本文整理汇总了Java中net.minecraft.world.biome.BiomeForest类的典型用法代码示例。如果您正苦于以下问题:Java BiomeForest类的具体用法?Java BiomeForest怎么用?Java BiomeForest使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BiomeForest类属于net.minecraft.world.biome包,在下文中一共展示了BiomeForest类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generateCrystalTree
import net.minecraft.world.biome.BiomeForest; //导入依赖的package包/类
public static boolean generateCrystalTree(final World world, final Random random, final int chunkX, final int chunkZ) {
final int x = chunkX * 16 + random.nextInt(16);
final int z = chunkZ * 16 + random.nextInt(16);
final BlockPos bp = world.getHeight(new BlockPos(x, 0, z));
Biome biome = world.getBiome(bp);
if (BiomeDictionary.hasType(biome, BiomeDictionary.Type.FOREST) || biome instanceof BiomeForest) {
if(net.minecraftforge.event.terraingen.TerrainGen.decorate(world, random, bp, net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.TREE))
{
WoodType type = WoodType.BLUE;
try{
type = WoodType.byMetadata(MathHelper.getInt(random, 0, WoodType.values().length-1));
} catch(Exception e){}
int size = MathHelper.getInt(random, 4, 6);
final boolean t = new WorldGenCrystalTree(false, size, type, random.nextInt(2) == 0).generate(world, random, bp);
return t;
}
}
return false;
}
示例2: generateFeature
import net.minecraft.world.biome.BiomeForest; //导入依赖的package包/类
@Override
public boolean generateFeature(World world, Random random, int chunkX, int chunkZ, boolean newGen) {
BlockPos chunkPos = new BlockPos(chunkX * 16, 0, chunkZ * 16);
if (random.nextInt(30) == 0)
{
int j9 = random.nextInt(16) + 8;
int i13 = random.nextInt(16) + 8;
BlockPos center = world.getHeight(chunkPos.add(j9, 0, i13));
Biome biome = world.getBiome(center);
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.FOREST) || biome instanceof BiomeForest){
boolean placed = false;
for (int i = 0; i < 24; ++i)
{
int range = 4;
BlockPos bushPos = center.add(MathHelper.getInt(random, -range, range), MathHelper.getInt(random, -4, 4), MathHelper.getInt(random, -range, range));
if (world.isAirBlock(bushPos.down()) && ModBlocks.crystalBush.canPlaceBlockAt(world, bushPos.down()))
{
int type = MathHelper.getInt(random, 0, PlantType.values().length-1);
int age = MathHelper.getInt(random, 0, 3);
IBlockState state = ModBlocks.crystalBush.getDefaultState().withProperty(BlockCrystalBerryBush.AGE, age).withProperty(BlockCrystalBerryBush.TYPE, PlantType.values()[type]);
world.setBlockState(bushPos.down(), state);
placed = true;
}
}
return placed && !newGen;
}
}
return false;
}
示例3: isPermitted
import net.minecraft.world.biome.BiomeForest; //导入依赖的package包/类
@Override
public boolean isPermitted(Biome biome) {
return biome instanceof BiomeForest || biome == Biomes.RIVER ||
biome instanceof BiomePlains || biome == Biomes.BEACH ||
biome instanceof BiomeJungle;
}
示例4: isPermitted
import net.minecraft.world.biome.BiomeForest; //导入依赖的package包/类
@Override
public boolean isPermitted(Biome biome) {
return (biome instanceof BiomeTaiga && biome != Biomes.COLD_TAIGA &&
biome != Biomes.COLD_TAIGA_HILLS &&
biome != Biomes.MUTATED_TAIGA_COLD) ||
biome instanceof BiomeForest ||
biome instanceof BiomePlains ||
biome == Biomes.BEACH;
}
示例5: isPermitted
import net.minecraft.world.biome.BiomeForest; //导入依赖的package包/类
@Override
public boolean isPermitted(Biome biome) {
return biome instanceof BiomeForest ||
biome instanceof BiomeOcean ||
biome instanceof BiomePlains || biome == Biomes.RIVER ||
biome instanceof BiomeJungle ||
biome instanceof BiomeSavanna;
}
示例6: isPermitted
import net.minecraft.world.biome.BiomeForest; //导入依赖的package包/类
@Override
public boolean isPermitted(Biome biome) {
return biome instanceof BiomeTaiga || biome instanceof BiomeHills ||
biome instanceof BiomeBeach ||
biome instanceof BiomeForest ||
biome instanceof BiomePlains || biome == Biomes.RIVER ||
biome instanceof BiomeJungle;
}
示例7: isPermitted
import net.minecraft.world.biome.BiomeForest; //导入依赖的package包/类
@Override
public boolean isPermitted(Biome biome) {
return biome instanceof BiomeForest || biome instanceof BiomeOcean ||
biome == Biomes.RIVER || biome instanceof BiomePlains ||
biome == Biomes.BEACH || biome instanceof BiomeSwamp ||
biome instanceof BiomeMushroomIsland ||
biome instanceof BiomeJungle || biome instanceof BiomeSavanna;
}
示例8: getSpeciesByBiome
import net.minecraft.world.biome.BiomeForest; //导入依赖的package包/类
@Override
public EnumWolfSpecies getSpeciesByBiome() {
Biome biome = this.world.getBiomeForCoordsBody(new BlockPos(this));
if (biome instanceof BiomeForest) {
if (this.rand.nextInt(7) == 0) {
return EnumWolfSpecies.BROWN;
}
return EnumWolfSpecies.FOREST;
} else if (this.rand.nextInt(7) == 0) {
return EnumWolfSpecies.BLACK;
} else {
return EnumWolfSpecies.VANILLA;
}
}
示例9: generate
import net.minecraft.world.biome.BiomeForest; //导入依赖的package包/类
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {
if (world.provider.getDimension() == 0) {
WorldGenAbstractTree apple = new WorldGenApple(false);
WorldGenAbstractTree maple = new WorldGenMaple(false);
WorldGenAbstractTree ebony = new WorldGenEbony(false);
WorldGenAbstractTree fir = new WorldGenFir(false);
WorldGenAbstractTree pine = new WorldGenPine(false);
WorldGenAbstractTree willow = new WorldGenWillow();
WorldGenAbstractTree yew = new WorldGenYew();
// get the biome
Biome biome = world.getBiome(new BlockPos(chunkX * 16, 64, chunkZ * 16));
if (biome instanceof BiomeDesert) {
makeTree(ebony, chunkX, chunkZ, random, world, 0, 1);
}
if (biome instanceof BiomeForest || biome instanceof BiomeForestMutated) {
if (random.nextInt(4) == 0) {
makeTree(maple, chunkX, chunkZ, random, world, 0, 3);
}
if (random.nextInt(12) == 0) {
makeTree(apple, chunkX, chunkZ, random, world, 1, 2);
}
makeTree(pine, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeHills) {
makeTree(maple, chunkX, chunkZ, random, world, 0, 3);
makeTree(fir, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeMesa && random.nextBoolean()) {
makeTree(ebony, chunkX, chunkZ, random, world, 1, 3);
}
if (biome instanceof BiomePlains) {
makeTree(apple, chunkX, chunkZ, random, world, 0, 1);
}
if (biome instanceof BiomeRiver && random.nextInt(3) == 0) {
makeTree(yew, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeSavanna) {
makeTree(ebony, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeSwamp) {
if (random.nextInt(2) == 0) {
makeTree(willow, chunkX, chunkZ, random, world, 0, 3);
}
if (random.nextInt(1) == 0) {
makeTree(yew, chunkX, chunkZ, random, world, 0, 3);
}
}
if (biome instanceof BiomeTaiga) {
makeTree(pine, chunkX, chunkZ, random, world, 0, 3);
makeTree(fir, chunkX, chunkZ, random, world, 1, 4);
}
if (biome instanceof BiomeJungle) {
makeTree(rubber, chunkX, chunkZ, random, world, 0, 3);
}
}
}
示例10: chooseTemp
import net.minecraft.world.biome.BiomeForest; //导入依赖的package包/类
/** Assigns a temperature to the biome.
* @return The base temperature for the biome */
private static float chooseTemp(Biome biome) {
if (biome == Biomes.MUTATED_ICE_FLATS) {
return -4;
} else if (biome instanceof BiomeSnow) {
return -3;
} else if (biome == Biomes.FROZEN_RIVER) {
return -2;
} else if (biome == Biomes.COLD_TAIGA ||
biome == Biomes.COLD_TAIGA_HILLS ||
biome == Biomes.MUTATED_TAIGA_COLD) {
return -1;
} else if (biome == Biomes.COLD_BEACH) {
return -0.5F;
} else if (biome instanceof BiomeHills || biome instanceof BiomeTaiga ||
biome instanceof BiomeVoid || biome instanceof BiomeEnd) {
return 0;
} else if (biome == Biomes.STONE_BEACH) {
return 0.5F;
} else if (biome == Biomes.BIRCH_FOREST ||
biome == Biomes.BIRCH_FOREST_HILLS) {
return 1;
} else if (biome instanceof BiomeOcean || biome instanceof BiomeForest
|| biome instanceof BiomeRiver) {
return 2;
} else if (biome instanceof BiomePlains) {
return 2.5F;
} else if (biome instanceof BiomeSwamp || biome instanceof BiomeBeach) {
return 3;
} else if (biome instanceof BiomeMushroomIsland) {
return 4;
} else if (biome instanceof BiomeJungle) {
return 4.5F;
} else if (biome instanceof BiomeSavanna) {
return 5;
} else if (biome instanceof BiomeDesert || biome instanceof BiomeMesa ||
biome instanceof BiomeHell) {
return 6;
} else {
float base = biome.getTemperature();
float converted = (base - 1) * 10;
Geomastery.LOG.info("Unsupported biome {} has had its temperature set to {}", biome.getBiomeName(), converted);
return converted;
}
}