本文整理汇总了Java中net.minecraft.world.gen.feature.WorldGenLakes类的典型用法代码示例。如果您正苦于以下问题:Java WorldGenLakes类的具体用法?Java WorldGenLakes怎么用?Java WorldGenLakes使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
WorldGenLakes类属于net.minecraft.world.gen.feature包,在下文中一共展示了WorldGenLakes类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generateSurface
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
public void generateSurface(World world, Random rand, int chunkX, int chunkZ) {
if (rand.nextDouble() < ConfigHandler.general.oilGenerationChance / 100D) {
PneumaticCraftRepressurized.instance.validateFluids(null);
int y = rand.nextInt(rand.nextInt(128) + 8);
new WorldGenLakes(FluidRegistry.getFluid(Fluids.OIL.getName()).getBlock()).generate(world, rand, new BlockPos(chunkX + 8, y, chunkZ + 8));
}
}
示例2: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_)
{
BlockFalling.fallInstantly = true;
int k = p_73153_2_ * 16;
int l = p_73153_3_ * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)p_73153_2_ * i1 + (long)p_73153_3_ * j1 ^ this.worldObj.getSeed());
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, false));
int k1;
int l1;
int i2;
if (this.rand.nextInt(4) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2);
}
if (biomegenbase.theBiomeDecorator.currentWorld == null)
biomegenbase.decorate(this.worldObj, this.rand, k, l);
if (TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, false, ANIMALS))
{
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
}
k += 8;
l += 8;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, false));
BlockFalling.fallInstantly = false;
}
示例3: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
@Override
public void populate(IChunkProvider ichunkprovider, int i, int j) {
BlockSand.fallInstantly = true;
int k = i * 16;
int l = j * 16;
BiomeGenBase biome = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)i*i1 + (long)j*j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(ichunkprovider, worldObj, rand, i, j, flag));
if(mapFeaturesEnabled){
this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, rand, i, j);
this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, rand, i, j);
}
int k1;
int l1;
int i2;
if(biome != BiomeGenBase.desert && biome != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0 && TerrainGen.populate(ichunkprovider, this.worldObj, rand, i, j, flag, LAKE)){
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(128);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.rand, k1, l1, i2);
}
biome.decorate(worldObj, rand, k, j);
k+=8;
l+=8;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(ichunkprovider, worldObj, rand, i, j, flag));
BlockSand.fallInstantly = false;
}
示例4: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
@Override
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
net.minecraft.block.BlockSand.fallInstantly = true;
int var4 = par2 * 16;
int var5 = par3 * 16;
BiomeGenBase var6 = worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
rand.setSeed(worldObj.getSeed());
long var7 = rand.nextLong() / 2L * 2L + 1L;
long var9 = rand.nextLong() / 2L * 2L + 1L;
rand.setSeed(par2 * var7 + par3 * var9 ^ worldObj.getSeed());
boolean var11 = false;
if (mapFeaturesEnabled) {
mineshaftGenerator.generateStructuresInChunk(worldObj, rand, par2,
par3);
var11 = villageGenerator.generateStructuresInChunk(worldObj, rand,
par2, par3);
strongholdGenerator.generateStructuresInChunk(worldObj, rand, par2,
par3);
scatteredFeatureGenerator.generateStructuresInChunk(worldObj, rand,
par2, par3);
}
if (!var11 && rand.nextInt(4) == 0) {
int var12 = var4 + rand.nextInt(16) + 8;
int var13 = rand.nextInt(128);
int var14 = var5 + rand.nextInt(16) + 8;
new WorldGenLakes(Block.waterStill.blockID).generate(worldObj,
rand, var12, var13, var14);
}
var6.decorate(worldObj, rand, var4, var5);
SpawnerAnimals.performWorldGenSpawning(worldObj, var6, var4 + 8,
var5 + 8, 16, 16, rand);
var4 += 8;
var5 += 8;
net.minecraft.block.BlockSand.fallInstantly = false;
}
示例5: PlaceTraps
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
public PlaceTraps() {
quicksandPit = new WorldGenLakes(BlockQuickSand.instance);
wizardTowerTier1 = new StructureApprenticeTower();
wizardTowerTier1Ancient = new StructureApprenticeTowerAncient();
wizardTowerTier2 = new StructureJourneymanTower();
wizardTowerTier2Ancient = new StructureJourneymanTowerAncient();
wizardTowerTier3 = new StructureMasterTower();
wizardTowerTier3Ancient = new StructureMasterTowerAncient();
}
示例6: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
/**
* Generate initial structures in this chunk, e.g. mineshafts, temples, lakes, and dungeons
*/
public void populate(int x, int z)
{
BlockFalling.fallInstantly = true;
int i = x * 16;
int j = z * 16;
BlockPos blockpos = new BlockPos(i, 0, j);
Biome biome = world.getBiome(blockpos.add(16, 0, 16));
this.rand.setSeed(this.world.getSeed());
long k = this.rand.nextLong() / 2L * 2L + 1L;
long l = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)x * k + (long)z * l ^ this.world.getSeed());
ChunkPos chunkpos = new ChunkPos(x, z);
net.minecraftforge.event.ForgeEventFactory.onChunkPopulate(true, this, this.world, this.rand, x, z, false);
if (this.rand.nextInt(1) == 0)
if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.world, this.rand, x, z, false, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE))
{
int i1 = this.rand.nextInt(16) + 8;
int j1 = this.rand.nextInt(256);
int k1 = this.rand.nextInt(16) + 8;
(new WorldGenLakes(HarshenFluids.HARSHEN_DIMENSIONAL_FLUID_BLOCK)).generate(this.world, this.rand, blockpos.add(i1, j1, k1));
}
if (this.rand.nextInt(5) == 0)
if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.world, this.rand, x, z, false, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA))
{
int i2 = this.rand.nextInt(16) + 8;
int l2 = this.rand.nextInt(this.rand.nextInt(248) + 8);
int k3 = this.rand.nextInt(16) + 8;
if (l2 < this.world.getSeaLevel() || this.rand.nextInt(2) == 0)
{
(new WorldGenLakes(HarshenFluids.HARSHING_WATER_BLOCK)).generate(this.world, this.rand, blockpos.add(i2, l2, k3));
}
}
biome.decorate(this.world, this.rand, new BlockPos(i, 0, j));
if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.world, this.rand, x, z, false, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ANIMALS))
{
performWorldGenSpawning(this.world, EnumCreatureType.CREATURE, new BlockPos(x*16, 100, z*16), i + 8, j + 8, 16, 16, this.rand);
performWorldGenSpawning(this.world, EnumCreatureType.MONSTER, new BlockPos(x*16, 100, z*16) , i + 8, j + 8, 16, 16, this.rand);
}
net.minecraftforge.event.ForgeEventFactory.onChunkPopulate(false, this, this.world, this.rand, x, z, false);
BlockFalling.fallInstantly = false;
}
示例7: func_100008_b
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
public boolean func_100008_b(World world, Random random, int i, int j, int k, int l, boolean flag)
{
if(j - l <= 0)
{
j = l + 1;
}
if(j + l >= 127)
{
j = 127 - l - 1;
}
BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos();
float f = 1.0F;
for(int i1 = -l; i1 <= l; i1++)
{
for(int k1 = l; k1 >= -l; k1--)
{
for(int i2 = -l; i2 <= l; i2++)
{
int k2 = MathHelper.floor_double((double)i1 / (double)f);
int i3 = k1;
if(k1 > 5)
{
i3 = MathHelper.floor_double((double)i3 * 1.375D);
i3 -= 2;
}
else if(k1 < -5)
{
i3 = MathHelper.floor_double((double)i3 * 1.3500000238418579D);
i3 += 2;
}
int k3 = MathHelper.floor_double((double)i2 / (double)f);
if(Math.sqrt(k2 * k2 + i3 * i3 + k3 * k3) <= 8.0D)
{
if(BlocksAether.isGood(world.getBlockState(mutablePos.setPos(i1 + i, k1 + j + 1, i2 + k))) && k1 > 1)
{
world.setBlockState(new BlockPos.MutableBlockPos(i1 + i, k1 + j, i2 + k), BlocksAether.aether_grass.getDefaultState());
world.setBlockState(new BlockPos.MutableBlockPos(i1 + i, (k1 + j) - 1, i2 + k), BlocksAether.aether_dirt.getDefaultState());
world.setBlockState(new BlockPos.MutableBlockPos(i1 + i, (k1 + j) - (1 + random.nextInt(2)), i2 + k), BlocksAether.aether_dirt.getDefaultState());
if(k1 >= 4)
{
int l3 = random.nextInt(64);
if(l3 == 0)
{
new AetherGenOakTree().generate(world, random, new BlockPos.MutableBlockPos(i1 + i, k1 + j + 1, i2 + k));
}
else if(l3 == 5)
{
if(random.nextInt(3) == 0)
{
new WorldGenLakes(Blocks.FLOWING_WATER).generate(world, random, new BlockPos.MutableBlockPos((i1 + i + random.nextInt(3)) - random.nextInt(3), k1 + j, (i2 + k + random.nextInt(3)) - random.nextInt(3)));
}
}
}
}
else if(BlocksAether.isGood(world.getBlockState(mutablePos.setPos(i1 + i, k1 + j, i2 + k))))
{
world.setBlockState(new BlockPos.MutableBlockPos(i1 + i, k1 + j, i2 + k), BlocksAether.holystone.getDefaultState(), 2);
}
}
}
}
}
return true;
}
示例8: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
@Override
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)par2 * i1 + (long)par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
//Enable map features ??
if (this.mapFeaturesEnabled) {
this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
}
int k1;
int l1;
int i2;
//Add Lakes ??
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE)) {
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2);
}
//Add Lakes ??
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag && this.rand.nextInt(8) == 0) {
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0) {
(new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2);
}
}
//Add Dungeons ??
boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON);
for (k1 = 0; doGen && k1 < 8; ++k1) {
l1 = k + this.rand.nextInt(16) + 8;
i2 = this.rand.nextInt(256);
int j2 = l + this.rand.nextInt(16) + 8;
(new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2);
}
//Add Animals ??
biomegenbase.decorate(this.worldObj, this.rand, k, l);
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) {
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
}
k += 8;
l += 8;
//Creates snow and ice in world.
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ICE);
for (k1 = 0; doGen && k1 < 16; ++k1) {
for (l1 = 0; l1 < 16; ++l1) {
i2 = this.worldObj.getPrecipitationHeight(k + k1, l + l1);
if (this.worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l)) {
this.worldObj.setBlock(k1 + k, i2 - 1, l1 + l, Blocks.ice, 0, 2);
}
if (this.worldObj.func_147478_e(k1 + k, i2, l1 + l, true)) {
this.worldObj.setBlock(k1 + k, i2, l1 + l, Blocks.snow_layer, 0, 2);
}
}
}
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}
示例9: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(k + 16, 0, l + 16));//warn
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)par2 * i1 + (long)par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.redstone_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag && this.rand.nextInt(8) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Blocks.redstone_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}
示例10: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(k + 16, 0, l + 16));// warn
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
&& this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.emerald_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag
&& this.rand.nextInt(8) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Blocks.emerald_block)).generate(this.worldObj, this.rand,
new BlockPos(k1, l1, i2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}
示例11: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(k + 16, 0, l + 16));// warn
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
&& this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.coal_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag
&& this.rand.nextInt(8) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Blocks.coal_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}
示例12: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(k + 16, 0, l + 16));// warn
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
&& this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.quartz_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag
&& this.rand.nextInt(8) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Blocks.quartz_block)).generate(this.worldObj, this.rand,
new BlockPos(k1, l1, i2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}
示例13: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(k + 16, 0, l + 16));// warn
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
&& this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.ice)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag
&& this.rand.nextInt(8) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Blocks.ice)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}
示例14: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(k + 16, 0, l + 16));// warn
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
&& this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.iron_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag
&& this.rand.nextInt(8) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Blocks.iron_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}
示例15: populate
import net.minecraft.world.gen.feature.WorldGenLakes; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(k + 16, 0, l + 16));// warn
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
&& this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag
&& this.rand.nextInt(8) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}