本文整理汇总了Java中net.minecraft.world.biome.BiomeRiver类的典型用法代码示例。如果您正苦于以下问题:Java BiomeRiver类的具体用法?Java BiomeRiver怎么用?Java BiomeRiver使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BiomeRiver类属于net.minecraft.world.biome包,在下文中一共展示了BiomeRiver类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generate
import net.minecraft.world.biome.BiomeRiver; //导入依赖的package包/类
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {
if (world.provider.getDimension() == 0) {
WorldGenAbstractTree apple = new WorldGenApple(false);
WorldGenAbstractTree maple = new WorldGenMaple(false);
WorldGenAbstractTree ebony = new WorldGenEbony(false);
WorldGenAbstractTree fir = new WorldGenFir(false);
WorldGenAbstractTree pine = new WorldGenPine(false);
WorldGenAbstractTree willow = new WorldGenWillow();
WorldGenAbstractTree yew = new WorldGenYew();
// get the biome
Biome biome = world.getBiome(new BlockPos(chunkX * 16, 64, chunkZ * 16));
if (biome instanceof BiomeDesert) {
makeTree(ebony, chunkX, chunkZ, random, world, 0, 1);
}
if (biome instanceof BiomeForest || biome instanceof BiomeForestMutated) {
if (random.nextInt(4) == 0) {
makeTree(maple, chunkX, chunkZ, random, world, 0, 3);
}
if (random.nextInt(12) == 0) {
makeTree(apple, chunkX, chunkZ, random, world, 1, 2);
}
makeTree(pine, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeHills) {
makeTree(maple, chunkX, chunkZ, random, world, 0, 3);
makeTree(fir, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeMesa && random.nextBoolean()) {
makeTree(ebony, chunkX, chunkZ, random, world, 1, 3);
}
if (biome instanceof BiomePlains) {
makeTree(apple, chunkX, chunkZ, random, world, 0, 1);
}
if (biome instanceof BiomeRiver && random.nextInt(3) == 0) {
makeTree(yew, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeSavanna) {
makeTree(ebony, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeSwamp) {
if (random.nextInt(2) == 0) {
makeTree(willow, chunkX, chunkZ, random, world, 0, 3);
}
if (random.nextInt(1) == 0) {
makeTree(yew, chunkX, chunkZ, random, world, 0, 3);
}
}
if (biome instanceof BiomeTaiga) {
makeTree(pine, chunkX, chunkZ, random, world, 0, 3);
makeTree(fir, chunkX, chunkZ, random, world, 1, 4);
}
if (biome instanceof BiomeJungle) {
makeTree(rubber, chunkX, chunkZ, random, world, 0, 3);
}
}
}
示例2: chooseTemp
import net.minecraft.world.biome.BiomeRiver; //导入依赖的package包/类
/** Assigns a temperature to the biome.
* @return The base temperature for the biome */
private static float chooseTemp(Biome biome) {
if (biome == Biomes.MUTATED_ICE_FLATS) {
return -4;
} else if (biome instanceof BiomeSnow) {
return -3;
} else if (biome == Biomes.FROZEN_RIVER) {
return -2;
} else if (biome == Biomes.COLD_TAIGA ||
biome == Biomes.COLD_TAIGA_HILLS ||
biome == Biomes.MUTATED_TAIGA_COLD) {
return -1;
} else if (biome == Biomes.COLD_BEACH) {
return -0.5F;
} else if (biome instanceof BiomeHills || biome instanceof BiomeTaiga ||
biome instanceof BiomeVoid || biome instanceof BiomeEnd) {
return 0;
} else if (biome == Biomes.STONE_BEACH) {
return 0.5F;
} else if (biome == Biomes.BIRCH_FOREST ||
biome == Biomes.BIRCH_FOREST_HILLS) {
return 1;
} else if (biome instanceof BiomeOcean || biome instanceof BiomeForest
|| biome instanceof BiomeRiver) {
return 2;
} else if (biome instanceof BiomePlains) {
return 2.5F;
} else if (biome instanceof BiomeSwamp || biome instanceof BiomeBeach) {
return 3;
} else if (biome instanceof BiomeMushroomIsland) {
return 4;
} else if (biome instanceof BiomeJungle) {
return 4.5F;
} else if (biome instanceof BiomeSavanna) {
return 5;
} else if (biome instanceof BiomeDesert || biome instanceof BiomeMesa ||
biome instanceof BiomeHell) {
return 6;
} else {
float base = biome.getTemperature();
float converted = (base - 1) * 10;
Geomastery.LOG.info("Unsupported biome {} has had its temperature set to {}", biome.getBiomeName(), converted);
return converted;
}
}