本文整理汇总了Java中net.minecraft.world.biome.BiomeGenDesert类的典型用法代码示例。如果您正苦于以下问题:Java BiomeGenDesert类的具体用法?Java BiomeGenDesert怎么用?Java BiomeGenDesert使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BiomeGenDesert类属于net.minecraft.world.biome包,在下文中一共展示了BiomeGenDesert类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: update
import net.minecraft.world.biome.BiomeGenDesert; //导入依赖的package包/类
@Override
public void update() {
if (!MiscPeripherals.proxy.isServer()) return;
if (++ticker >= 20) {
Vec3 pos = turtle.getPosition();
if (pos != null) {
ticker = 0;
World world = turtle.getWorld();
if (world != null) {
int x = (int)Math.floor(pos.xCoord);
int y = (int)Math.floor(pos.yCoord);
int z = (int)Math.floor(pos.zCoord);
if (MiscPeripherals.instance.sideSensitive) {
ForgeDirection dir = Util.getDirectionFromTurtleSide(side, turtle.getFacingDir());
x += dir.offsetX;
y += dir.offsetY;
z += dir.offsetZ;
}
skyVisible = !world.provider.hasNoSky && world.canBlockSeeTheSky(x, y, z);
sunVisible = world.isDaytime() && skyVisible && (world.getWorldChunkManager().getBiomeGenAt(x, z) instanceof BiomeGenDesert || (!world.isRaining() && !world.isThundering()));
}
}
}
if (canUpdate()) {
euBuffer += getProduction();
while (euBuffer >= MiscPeripherals.instance.fuelEU) {
euBuffer -= MiscPeripherals.instance.fuelEU * Util.addFuel(turtle, 1);
}
}
}
示例2: oilPresent
import net.minecraft.world.biome.BiomeGenDesert; //导入依赖的package包/类
public static boolean oilPresent(World world, Random rand, int x, int z, BlockVec3 pos)
{
boolean doGen2 = false;
for (Integer dim : ConfigManagerCore.externalOilGen)
{
if (dim == world.provider.dimensionId)
{
doGen2 = true;
break;
}
}
if (!doGen2)
return false;
final BiomeGenBase biomegenbase = world.getBiomeGenForCoords(x + 8, z + 8);
if (biomegenbase.biomeID == BiomeGenBase.sky.biomeID || biomegenbase.biomeID == BiomeGenBase.hell.biomeID)
{
return false;
}
rand.setSeed(world.getSeed());
long i1 = rand.nextInt() / 2L * 2L + 1L;
long j1 = rand.nextInt() / 2L * 2L + 1L;
rand.setSeed(x * i1 + z * j1 ^ world.getSeed());
double randMod = Math.min(0.2D, 0.08D * ConfigManagerCore.oilGenFactor);
if (biomegenbase.rootHeight >= 0.45F)
{
randMod /= 2;
}
if (biomegenbase.rootHeight < -0.5F)
{
randMod *= 1.8;
}
if (biomegenbase instanceof BiomeGenDesert)
{
randMod *= 1.8;
}
final boolean flag1 = rand.nextDouble() <= randMod;
final boolean flag2 = rand.nextDouble() <= randMod;
if (flag1 || flag2)
{
pos.y = 17 + rand.nextInt(10) + rand.nextInt(5);
pos.x = x + rand.nextInt(16);
pos.z = z + rand.nextInt(16);
return true;
}
return false;
}
示例3: isDesert
import net.minecraft.world.biome.BiomeGenDesert; //导入依赖的package包/类
public boolean isDesert()
{
return worldObj.provider.getBiomeGenForCoords(xCoord >> 4, zCoord >> 4) instanceof BiomeGenDesert;
}
示例4: getTemperaturesForBiomes
import net.minecraft.world.biome.BiomeGenDesert; //导入依赖的package包/类
public static float getTemperaturesForBiomes(BiomeGenBase biome, EntityPlayer player) {
if (biome instanceof BiomeGenBeach) {
return 30;
}
if (biome instanceof BiomeGenHills) {
if (player.posY > 64) {
return (float) (18 - player.posY - 64 / 250);
} else
return 18;
}
if (biome instanceof BiomeGenDesert) {
return 40;
}
if (biome instanceof BiomeGenForest) {
return 22;
}
if (biome instanceof BiomeGenEnd) {
return -23;
}
if (biome instanceof BiomeGenHell) {
return 40;
}
if (biome instanceof BiomeGenJungle) {
return -25;
}
if (biome instanceof BiomeGenOcean) {
return 15;
}
if (biome instanceof BiomeGenPlains) {
return 23;
}
if (biome instanceof BiomeGenRiver) {
return 19;
}
if (biome instanceof BiomeGenSavanna) {
return 33;
}
if (biome instanceof BiomeGenSwamp) {
return 21;
}
if (biome instanceof BiomeGenSnow) {
return -5;
}
if (biome instanceof BiomeGenStoneBeach) {
return 28;
}
if (biome instanceof BiomeGenMushroomIsland) {
return 23;
}
if (biome instanceof BiomeGenMutated) {
return (float) (Math.random() * 30);
}
if (biome instanceof BiomeGenMesa) {
return (float) (Math.random() * 30);
}
return 21.3f;
}
示例5: DesertBiomeType
import net.minecraft.world.biome.BiomeGenDesert; //导入依赖的package包/类
private DesertBiomeType() {
super((BiomeGenDesert) BiomeGenBase.desert);
}
示例6: DesertHillsBiomeType
import net.minecraft.world.biome.BiomeGenDesert; //导入依赖的package包/类
private DesertHillsBiomeType() {
super((BiomeGenDesert) BiomeGenBase.desertHills);
}
示例7: registerVanillaBiomes
import net.minecraft.world.biome.BiomeGenDesert; //导入依赖的package包/类
public static void registerVanillaBiomes(){
BiomeDictionary.registerBiomeType(new BiomeGenBeach(16), BiomeDictionary.Type.BEACH, BiomeDictionary.Type.SANDY, BiomeDictionary.Type.HOT);
BiomeDictionary.registerBiomeType(new BiomeGenForest(27, 2), BiomeDictionary.Type.FOREST);
BiomeDictionary.registerBiomeType(new BiomeGenForest(28, 2), BiomeDictionary.Type.FOREST, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenBeach(26), BiomeDictionary.Type.COLD, BiomeDictionary.Type.BEACH, BiomeDictionary.Type.SANDY, BiomeDictionary.Type.HOT);
BiomeDictionary.registerBiomeType(new BiomeGenTaiga(30, 0), BiomeDictionary.Type.COLD, BiomeDictionary.Type.FOREST, BiomeDictionary.Type.SNOWY);
BiomeDictionary.registerBiomeType(new BiomeGenTaiga(31, 0), BiomeDictionary.Type.COLD, BiomeDictionary.Type.FOREST, BiomeDictionary.Type.SNOWY, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenOcean(24), BiomeDictionary.Type.OCEAN, BiomeDictionary.Type.WATER);
BiomeDictionary.registerBiomeType(new BiomeGenDesert(2), BiomeDictionary.Type.SANDY, BiomeDictionary.Type.HOT, BiomeDictionary.Type.DRY);
BiomeDictionary.registerBiomeType(new BiomeGenDesert(17), BiomeDictionary.Type.SANDY, BiomeDictionary.Type.HOT, BiomeDictionary.Type.DRY);
BiomeDictionary.registerBiomeType(new BiomeGenHills(3, false), BiomeDictionary.Type.COLD, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenHills(20, true), BiomeDictionary.Type.COLD, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenHills(34, true), BiomeDictionary.Type.COLD, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenForest(4, 0), BiomeDictionary.Type.FOREST);
BiomeDictionary.registerBiomeType(new BiomeGenForest(18, 0), BiomeDictionary.Type.FOREST, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenOcean(10), BiomeDictionary.Type.SNOWY, BiomeDictionary.Type.OCEAN, BiomeDictionary.Type.WATER);
BiomeDictionary.registerBiomeType(new BiomeGenRiver(11), BiomeDictionary.Type.COLD, BiomeDictionary.Type.RIVER);
BiomeDictionary.registerBiomeType(new BiomeGenHell(8), BiomeDictionary.Type.NETHER);
BiomeDictionary.registerBiomeType(new BiomeGenSnow(13, false), BiomeDictionary.Type.COLD, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenSnow(12, false), BiomeDictionary.Type.SNOWY, BiomeDictionary.Type.COLD, BiomeDictionary.Type.PLAINS);
BiomeDictionary.registerBiomeType(new BiomeGenJungle(21, false), BiomeDictionary.Type.JUNGLE);
BiomeDictionary.registerBiomeType(new BiomeGenJungle(23, false), BiomeDictionary.Type.JUNGLE, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenJungle(22, false), BiomeDictionary.Type.JUNGLE, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenTaiga(32, 1), BiomeDictionary.Type.SNOWY, BiomeDictionary.Type.COLD, BiomeDictionary.Type.FOREST);
BiomeDictionary.registerBiomeType(new BiomeGenTaiga(33, 1), BiomeDictionary.Type.SNOWY, BiomeDictionary.Type.COLD, BiomeDictionary.Type.FOREST, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenStoneBeach(25), BiomeDictionary.Type.WASTELAND, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenMesa(38, false, true), BiomeDictionary.Type.WASTELAND, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenMesa(39, false, false), BiomeDictionary.Type.WASTELAND, BiomeDictionary.Type.HILLS);
BiomeDictionary.registerBiomeType(new BiomeGenMushroomIsland(14), BiomeDictionary.Type.MUSHROOM);
BiomeDictionary.registerBiomeType(new BiomeGenMushroomIsland(15), BiomeDictionary.Type.MUSHROOM);
BiomeDictionary.registerBiomeType(new BiomeGenSnow(12, false), BiomeDictionary.Type.OCEAN, BiomeDictionary.Type.WATER);
BiomeDictionary.registerBiomeType(new BiomeGenPlains(1), BiomeDictionary.Type.PLAINS);
BiomeDictionary.registerBiomeType(new BiomeGenRiver(7), BiomeDictionary.Type.RIVER);
BiomeDictionary.registerBiomeType(new BiomeGenForest(29, 3), BiomeDictionary.Type.FOREST, BiomeDictionary.Type.DENSE);
BiomeDictionary.registerBiomeType(new BiomeGenStoneBeach(25), BiomeDictionary.Type.WASTELAND, BiomeDictionary.Type.DRY);
BiomeDictionary.registerBiomeType(new BiomeGenStoneBeach(25), BiomeDictionary.Type.WASTELAND, BiomeDictionary.Type.DRY);
BiomeDictionary.registerBiomeType(new BiomeGenEnd(9), BiomeDictionary.Type.END);
BiomeDictionary.registerBiomeType(new BiomeGenStoneBeach(25), BiomeDictionary.Type.BEACH);
BiomeDictionary.registerBiomeType(BiomeGenBase.swampland, BiomeDictionary.Type.SWAMP);
BiomeDictionary.registerBiomeType(new BiomeGenTaiga(5, 0), BiomeDictionary.Type.COLD, BiomeDictionary.Type.FOREST, BiomeDictionary.Type.SNOWY);
BiomeDictionary.registerBiomeType(new BiomeGenTaiga(19, 0), BiomeDictionary.Type.COLD, BiomeDictionary.Type.FOREST, BiomeDictionary.Type.SNOWY, BiomeDictionary.Type.HILLS);
}
示例8: addDesertOre
import net.minecraft.world.biome.BiomeGenDesert; //导入依赖的package包/类
/**
* Adds a ore with one spawn block.
* @param ore The ore which should generate.
* @param spawnBlock The block in which the ore will spawn.
* @param random A instance of random.
* @param world A instance of the current world.
* @param posX The X position in which the ore should generate.
* @param posZ The Z position in which the ore should generate.
* @param minY The minimum Y position the ore can generate.
* @param maxY The maximum Y position the ore can generate.
* @param minVeinSize The minimum vein size.
* @param maxVeinSize The maximum vein size.
* @param spawnChance The chance of the block spawning.
* */
private void addDesertOre(Block ore, Block spawnBlock, Random random, World world, int posX, int posZ, int minY, int maxY, int minVeinSize, int maxVeinSize, int spawnChance) {
BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(posX ,posZ);
if(biome instanceof BiomeGenDesert){
for (int i = 0; i < spawnChance; i++) {
int defaultChunkSize = 16;
int xPos = posX + random.nextInt(defaultChunkSize);
int yPos = minY + random.nextInt(maxY - minY);
int zPos = posZ + random.nextInt(defaultChunkSize);
new WorldGenMinable(ore,(minVeinSize + random.nextInt(maxVeinSize - minVeinSize)), spawnBlock).generate(world, random, xPos, yPos, zPos);
}
}
}