本文整理汇总了Java中net.minecraft.world.biome.BiomeOcean类的典型用法代码示例。如果您正苦于以下问题:Java BiomeOcean类的具体用法?Java BiomeOcean怎么用?Java BiomeOcean使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BiomeOcean类属于net.minecraft.world.biome包,在下文中一共展示了BiomeOcean类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generateFeature
import net.minecraft.world.biome.BiomeOcean; //导入依赖的package包/类
@Override
public boolean generateFeature(World world, Random random, int chunkX, int chunkZ, boolean newGen) {
if(!Config.generateSeaweed)return false;
BlockPos chunkPos = new BlockPos(chunkX * 16, 0, chunkZ * 16);
for (int i3 = 0; i3 < 5; ++i3)
{
int j7 = random.nextInt(16) + 8;
int i11 = random.nextInt(16) + 8;
BlockPos center = chunkPos.add(j7, 0, i11);
int k14 = world.getHeight(center).getY() * 2;
Biome biome = world.getBiome(chunkPos);
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.OCEAN) || biome instanceof BiomeOcean){
if (k14 > 0)
{
int l17 = random.nextInt(k14);
BlockPos position = chunkPos.add(j7, l17, i11);
for (IBlockState iblockstate = world.getBlockState(position); (iblockstate.getBlock().isAir(iblockstate, world, position) || iblockstate.getMaterial() == Material.WATER) && position.getY() > 0; iblockstate = world.getBlockState(position))
{
position = position.down();
}
for (int i = 0; i < 128; ++i)
{
BlockPos blockpos = position.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
if (world.getBlockState(blockpos).getBlock() == Blocks.WATER && ModBlocks.seaweed.canBlockStay(world, blockpos, ModBlocks.seaweed.getDefaultState()))
{
world.setBlockState(blockpos, ModBlocks.seaweed.getDefaultState(), 2);
}
}
return !newGen;
}
}
}
return false;
}
示例2: generateFeature
import net.minecraft.world.biome.BiomeOcean; //导入依赖的package包/类
@Override
public boolean generateFeature(World world, Random random, int chunkX, int chunkZ, boolean newGen) {
BlockPos chunkPos = new BlockPos(chunkX * 16, 0, chunkZ * 16);
if (Config.coralChance > 0 && random.nextInt(Config.coralChance) == 0)
{
int j7 = random.nextInt(16) + 8;
int i11 = random.nextInt(16) + 8;
BlockPos center = chunkPos.add(j7, 0, i11);
int k14 = world.getHeight(center).getY() * 2;
Biome biome = world.getBiome(chunkPos);
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.OCEAN) || biome instanceof BiomeOcean){
if (k14 > 0)
{
int l17 = random.nextInt(k14);
BlockPos position = chunkPos.add(j7, l17, i11);
for (IBlockState iblockstate = world.getBlockState(position); (iblockstate.getBlock().isAir(iblockstate, world, position) || iblockstate.getMaterial() == Material.WATER) && position.getY() > 0; iblockstate = world.getBlockState(position))
{
position = position.down();
}
BlockPos blockpos = position.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
if (world.getBlockState(blockpos).getBlock() == Blocks.WATER && world.getBlockState(blockpos.down()).getMaterial() == Material.SAND)
{
BlockCoral.generateCoralCluster(world, blockpos, MathHelper.getInt(random, 20, 40), false, false);
}
return !newGen;
}
}
}
return false;
}
示例3: isPermitted
import net.minecraft.world.biome.BiomeOcean; //导入依赖的package包/类
@Override
public boolean isPermitted(Biome biome) {
return biome instanceof BiomeForest || biome == Biomes.RIVER ||
biome instanceof BiomeOcean ||
biome instanceof BiomePlains ||
biome instanceof BiomeJungle ||
biome instanceof BiomeSavanna;
}
示例4: isPermitted
import net.minecraft.world.biome.BiomeOcean; //导入依赖的package包/类
@Override
public boolean isPermitted(Biome biome) {
return biome instanceof BiomeOcean || biome == Biomes.RIVER ||
biome instanceof BiomeBeach ||
biome instanceof BiomeForest ||
biome instanceof BiomePlains ||
biome instanceof BiomeJungle;
}
示例5: isPermitted
import net.minecraft.world.biome.BiomeOcean; //导入依赖的package包/类
@Override
public boolean isPermitted(Biome biome) {
return biome instanceof BiomeForest ||
biome instanceof BiomeOcean ||
biome instanceof BiomePlains || biome == Biomes.RIVER ||
biome instanceof BiomeJungle ||
biome instanceof BiomeSavanna;
}
示例6: isPermitted
import net.minecraft.world.biome.BiomeOcean; //导入依赖的package包/类
@Override
public boolean isPermitted(Biome biome) {
return biome instanceof BiomeForest || biome instanceof BiomeOcean ||
biome == Biomes.RIVER || biome instanceof BiomePlains ||
biome == Biomes.BEACH || biome instanceof BiomeSwamp ||
biome instanceof BiomeMushroomIsland ||
biome instanceof BiomeJungle || biome instanceof BiomeSavanna;
}
示例7: generateFeature
import net.minecraft.world.biome.BiomeOcean; //导入依赖的package包/类
@Override
public boolean generateFeature(World world, Random random, int chunkX, int chunkZ, boolean newGen) {
if(!Config.generateKelp)return false;
BlockPos chunkPos = new BlockPos(chunkX * 16, 0, chunkZ * 16);
if(random.nextInt(5) == 0)
{
int j7 = random.nextInt(16) + 8;
int i11 = random.nextInt(16) + 8;
BlockPos center = chunkPos.add(j7, 0, i11);
int k14 = world.getHeight(center).getY() * 2;
Biome biome = world.getBiome(chunkPos);
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.OCEAN) || biome instanceof BiomeOcean){
if (k14 > 0)
{
int l17 = random.nextInt(k14);
BlockPos position = chunkPos.add(j7, l17, i11);
for (IBlockState iblockstate = world.getBlockState(position); (iblockstate.getBlock().isAir(iblockstate, world, position) || iblockstate.getMaterial() == Material.WATER) && position.getY() > 0; iblockstate = world.getBlockState(position))
{
position = position.down();
}
boolean placed = false;
for (int i = 0; i < 125; ++i)
{
BlockPos blockpos = position.add(random.nextInt(4) - random.nextInt(4), random.nextInt(4) - random.nextInt(4), random.nextInt(4) - random.nextInt(4));
if (world.getBlockState(blockpos).getBlock() == Blocks.WATER && ModBlocks.kelp.canBlockStay(world, blockpos, ModBlocks.kelp.getDefaultState()) && world.getBlockState(blockpos.down()).getMaterial() == Material.SAND)
{
if(generateKelp(world, blockpos, random)){
placed = true;
}
}
}
return !newGen && placed;
}
}
}
return false;
}
示例8: chooseTemp
import net.minecraft.world.biome.BiomeOcean; //导入依赖的package包/类
/** Assigns a temperature to the biome.
* @return The base temperature for the biome */
private static float chooseTemp(Biome biome) {
if (biome == Biomes.MUTATED_ICE_FLATS) {
return -4;
} else if (biome instanceof BiomeSnow) {
return -3;
} else if (biome == Biomes.FROZEN_RIVER) {
return -2;
} else if (biome == Biomes.COLD_TAIGA ||
biome == Biomes.COLD_TAIGA_HILLS ||
biome == Biomes.MUTATED_TAIGA_COLD) {
return -1;
} else if (biome == Biomes.COLD_BEACH) {
return -0.5F;
} else if (biome instanceof BiomeHills || biome instanceof BiomeTaiga ||
biome instanceof BiomeVoid || biome instanceof BiomeEnd) {
return 0;
} else if (biome == Biomes.STONE_BEACH) {
return 0.5F;
} else if (biome == Biomes.BIRCH_FOREST ||
biome == Biomes.BIRCH_FOREST_HILLS) {
return 1;
} else if (biome instanceof BiomeOcean || biome instanceof BiomeForest
|| biome instanceof BiomeRiver) {
return 2;
} else if (biome instanceof BiomePlains) {
return 2.5F;
} else if (biome instanceof BiomeSwamp || biome instanceof BiomeBeach) {
return 3;
} else if (biome instanceof BiomeMushroomIsland) {
return 4;
} else if (biome instanceof BiomeJungle) {
return 4.5F;
} else if (biome instanceof BiomeSavanna) {
return 5;
} else if (biome instanceof BiomeDesert || biome instanceof BiomeMesa ||
biome instanceof BiomeHell) {
return 6;
} else {
float base = biome.getTemperature();
float converted = (base - 1) * 10;
Geomastery.LOG.info("Unsupported biome {} has had its temperature set to {}", biome.getBiomeName(), converted);
return converted;
}
}