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Java JunglePyramid类代码示例

本文整理汇总了Java中net.minecraft.world.gen.structure.ComponentScatteredFeaturePieces.JunglePyramid的典型用法代码示例。如果您正苦于以下问题:Java JunglePyramid类的具体用法?Java JunglePyramid怎么用?Java JunglePyramid使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


JunglePyramid类属于net.minecraft.world.gen.structure.ComponentScatteredFeaturePieces包,在下文中一共展示了JunglePyramid类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: init

import net.minecraft.world.gen.structure.ComponentScatteredFeaturePieces.JunglePyramid; //导入依赖的package包/类
private static void init()
{
    if (hasInit)
    {
        return;
    }

    hasInit = true;

    addInfo(MINESHAFT_CORRIDOR,       StructureMineshaftPieces.field_78818_a,   3,  7);
    addInfo(PYRAMID_DESERT_CHEST,     DesertPyramid.field_74941_i,             2,  7);
    addInfo(PYRAMID_JUNGLE_CHEST,     JunglePyramid.field_74943_l,         2,  7);
    addInfo(PYRAMID_JUNGLE_DISPENSER, JunglePyramid.field_74944_m,     2,  2);
    addInfo(STRONGHOLD_CORRIDOR,      ChestCorridor.field_75003_a,             2,  4);
    addInfo(STRONGHOLD_LIBRARY,       Library.field_75007_b,            1,  5);
    addInfo(STRONGHOLD_CROSSING,      RoomCrossing.field_75014_c,  1,  5);
    addInfo(VILLAGE_BLACKSMITH,       House2.field_74918_a,             3,  9);
    addInfo(BONUS_CHEST,              WorldServer.field_73069_S,                    10, 10);
    addInfo(DUNGEON_CHEST,            WorldGenDungeons.field_111189_a,                   8,  8);

    ItemStack book = new ItemStack(Items.field_151134_bR, 1, 0);
    WeightedRandomChestContent tmp = new WeightedRandomChestContent(book, 1, 1, 1);
    getInfo(MINESHAFT_CORRIDOR  ).addItem(tmp);
    getInfo(PYRAMID_DESERT_CHEST).addItem(tmp);
    getInfo(PYRAMID_JUNGLE_CHEST).addItem(tmp);
    getInfo(STRONGHOLD_CORRIDOR ).addItem(tmp);
    getInfo(STRONGHOLD_LIBRARY  ).addItem(new WeightedRandomChestContent(book, 1, 5, 2));
    getInfo(STRONGHOLD_CROSSING ).addItem(tmp);
    getInfo(DUNGEON_CHEST       ).addItem(tmp);
}
 
开发者ID:SchrodingersSpy,项目名称:TRHS_Club_Mod_2016,代码行数:31,代码来源:ChestGenHooks.java

示例2: init

import net.minecraft.world.gen.structure.ComponentScatteredFeaturePieces.JunglePyramid; //导入依赖的package包/类
private static void init()
{
    if (hasInit)
    {
        return;
    }

    hasInit = true;

    addInfo(MINESHAFT_CORRIDOR,       StructureMineshaftPieces.mineshaftChestContents,   3,  7);
    addInfo(PYRAMID_DESERT_CHEST,     DesertPyramid.itemsToGenerateInTemple,             2,  7);
    addInfo(PYRAMID_JUNGLE_CHEST,     JunglePyramid.junglePyramidsChestContents,         2,  7);
    addInfo(PYRAMID_JUNGLE_DISPENSER, JunglePyramid.junglePyramidsDispenserContents,     2,  2);
    addInfo(STRONGHOLD_CORRIDOR,      ChestCorridor.strongholdChestContents,             2,  4);
    addInfo(STRONGHOLD_LIBRARY,       Library.strongholdLibraryChestContents,            1,  5);
    addInfo(STRONGHOLD_CROSSING,      RoomCrossing.strongholdRoomCrossingChestContents,  1,  5);
    addInfo(VILLAGE_BLACKSMITH,       House2.villageBlacksmithChestContents,             3,  9);
    addInfo(BONUS_CHEST,              WorldServer.bonusChestContent,                    10, 10);
    addInfo(DUNGEON_CHEST,            WorldGenDungeons.field_111189_a,                   8,  8);

    ItemStack book = new ItemStack(Items.enchanted_book, 1, 0);
    WeightedRandomChestContent tmp = new WeightedRandomChestContent(book, 1, 1, 1);
    getInfo(MINESHAFT_CORRIDOR  ).addItem(tmp);
    getInfo(PYRAMID_DESERT_CHEST).addItem(tmp);
    getInfo(PYRAMID_JUNGLE_CHEST).addItem(tmp);
    getInfo(STRONGHOLD_CORRIDOR ).addItem(tmp);
    getInfo(STRONGHOLD_LIBRARY  ).addItem(new WeightedRandomChestContent(book, 1, 5, 2));
    getInfo(STRONGHOLD_CROSSING ).addItem(tmp);
    getInfo(DUNGEON_CHEST       ).addItem(tmp);
}
 
开发者ID:alexandrage,项目名称:CauldronGit,代码行数:31,代码来源:ChestGenHooks.java


注:本文中的net.minecraft.world.gen.structure.ComponentScatteredFeaturePieces.JunglePyramid类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。