本文整理汇总了Java中net.minecraft.world.gen.feature.WorldGenEndIsland类的典型用法代码示例。如果您正苦于以下问题:Java WorldGenEndIsland类的具体用法?Java WorldGenEndIsland怎么用?Java WorldGenEndIsland使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
WorldGenEndIsland类属于net.minecraft.world.gen.feature包,在下文中一共展示了WorldGenEndIsland类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: findExitPortal
import net.minecraft.world.gen.feature.WorldGenEndIsland; //导入依赖的package包/类
private void findExitPortal()
{
Vec3d vec3d = (new Vec3d((double)this.getPos().getX(), 0.0D, (double)this.getPos().getZ())).normalize();
Vec3d vec3d1 = vec3d.scale(1024.0D);
for (int i = 16; getChunk(this.world, vec3d1).getTopFilledSegment() > 0 && i-- > 0; vec3d1 = vec3d1.add(vec3d.scale(-16.0D)))
{
LOG.debug("Skipping backwards past nonempty chunk at {}", new Object[] {vec3d1});
}
for (int j = 16; getChunk(this.world, vec3d1).getTopFilledSegment() == 0 && j-- > 0; vec3d1 = vec3d1.add(vec3d.scale(16.0D)))
{
LOG.debug("Skipping forward past empty chunk at {}", new Object[] {vec3d1});
}
LOG.debug("Found chunk at {}", new Object[] {vec3d1});
Chunk chunk = getChunk(this.world, vec3d1);
this.exitPortal = findSpawnpointInChunk(chunk);
if (this.exitPortal == null)
{
this.exitPortal = new BlockPos(vec3d1.xCoord + 0.5D, 75.0D, vec3d1.zCoord + 0.5D);
LOG.debug("Failed to find suitable block, settling on {}", new Object[] {this.exitPortal});
(new WorldGenEndIsland()).generate(this.world, new Random(this.exitPortal.toLong()), this.exitPortal);
}
else
{
LOG.debug("Found block at {}", new Object[] {this.exitPortal});
}
this.exitPortal = findHighestBlock(this.world, this.exitPortal, 16, true);
LOG.debug("Creating portal at {}", new Object[] {this.exitPortal});
this.exitPortal = this.exitPortal.up(10);
this.createExitPortal(this.exitPortal);
this.markDirty();
}
示例2: findExitPortal
import net.minecraft.world.gen.feature.WorldGenEndIsland; //导入依赖的package包/类
private void findExitPortal()
{
Vec3d vec3d = (new Vec3d((double)this.getPos().getX(), 0.0D, (double)this.getPos().getZ())).normalize();
Vec3d vec3d1 = vec3d.scale(1024.0D);
for (int i = 16; getChunk(this.worldObj, vec3d1).getTopFilledSegment() > 0 && i-- > 0; vec3d1 = vec3d1.add(vec3d.scale(-16.0D)))
{
LOG.debug("Skipping backwards past nonempty chunk at {}", new Object[] {vec3d1});
}
for (int j = 16; getChunk(this.worldObj, vec3d1).getTopFilledSegment() == 0 && j-- > 0; vec3d1 = vec3d1.add(vec3d.scale(16.0D)))
{
LOG.debug("Skipping forward past empty chunk at {}", new Object[] {vec3d1});
}
LOG.debug("Found chunk at {}", new Object[] {vec3d1});
Chunk chunk = getChunk(this.worldObj, vec3d1);
this.exitPortal = findSpawnpointInChunk(chunk);
if (this.exitPortal == null)
{
this.exitPortal = new BlockPos(vec3d1.xCoord + 0.5D, 75.0D, vec3d1.zCoord + 0.5D);
LOG.debug("Failed to find suitable block, settling on {}", new Object[] {this.exitPortal});
(new WorldGenEndIsland()).generate(this.worldObj, new Random(this.exitPortal.toLong()), this.exitPortal);
}
else
{
LOG.debug("Found block at {}", new Object[] {this.exitPortal});
}
this.exitPortal = findHighestBlock(this.worldObj, this.exitPortal, 16, true);
LOG.debug("Creating portal at {}", new Object[] {this.exitPortal});
this.exitPortal = this.exitPortal.up(10);
this.createExitPortal(this.exitPortal);
this.markDirty();
}