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Java WorldGenTrees类代码示例

本文整理汇总了Java中net.minecraft.world.gen.feature.WorldGenTrees的典型用法代码示例。如果您正苦于以下问题:Java WorldGenTrees类的具体用法?Java WorldGenTrees怎么用?Java WorldGenTrees使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


WorldGenTrees类属于net.minecraft.world.gen.feature包,在下文中一共展示了WorldGenTrees类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: BiomeGenBase

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:34,代码来源:BiomeGenBase.java

示例2: generateTree

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand) {
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
    WorldGenerator worldgenerator = isBig ? new WorldGenBigTrees(true,log,leaves,this) : new WorldGenTrees(true,3,log,leaves,false);
    int i = 0;
    int j = 0;

    IBlockState iblockstate2 = Blocks.AIR.getDefaultState();

    worldIn.setBlockState(pos, iblockstate2, 4);

    if (!worldgenerator.generate(worldIn, rand, pos.add(i, 0, j)))
    {
        worldIn.setBlockState(pos, state, 4);
    }
}
 
开发者ID:DaedalusGame,项目名称:BetterWithAddons,代码行数:16,代码来源:BlockModSapling.java

示例3: generateTree

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
    Object object = rand.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    object = new WorldGenCherryTrees(true);

    IBlockState iblockstate1 = Blocks.air.getDefaultState();

    worldIn.setBlockState(pos, iblockstate1, 4);

    if (!((WorldGenerator)object).generate(worldIn, rand, pos))
    {
        worldIn.setBlockState(pos, state, 4);
    }
}
 
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.8,代码行数:16,代码来源:BlockCherrySapling.java

示例4: BiomeGenBase

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
protected BiomeGenBase(int par1)
{
    this.topBlock = Blocks.grass;
    this.field_150604_aj = 0;
    this.fillerBlock = Blocks.dirt;
    this.field_76754_C = 5169201;
    this.minHeight = field_150596_a.field_150777_a;
    this.maxHeight = field_150596_a.field_150776_b;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = par1;
    biomeList[par1] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:37,代码来源:BiomeGenBase.java

示例5: BiomeGenBase

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
public BiomeGenBase(int p_i1971_1_, boolean register)
{
    this.topBlock = Blocks.grass;
    this.field_150604_aj = 0;
    this.fillerBlock = Blocks.dirt;
    this.field_76754_C = 5169201;
    this.rootHeight = height_Default.rootHeight;
    this.heightVariation = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = p_i1971_1_;
    if (register)
    biomeList[p_i1971_1_] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
    this.addDefaultFlowers();
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:39,代码来源:BiomeGenBase.java

示例6: BiomeGenBase

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
public BiomeGenBase(int p_i1971_1_) {
   this.field_76752_A = (byte)Block.field_71980_u.field_71990_ca;
   this.field_76753_B = (byte)Block.field_71979_v.field_71990_ca;
   this.field_76754_C = 5169201;
   this.field_76748_D = 0.1F;
   this.field_76749_E = 0.3F;
   this.field_76750_F = 0.5F;
   this.field_76751_G = 0.5F;
   this.field_76759_H = 16777215;
   this.field_76761_J = new ArrayList();
   this.field_76762_K = new ArrayList();
   this.field_76755_L = new ArrayList();
   this.field_82914_M = new ArrayList();
   this.field_76765_S = true;
   this.field_76757_N = new WorldGenTrees(false);
   this.field_76758_O = new WorldGenBigTree(false);
   this.field_76764_P = new WorldGenForest(false);
   this.field_76763_Q = new WorldGenSwamp();
   this.field_76756_M = p_i1971_1_;
   field_76773_a[p_i1971_1_] = this;
   this.field_76760_I = this.func_76729_a();
   this.field_76762_K.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
   this.field_76762_K.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
   this.field_76762_K.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
   this.field_76762_K.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
   this.field_76755_L.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
   this.field_82914_M.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:35,代码来源:BiomeGenBase.java

示例7: BiomeGenBase

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
public BiomeGenBase(int par1, boolean register)
{
    this.topBlock = (byte)Block.grass.blockID;
    this.fillerBlock = (byte)Block.dirt.blockID;
    this.field_76754_C = 5169201;
    this.minHeight = 0.1F;
    this.maxHeight = 0.3F;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorForest = new WorldGenForest(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = par1;
    if (register)
    biomeList[par1] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
    this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:37,代码来源:BiomeGenBase.java

示例8: func_149878_d

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
public void func_149878_d(World world, int x, int y, int z, Random random){
	if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return;
	Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
	int i1 = 0;
	int j1 = 0;
	boolean flag = false;
	object = new WorldGenModTree(this.wood, this.leaves);
	Block block = Blocks.air;
	if (flag){
		world.setBlock(x + i1, y, z + j1, block, 0, 4);
		world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
		world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
		world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);
	}else{
		world.setBlock(x, y, z, block, 0, 4);
	}
	if (!((WorldGenerator)object).generate(world, random, x + i1, y, z + j1)){
		if (flag){
			world.setBlock(x + i1, y, z + j1, this, 0, 4);
			world.setBlock(x + i1 + 1, y, z + j1, this, 0, 4);
			world.setBlock(x + i1, y, z + j1 + 1, this, 0, 4);
			world.setBlock(x + i1 + 1, y, z + j1 + 1, this, 0, 4);
		}else{
			world.setBlock(x, y, z, this, 0, 4);
		}
	}
}
 
开发者ID:OmgImAlexis,项目名称:TheStuffMod,代码行数:28,代码来源:BlockBasicSapling.java

示例9: getRandomTreeFeature

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand) {
	return new WorldGenTrees(false, 3, HarshenBlocks.PONTUS_DEAD_WOOD.getDefaultState(), HarshenBlocks.PONTUS_DEAD_LEAVES.getDefaultState(), false);
}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:5,代码来源:PontusBiome.java

示例10: genBigTreeChance

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
public WorldGenAbstractTree genBigTreeChance(Random rand)
{
    return (WorldGenAbstractTree)(rand.nextInt(10) == 0 ? this.worldGeneratorBigTree : (rand.nextInt(2) == 0 ? new WorldGenShrub(field_181620_aE, field_181622_aG) : (!this.field_150614_aC && rand.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, field_181620_aE, field_181621_aF) : new WorldGenTrees(false, 4 + rand.nextInt(7), field_181620_aE, field_181621_aF, true))));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:BiomeGenJungle.java

示例11: getRandomTreeFeature

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand)
{
    return (rand.nextInt(6) == 0 ? Biome.BIG_TREE_FEATURE : (rand.nextInt(3) == 0 ? ATGBiomes.Features.JUNGLE_SHRUB : (rand.nextInt(2) == 0 ? new WorldGenTrees(false, 4 + rand.nextInt(5), ATGBiomes.BiomeBlocks.JUNGLE_LOG, ATGBiomes.BiomeBlocks.JUNGLE_LEAF, true) : ATGBiomes.Features.SAVANNA_TREE)));
}
 
开发者ID:stuebz88,项目名称:modName,代码行数:6,代码来源:BiomeTropicalShrubland.java

示例12: genBigTreeChance

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
public WorldGenAbstractTree genBigTreeChance(Random rand)
{
    return (WorldGenAbstractTree)(rand.nextInt(10) == 0 ? BIG_TREE_FEATURE : (rand.nextInt(2) == 0 ? new WorldGenShrub(JUNGLE_LOG, OAK_LEAF) : (!this.isEdge && rand.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, JUNGLE_LOG, JUNGLE_LEAF) : new WorldGenTrees(false, 4 + rand.nextInt(7), JUNGLE_LOG, JUNGLE_LEAF, true))));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:BiomeJungle.java

示例13: TreeDecoration

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
public TreeDecoration() {
	super();
	gen = new WorldGenTrees(true);
}
 
开发者ID:tiffit,项目名称:TaleCraft,代码行数:5,代码来源:TreeDecoration.java

示例14: func_150567_a

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
public WorldGenAbstractTree func_150567_a(Random p_150567_1_)
{
    return (WorldGenAbstractTree)(p_150567_1_.nextInt(10) == 0 ? this.worldGeneratorBigTree : (p_150567_1_.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (!this.field_150614_aC && p_150567_1_.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, 3, 3) : new WorldGenTrees(false, 4 + p_150567_1_.nextInt(7), 3, 3, true))));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:BiomeGenJungle.java

示例15: func_149878_d

import net.minecraft.world.gen.feature.WorldGenTrees; //导入依赖的package包/类
@Override
public void func_149878_d(World world, int x, int y, int z, Random rand) {
	if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, rand, x, y, y))
		return;
	int l = world.getBlockMetadata(x, y, z) & 7;
	Object object = rand.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
	int i1 = 0;
	int j1 = 0;
	boolean flag = false;
	switch (l) {
	case 0:
		object = new WorldGenDeadTree();
		break;
	case 1:
		object = new WorldGenDarkJungleTree(30);
		break;
	case 2:
		object = new WorldGenTestTree(false, 10, 20, 1, 3);
		break;
	case 3:
		break;
	case 4:
		break;
	case 5:
	default:
		break;
	}
	Block block = Blocks.air;

	if (flag) {
		world.setBlock(x + i1, y, z + j1, block, 0, 4);
		world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
		world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
		world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);
	} else {
		world.setBlock(x, y, z, block, 0, 4);
	}

	if (!((WorldGenerator) object).generate(world, rand, x + i1, y, z + j1)) {
		if (flag) {
			world.setBlock(x + i1, y, z + j1, this, l, 4);
			world.setBlock(x + i1 + 1, y, z + j1, this, l, 4);
			world.setBlock(x + i1, y, z + j1 + 1, this, l, 4);
			world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4);
		} else {
			world.setBlock(x, y, z, this, l, 4);
		}
	}
}
 
开发者ID:TheDarkEra,项目名称:TheDarkEra,代码行数:50,代码来源:BlockSaplings.java


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