本文整理汇总了Java中net.minecraft.world.gen.feature.WorldGenForest类的典型用法代码示例。如果您正苦于以下问题:Java WorldGenForest类的具体用法?Java WorldGenForest怎么用?Java WorldGenForest使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
WorldGenForest类属于net.minecraft.world.gen.feature包,在下文中一共展示了WorldGenForest类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: BiomeGenBase
import net.minecraft.world.gen.feature.WorldGenForest; //导入依赖的package包/类
public BiomeGenBase(int p_i1971_1_) {
this.field_76752_A = (byte)Block.field_71980_u.field_71990_ca;
this.field_76753_B = (byte)Block.field_71979_v.field_71990_ca;
this.field_76754_C = 5169201;
this.field_76748_D = 0.1F;
this.field_76749_E = 0.3F;
this.field_76750_F = 0.5F;
this.field_76751_G = 0.5F;
this.field_76759_H = 16777215;
this.field_76761_J = new ArrayList();
this.field_76762_K = new ArrayList();
this.field_76755_L = new ArrayList();
this.field_82914_M = new ArrayList();
this.field_76765_S = true;
this.field_76757_N = new WorldGenTrees(false);
this.field_76758_O = new WorldGenBigTree(false);
this.field_76764_P = new WorldGenForest(false);
this.field_76763_Q = new WorldGenSwamp();
this.field_76756_M = p_i1971_1_;
field_76773_a[p_i1971_1_] = this;
this.field_76760_I = this.func_76729_a();
this.field_76762_K.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
this.field_76762_K.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
this.field_76762_K.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
this.field_76762_K.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
this.field_76761_J.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
this.field_76761_J.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
this.field_76761_J.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
this.field_76761_J.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
this.field_76761_J.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
this.field_76761_J.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
this.field_76755_L.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
this.field_82914_M.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
}
示例2: BiomeGenBase
import net.minecraft.world.gen.feature.WorldGenForest; //导入依赖的package包/类
public BiomeGenBase(int par1, boolean register)
{
this.topBlock = (byte)Block.grass.blockID;
this.fillerBlock = (byte)Block.dirt.blockID;
this.field_76754_C = 5169201;
this.minHeight = 0.1F;
this.maxHeight = 0.3F;
this.temperature = 0.5F;
this.rainfall = 0.5F;
this.waterColorMultiplier = 16777215;
this.spawnableMonsterList = new ArrayList();
this.spawnableCreatureList = new ArrayList();
this.spawnableWaterCreatureList = new ArrayList();
this.spawnableCaveCreatureList = new ArrayList();
this.enableRain = true;
this.worldGeneratorTrees = new WorldGenTrees(false);
this.worldGeneratorBigTree = new WorldGenBigTree(false);
this.worldGeneratorForest = new WorldGenForest(false);
this.worldGeneratorSwamp = new WorldGenSwamp();
this.biomeID = par1;
if (register)
biomeList[par1] = this;
this.theBiomeDecorator = this.createBiomeDecorator();
this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
this.spawnableCaveCreatureList.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
}