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Java PieceWeight类代码示例

本文整理汇总了Java中net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight的典型用法代码示例。如果您正苦于以下问题:Java PieceWeight类的具体用法?Java PieceWeight怎么用?Java PieceWeight使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


PieceWeight类属于net.minecraft.world.gen.structure.StructureVillagePieces包,在下文中一共展示了PieceWeight类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: buildComponent

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@SuppressWarnings("rawtypes")
@Override
public Object buildComponent(PieceWeight villagePiece, Start startPiece, List pieces, Random random, int x, int y, int z, int coordBaseMode, int p5) {
  
  
  IStructureTemplate template = null;
  if(startPiece.inDesert && !desertTemplates.isEmpty()) {
    template = WeightedTemplate.getTemplate(desertTemplates);      
  } 
  if(template == null) {
    template = WeightedTemplate.getTemplate(templates);
  }
  if(template == null) {
    return null;
  }
  VillageHouse comp = new VillageHouse(template,villagerSpawnLocation, villagerId, x, y, z, coordBaseMode);
  VillageHouse res = canVillageGoDeeper(comp.getBoundingBox()) && StructureComponent.findIntersecting(pieces, comp.getBoundingBox()) == null
      ? comp : null;
  
  return res;
}
 
开发者ID:SleepyTrousers,项目名称:Structures,代码行数:22,代码来源:CreationHandler.java

示例2: buildComponent

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces,
		Random random, int p1, int p2, int p3, EnumFacing facing, int p5) {
	StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0,
			0, 0, 14, 16, 11, facing);
	return canVillageGoDeeper(structureboundingbox)
			&& StructureComponent.findIntersecting(pieces, structureboundingbox) == null
					? new MannCoBuilding(startPiece, p5, random, structureboundingbox, facing) : null;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:10,代码来源:MannCoBuilding.java

示例3: addExtraVillageComponents

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
public static void addExtraVillageComponents(List<PieceWeight> list, Random random, int i)
{
    List<StructureVillagePieces.PieceWeight> parts = list;
    for (IVillageCreationHandler handler : instance().villageCreationHandlers.values())
    {
        parts.add(handler.getVillagePieceWeight(random, i));
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:9,代码来源:VillagerRegistry.java

示例4: buildComponent

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@SuppressWarnings("rawtypes")
	@Override
	public Object buildComponent(PieceWeight villagePiece, Start startPiece, List pieces, Random random, 
			int p1, int p2, int p3, int p4, int p5) {
//				BiomeGenBase biome = 
//						world.getBiomeGenForCoords(startPiece.getBoundingBox().minX, startPiece.getBoundingBox().minZ);
//		if (biome != ModBiomes.biomeCityPlains)
//			return null;
		return StructureVillagePieces.WoodHut.func_74908_a(startPiece, pieces, random, p1, p2, p3, p4, p5);
	}
 
开发者ID:DracoAnimus,项目名称:Coding,代码行数:11,代码来源:WoodHutCreationHandler.java

示例5: buildComponent

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@Override
public Village buildComponent(final PieceWeight villagePiece, final Start startPiece,
		final List<StructureComponent> pieces, final Random random, final int x, final int y, final int z,
		final EnumFacing facing, final int type) {

	// This shouldn't happen, but just in case...
	if (!(villagePiece instanceof SchematicPieceWeight))
		return null;

	// Get our next structure
	final SchematicPieceWeight pw = (SchematicPieceWeight) villagePiece;
	final SchematicProperties props = pw.getNextStructure();

	// If we don't get properties we may have exceeded
	// the spawn limit.
	if (props == null)
		return null;

	// Bound it out
	final Dimensions size = props.schematic.getDimensions();
	final StructureBoundingBox _boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(x, y, z, 0, 0, 0,
			size.width, size.height, size.length, facing);

	// Check to see if the region is OK, and if so return back
	// a SchematicStructure surrogate for the schematic.
	if (canVillageGoDeeper(_boundingBox)) {
		if (StructureComponent.findIntersecting(pieces, _boundingBox) == null) {
			ModLog.debug("Village structure [%s] @(%s); mode %d", props.name, _boundingBox, facing);
			final SchematicStructure struct = new SchematicStructure(startPiece, type, random, _boundingBox,
					facing);
			struct.setProperties(props);
			return struct;
		}
	}
	return null;
}
 
开发者ID:OreCruncher,项目名称:Restructured,代码行数:37,代码来源:SchematicStructureCreationHandler.java

示例6: getVillagePieceWeight

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@Override
public PieceWeight getVillagePieceWeight(Random random, int i) {

  int maxToSpawn = 0;
  int totalWeight = 0;
  pieceWeights = getWeightedSpawnList(random, 0);
  for (WeightedCreationHandler wch : pieceWeights) {
    maxToSpawn += wch.weight.villagePiecesLimit;
    totalWeight += wch.weight.villagePieceWeight;
  }
  return new PieceWeight(VillageHouse.class, totalWeight, maxToSpawn);
}
 
开发者ID:SleepyTrousers,项目名称:Structures,代码行数:13,代码来源:CompositeCreationHandler.java

示例7: buildComponent

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@SuppressWarnings("rawtypes")
@Override
public Object buildComponent(PieceWeight villagePiece, Start startPiece, List pieces, Random random, int x, int y, int z, int coordBaseMode, int p5) {
  
  int totalWeight = getTotalWieght(pieceWeights);
  if(totalWeight <= 0) {
    return null;
  }

  for (int i = 0; i < 5; ++i) {

    int randomWeight = random.nextInt(totalWeight);
    Iterator<WeightedCreationHandler> iterator = pieceWeights.iterator();

    while (iterator.hasNext()) {
      WeightedCreationHandler el = iterator.next();
      PieceWeight pieceweight = el.weight;
      randomWeight -= pieceweight.villagePieceWeight;

      if(randomWeight < 0) {
        int notUsed = 0;
        if(!pieceweight.canSpawnMoreVillagePiecesOfType(notUsed)
            || pieceweight == startPiece.structVillagePieceWeight && pieceWeights.size() > 1) {
          break;
        }
        StructureVillagePieces.Village village = (Village) el.handler.buildComponent(pieceweight, startPiece, pieces, random, x, y, z, coordBaseMode, p5);

        if(village != null) {
          ++pieceweight.villagePiecesSpawned;
          startPiece.structVillagePieceWeight = pieceweight;
          if(!pieceweight.canSpawnMoreVillagePieces()) {
            pieceWeights.remove(el);
          }
          return village;
        }
      }
    }
  }
  return null;
}
 
开发者ID:SleepyTrousers,项目名称:Structures,代码行数:41,代码来源:CompositeCreationHandler.java

示例8: getTotalWieght

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
private int getTotalWieght(List<WeightedCreationHandler> handlers) {
  boolean result = false;
  int totalWeight = 0;
  StructureVillagePieces.PieceWeight pieceweight;

  for (Iterator<WeightedCreationHandler> iterator = handlers.iterator(); iterator.hasNext(); totalWeight += pieceweight.villagePieceWeight) {
    pieceweight = iterator.next().weight;

    if(pieceweight.villagePiecesLimit > 0 && pieceweight.villagePiecesSpawned < pieceweight.villagePiecesLimit) {
      result = true;
    }
  }

  return result ? totalWeight : -1;
}
 
开发者ID:SleepyTrousers,项目名称:Structures,代码行数:16,代码来源:CompositeCreationHandler.java

示例9: getVillagePieceWeight

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@Override
public PieceWeight getVillagePieceWeight(Random random, int i) {
	final int weight = ModOptions.getVillageStructureWeight();
	int count = ModOptions.getVillageStructureCount();
	if(count > 1) {
		count = random.nextInt(count) + 1;
	}
	
	return new PieceWeight(getComponentClass(), weight, count);
}
 
开发者ID:OreCruncher,项目名称:ThermalRecycling,代码行数:11,代码来源:VendingVillageStructureHandler.java

示例10: getVillagePieceWeight

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@Override
public PieceWeight getVillagePieceWeight(Random random, int i) {
	return new StructureVillagePieces.PieceWeight(MannCoBuilding.class, 15, 1);
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:5,代码来源:MannCoBuilding.java

示例11: getVillageComponent

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
public static Village getVillageComponent(StructureVillagePieces.PieceWeight villagePiece, StructureVillagePieces.Start startPiece, List<StructureComponent> pieces, Random random,
                                          int p1, int p2, int p3, EnumFacing facing, int p5)
{
    return instance().villageCreationHandlers.get(villagePiece.villagePieceClass).buildComponent(villagePiece, startPiece, pieces, random, p1, p2, p3, facing, p5);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:6,代码来源:VillagerRegistry.java

示例12: getVillagePieceWeight

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@Override
public PieceWeight getVillagePieceWeight(Random random, int i) {
	return new PieceWeight(BaileysShopVillagePiece.class, 30, 1);
}
 
开发者ID:ToroCraft,项目名称:Dailies,代码行数:5,代码来源:VillageHandlerBailey.java

示例13: buildComponent

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces,
		Random random, int p1, int p2, int p3, EnumFacing facing, int p5) {
	return BaileysShopVillagePiece.createPiece(startPiece, pieces, random, p1, p2, p3, facing, p5);
}
 
开发者ID:ToroCraft,项目名称:Dailies,代码行数:6,代码来源:VillageHandlerBailey.java

示例14: getVillagePieceWeight

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@Override
public PieceWeight getVillagePieceWeight(Random random, int i) {
	return new PieceWeight(VillagePieceGuardTower2.class, 15, 1);
}
 
开发者ID:ToroCraft,项目名称:ToroQuest,代码行数:5,代码来源:VillageHandlerGuardTower2.java

示例15: buildComponent

import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight; //导入依赖的package包/类
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces, Random random, int p1, int p2, int p3,
		EnumFacing facing, int p5) {
	return VillagePieceGuardTower2.createPiece(startPiece, pieces, random, p1, p2, p3, facing, p5);

}
 
开发者ID:ToroCraft,项目名称:ToroQuest,代码行数:7,代码来源:VillageHandlerGuardTower2.java


注:本文中的net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。