. */
@Nullable
private List<DungeonRoomPosition> generateRoom(TemplateManager manager, World world, DungeonRoomPosition drp)
{
Template template = drp.getTemplate();
PlacementSettings settings = new PlacementSettings().setRotation(drp.getTemplateRotation());
BlockPos centeredPosition = drp.getPos();
BlockPos cornerPosition = DungeonHelper.translateToCorner(template, centeredPosition, settings.getRotation());
template.addBlocksToWorld(world, cornerPosition, new DungeonBlockProcessor(cornerPosition, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
DungeonHelper.handleDataBlocks(template, world, cornerPosition, settings, 1);
roomList.add(drp.getBoundingBox());
return this.generatePotentialRooms(manager, world, template, settings.getRotation(), centeredPosition, drp.getSide());
}
示例10: DungeonBlockProcessor
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
public DungeonBlockProcessor(BlockPos pos, PlacementSettings settings)
{
this.chance = settings.getIntegrity();
this.random = settings.getRandom(pos);
this.outerBlock = null;
this.innerBlock = null;
}
示例11: loadIntoWorld
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
public void loadIntoWorld(World world, BlockPos pos, Random random, boolean useRuin)
{
if(world.isRemote)
return;
preAddition(world, pos, random);
HarshenTemplate.getTemplate(location).addBlocksToWorld(world, pos, new PlacementSettings().setIgnoreEntities(false).setIgnoreStructureBlock(true), random, useRuin);
postAddition(world, pos, random);
}
示例12: getDataBlocks
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
public Map<BlockPos, String> getDataBlocks(BlockPos pos, PlacementSettings placementIn)
{
Map<BlockPos, String> map = Maps.<BlockPos, String>newHashMap();
StructureBoundingBox structureboundingbox = placementIn.getBoundingBox();
for (Template.BlockInfo template$blockinfo : this.blocks)
{
BlockPos blockpos = transformedBlockPos(placementIn, template$blockinfo.pos).add(pos);
if (structureboundingbox == null || structureboundingbox.isVecInside(blockpos))
{
IBlockState iblockstate = template$blockinfo.blockState;
if (iblockstate.getBlock() instanceof BlockStructure && template$blockinfo.tileentityData != null)
{
TileEntityStructure.Mode tileentitystructure$mode = TileEntityStructure.Mode.valueOf(template$blockinfo.tileentityData.getString("mode"));
if (tileentitystructure$mode == TileEntityStructure.Mode.DATA)
{
map.put(blockpos, template$blockinfo.tileentityData.getString("metadata"));
}
}
}
}
return map;
}
示例13: gen
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
@Override
void gen(World world, int x, int z, IChunkGenerator generator, IChunkProvider provider) {
random.setSeed(world.getSeed());
long good = random.nextLong();
long succ = random.nextLong();
good *= x >> 3;
succ *= z >> 3;
random.setSeed(good * succ * world.getSeed());
//Generate
if(GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.rarity > 0D
&& GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.rarity / 100D > random.nextDouble()) {
List<AxisAlignedBB> occupied = Lists.newArrayList();
for(int i = 0; i < GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.size; i++) {
BlockPos top = world.getTopSolidOrLiquidBlock(randomVector().add(x, 0, z).toBlockPos());
int below = random.nextInt(7);
if(top.getY() > below) {
top = top.add(0, -below, 0);
}
Template obelisk = obelisks.next().load(world);
Rotation rotation = Rotation.values()[random.nextInt(4)];
Vector3 vec = Vector3.create(obelisk.getSize()).rotate(rotation);
AxisAlignedBB obeliskBB = new AxisAlignedBB(top, vec.add(top).toBlockPos()).grow(1);
if(occupied.stream().noneMatch(bb -> bb.intersects(obeliskBB))) {
PlacementSettings settings = new PlacementSettings();
settings.setRotation(rotation);
settings.setRandom(random);
obelisk.addBlocksToWorld(world, top, settings);
occupied.add(obeliskBB);
}
}
}
}
示例14: genCubes
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
private void genCubes(World world, BlockPos pos) {
//Gen Cube
BlockPos origin = pos.add(5, 0, 5);
Template template = Structure.ASHEN_CUBE.load(world);
boolean loot = GEN_CONFIG.ASHEN_CUBE_STRUCTURE.loot / 100D > random.nextDouble();
PlacementSettings integrity = new PlacementSettings();
integrity.setIntegrity(loot ? 1F : 0.35F + 0.45F * random.nextFloat());
template.addBlocksToWorld(world, origin, integrity);
integrity.setIntegrity(!loot && random.nextFloat() > 0.45F ? 1F : random.nextFloat());
Structure.ASHEN_CUBE_.generate(world, origin, integrity);
//Add loot
for (int i = 0; i < 6 + random.nextInt(6); i++) {
loot = GEN_CONFIG.MONOLITH_CONFIG.MONOLITH_STRUCTURE.loot / 100D > random.nextDouble();
if (loot) {
BlockPos inside = origin.add(1 + random.nextInt(4), 1, 1 + random.nextInt(4));
IBlockState pot = ModBlocks.LARGE_POT.getDefaultState().withProperty(State.POT_VARIANT, random.nextInt(3));
world.setBlockState(inside, pot);
}
}
//Gen Cubes
AxisAlignedBB cubeBB = new AxisAlignedBB(origin, origin.add(template.getSize()));
for(int i = 0; i < GEN_CONFIG.ASHEN_CUBE_STRUCTURE.size; i++) {
Template cube = nuggets.next().load(world);
Rotation rotation = Rotation.values()[random.nextInt(4)];
Vector3 vec = Vector3.create(cube.getSize()).rotate(rotation);
BlockPos offset = randomVector().add(pos).toBlockPos();
if(offset.getY() < 1 || (world.canSeeSky(offset) && GEN_CONFIG.ASHEN_CUBE_STRUCTURE.underground)) continue;
AxisAlignedBB nuggetBB = new AxisAlignedBB(offset, vec.add(offset).toBlockPos());
if(!nuggetBB.intersects(cubeBB)) {
PlacementSettings settings = new PlacementSettings();
settings.setIntegrity(random.nextFloat() > 0.85F ? 0.9F : 0.35F + 0.45F * random.nextFloat());
settings.setRotation(rotation);
settings.setRandom(random);
cube.addBlocksToWorld(world, offset, settings);
}
}
}
示例15: setup
import net.minecraft.world.gen.structure.template.PlacementSettings; //导入依赖的package包/类
protected void setup(Template p_186173_1_, BlockPos p_186173_2_, PlacementSettings p_186173_3_)
{
this.template = p_186173_1_;
this.setCoordBaseMode(EnumFacing.NORTH);
this.templatePosition = p_186173_2_;
this.placeSettings = p_186173_3_;
this.setBoundingBoxFromTemplate();
}