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Java WorldGenLiquids类代码示例

本文整理汇总了Java中net.minecraft.world.gen.feature.WorldGenLiquids的典型用法代码示例。如果您正苦于以下问题:Java WorldGenLiquids类的具体用法?Java WorldGenLiquids怎么用?Java WorldGenLiquids使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


WorldGenLiquids类属于net.minecraft.world.gen.feature包,在下文中一共展示了WorldGenLiquids类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: genDecorations

import net.minecraft.world.gen.feature.WorldGenLiquids; //导入依赖的package包/类
@Override
protected void genDecorations(BiomeGenBase biom)
{
	this.generateOres();
       int i;
       int j;
       int k;

       i = this.treesPerChunk;

       if (this.randomGenerator.nextInt(10) == 0)
       {
           ++i;
       }

       int l;
       int i1;

       for (j = 0; j < i; ++j)
       {
           k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
           l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
           i1 = this.currentWorld.getHeightValue(k, l);
           WorldGenAbstractTree worldgenabstracttree = biom.func_150567_a(this.randomGenerator);
           worldgenabstracttree.setScale(1.0D, 1.0D, 1.0D);

           if (worldgenabstracttree.generate(this.currentWorld, this.randomGenerator, k, i1, l))
           {
               worldgenabstracttree.func_150524_b(this.currentWorld, this.randomGenerator, k, i1, l);
           }
       }
   	
       for (j = 0; j < this.berry_per_chunk; ++j)
       {
           k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
           l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
           i1 = nextInt(this.currentWorld.getHeightValue(k, l) + 32);
           if (this.randomGenerator.nextInt(2) == 0)
           	this.gen_red_berry.generate(this.currentWorld, this.randomGenerator, k, i1, l);
           else
           	this.gen_yellow_berry.generate(this.currentWorld, this.randomGenerator, k, i1, l);
       }
       
       k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
       l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
       i1 = 10;
       while (this.currentWorld.getBlock(k, i1, l) == Blocks.air && i1 < 120)
       	i1++;
       
       for (j = 0; j < this.grassPerChunk; ++j)
       {
           k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
           l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
           i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
           WorldGenerator worldgenerator = biom.getRandomWorldGenForGrass(this.randomGenerator);
           worldgenerator.generate(this.currentWorld, this.randomGenerator, k, i1, l);
       }
       
       if (this.generateLakes)
       {
           for (j = 0; j < 50; ++j)
           {
               k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
               l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(248) + 8);
               i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
               (new WorldGenLiquids(Blocks.flowing_water)).generate(this.currentWorld, this.randomGenerator, k, l, i1);
           }

           for (j = 0; j < 20; ++j)
           {
               k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
               l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(this.randomGenerator.nextInt(240) + 8) + 8);
               i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
               (new WorldGenLiquids(Blocks.flowing_lava)).generate(this.currentWorld, this.randomGenerator, k, l, i1);
           }
       }

       MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
   }
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:80,代码来源:BiomeDecoratorMagic.java


注:本文中的net.minecraft.world.gen.feature.WorldGenLiquids类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。