本文整理汇总了Java中net.minecraft.world.WorldEntitySpawner类的典型用法代码示例。如果您正苦于以下问题:Java WorldEntitySpawner类的具体用法?Java WorldEntitySpawner怎么用?Java WorldEntitySpawner使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
WorldEntitySpawner类属于net.minecraft.world包,在下文中一共展示了WorldEntitySpawner类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getSpawnType
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
private static SpawnType getSpawnType(Chunk chunk, int x, int y, int z) {
World world = chunk.getWorld();
BlockPos pos = new BlockPos(x, y, z);
if (!WorldEntitySpawner.canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType.ON_GROUND, world, pos) || chunk.getLightFor(EnumSkyBlock.BLOCK, pos) >= 8)
return SpawnType.NEVER;
BlockPos p = new BlockPos(x, y , z);
AxisAlignedBB aabb = new AxisAlignedBB(p);
if (!world.checkNoEntityCollision(aabb) || !world.getEntitiesWithinAABBExcludingEntity(null, aabb).isEmpty() || world.containsAnyLiquid(aabb))
return SpawnType.NEVER;
if (chunk.getLightFor(EnumSkyBlock.SKY, pos) >= 8)
return SpawnType.NIGHT_ONLY;
return SpawnType.ALWAYS;
}
示例2: getSpawnMode
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
private static int getSpawnMode(Chunk chunk, int x, int y, int z) {
World world = chunk.getWorld();
BlockPos pos = new BlockPos(x, y, z);
if (!WorldEntitySpawner.canCreatureTypeSpawnAtLocation(SpawnPlacementType.ON_GROUND, world, pos) || chunk.getLightFor(EnumSkyBlock.BLOCK, pos) >= 8) {
return 0;
}
c.set(x + 0.2, y + 0.01, z + 0.2, x + 0.8, y + 1.8, z + 0.8);
AxisAlignedBB aabb = c.aabb();
if (!world.checkNoEntityCollision(aabb) || !world.getEntitiesWithinAABBExcludingEntity(null, aabb).isEmpty() || world.containsAnyLiquid(aabb)) {
return 0;
}
if (chunk.getLightFor(EnumSkyBlock.SKY, pos) >= 8) {
return 1;
}
return 2;
}
示例3: findDarkSpot
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
private BlockPos findDarkSpot() {
IMeeCreep entity = helper.getMeeCreep();
World world = entity.getWorld();
AxisAlignedBB box = getActionBox();
return GeneralTools.traverseBoxFirst(box, p -> {
if (world.isAirBlock(p) && WorldEntitySpawner.canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType.ON_GROUND, world, p)) {
int light = world.getLightFromNeighbors(p);
if (light < 7) {
return p;
}
}
return null;
});
}
示例4: findDarkSpot
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
private BlockPos findDarkSpot() {
World world = helper.getMeeCreep().getWorld();
BlockPos position = options.getPlayer().getPosition();
AxisAlignedBB box = new AxisAlignedBB(position.add(-6, -4, -6), position.add(6, 4, 6));
return GeneralTools.traverseBoxFirst(box, p -> {
if (world.isAirBlock(p) && WorldEntitySpawner.canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType.ON_GROUND, world, p)) {
int light = world.getLightFromNeighbors(p);
if (light < 7) {
return p;
}
}
return null;
});
}
示例5: isPossible
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
@Override
public boolean isPossible(World world, BlockPos pos, EnumFacing side) {
// @todo config for area
AxisAlignedBB box = new AxisAlignedBB(pos.add(-10, -5, -10), pos.add(10, 5, 10));
// AxisAlignedBB box = new AxisAlignedBB(pos.add(-2, -2, -2), pos.add(2, 2, 2));
return GeneralTools.traverseBoxTest(box, p -> {
if (WorldEntitySpawner.canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType.ON_GROUND, world, p)) {
int light = world.getLightFromNeighbors(p);
if (light < 7) {
return true;
}
}
return false;
});
}
示例6: findRandomSpawnPos
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
@Nullable
private Vec3d findRandomSpawnPos(BlockPos pos)
{
for (int i = 0; i < 10; ++i)
{
BlockPos blockpos = pos.add(this.worldObj.rand.nextInt(16) - 8, this.worldObj.rand.nextInt(6) - 3, this.worldObj.rand.nextInt(16) - 8);
if (this.theVillage.isBlockPosWithinSqVillageRadius(blockpos) && WorldEntitySpawner.canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType.ON_GROUND, this.worldObj, blockpos))
{
return new Vec3d((double)blockpos.getX(), (double)blockpos.getY(), (double)blockpos.getZ());
}
}
return null;
}
示例7: performWorldGenSpawning
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
private void performWorldGenSpawning(World worldIn, EnumCreatureType type, BlockPos pos ,int p_77191_2_, int p_77191_3_, int p_77191_4_, int p_77191_5_, Random randomIn)
{
float amount;
switch (type) {
case MONSTER:
amount = 0.1f;
break;
default:
amount = 0.3f;
break;
}
List<SpawnListEntry> enteries = world.getBiome(pos).getSpawnableList(type);
SpawnListEntry entry = enteries.get(rand.nextInt(enteries.size()));
while (randomIn.nextFloat() < amount)
{
int i = entry.minGroupCount + randomIn.nextInt(1 + entry.maxGroupCount - entry.minGroupCount);
IEntityLivingData ientitylivingdata = null;
int j = p_77191_2_ + randomIn.nextInt(p_77191_4_);
int k = p_77191_3_ + randomIn.nextInt(p_77191_5_);
int l = j;
int i1 = k;
for (int j1 = 0; j1 < i; ++j1)
{
boolean flag = false;
for (int k1 = 0; !flag && k1 < 4; ++k1)
{
BlockPos blockpos = worldIn.getTopSolidOrLiquidBlock(new BlockPos(j, 0, k));
if (WorldEntitySpawner.canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType.ON_GROUND, worldIn, blockpos))
{
EntityLiving entityliving;
try
{
entityliving = entry.newInstance(worldIn);
}
catch (Exception exception)
{
exception.printStackTrace();
continue;
}
entityliving.setLocationAndAngles((double)((float)j + 0.5F), (double)blockpos.getY(), (double)((float)k + 0.5F), randomIn.nextFloat() * 360.0F, 0.0F);
worldIn.spawnEntity(entityliving);
ientitylivingdata = entityliving.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityliving)), ientitylivingdata);
flag = true;
}
j += randomIn.nextInt(5) - randomIn.nextInt(5);
for (k += randomIn.nextInt(5) - randomIn.nextInt(5); j < p_77191_2_ || j >= p_77191_2_ + p_77191_4_ || k < p_77191_3_ || k >= p_77191_3_ + p_77191_4_; k = i1 + randomIn.nextInt(5) - randomIn.nextInt(5))
{
j = l + randomIn.nextInt(5) - randomIn.nextInt(5);
}
}
}
}
}
示例8: canMonsterSpawnAt
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
public static boolean canMonsterSpawnAt(int x, int y, int z) {
//return SpawnerAnimals.canCreatureTypeSpawnAtLocation(EnumCreatureType.MONSTER, getWorld(), x,y,z); // < 1.8
//return SpawnerAnimals.func_180267_a(EntityLiving.SpawnPlacementType.ON_GROUND, getWorld(), new BlockPos(x,y,z)); // 1.8
EntityLiving.SpawnPlacementType type = EntityLiving.SpawnPlacementType.ON_GROUND;
return WorldEntitySpawner.canCreatureTypeSpawnAtLocation(type, getWorld(), new BlockPos(x,y,z));
}
示例9: populate
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
@Override
public void populate(int chunkX, int chunkZ)
{
int x = chunkX * 16;
int z = chunkZ * 16;
BlockPos pos = new BlockPos(x, 0, z);
Biome biome = this.worldObj.getBiome(pos.add(16, 0, 16));
this.rand.setSeed(this.worldObj.getSeed());
long l1 = (this.rand.nextLong() / 2L) * 2L + 1L;
long l2 = (this.rand.nextLong() / 2L) * 2L + 1L;
this.rand.setSeed((long)chunkX * l1 + (long)chunkZ * l2 ^ this.worldObj.getSeed());
biome.decorate(this.worldObj, this.rand, pos);
if (gumCount < 800)
{
++gumCount;
}
else if (this.rand.nextInt(100) == 0)
{
boolean resetCounter = false;
resetCounter = this.golden_island.generate(this.worldObj, this.rand, pos.add(this.rand.nextInt(16) + 8, this.rand.nextInt(64) + 32, this.rand.nextInt(16) + 8));
if (resetCounter)
{
gumCount = 0;
}
}
if (this.rand.nextInt(3) == 0)
{
this.dungeon_bronze.generate(this.worldObj, this.rand, pos.add(this.rand.nextInt(16), this.rand.nextInt(64) + 32, this.rand.nextInt(16)));
}
if(this.rand.nextInt(500) == 0)
{
BlockPos newPos = pos.add(this.rand.nextInt(16), this.rand.nextInt(32) + 64, this.rand.nextInt(16));
this.dungeon_silver.generate(this.worldObj, this.rand, newPos);
}
WorldEntitySpawner.performWorldGenSpawning(this.worldObj, biome, x + 8, z + 8, 16, 16, this.rand);
}
示例10: canMobSpawn
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
protected static boolean canMobSpawn(@Nonnull final BlockPos pos) {
return WorldEntitySpawner.canCreatureTypeSpawnAtLocation(SpawnPlacementType.ON_GROUND, EnvironState.getWorld(),
pos);
}
示例11: populate
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
@Override
public void populate(int chunkX, int chunkZ) {
BlockFalling.fallInstantly = true;
int x = chunkX * 16;
int z = chunkZ * 16;
BlockPos pos = new BlockPos(x, 0, z);
Biome biome = this.world.getBiome(pos.add(16, 0, 16));
this.random.setSeed(this.world.getSeed());
long k = this.random.nextLong() / 2L * 2L + 1L;
long l = this.random.nextLong() / 2L * 2L + 1L;
this.random.setSeed((long) chunkX * k + (long) chunkZ * l ^ this.world.getSeed());
boolean generatedVillage = false;
if (this.decorate) {
ForgeEventFactory.onChunkPopulate(true, this, this.world, this.random, chunkX, chunkZ, generatedVillage);
biome.decorate(this.world, this.random, new BlockPos(x, 0, z));
if (TerrainGen.populate(this, this.world, this.random, chunkX, chunkZ, generatedVillage, PopulateChunkEvent.Populate.EventType.ANIMALS)) {
WorldEntitySpawner.performWorldGenSpawning(this.world, biome, x + 8, z + 8, 16, 16, this.random);
}
pos = pos.add(8, 0, 8);
if (TerrainGen.populate(this, this.world, this.random, chunkX, chunkZ, generatedVillage, PopulateChunkEvent.Populate.EventType.ICE)) {
for (int offsetX = 0; offsetX < 16; ++offsetX) {
for (int offsetZ = 0; offsetZ < 16; ++offsetZ) {
BlockPos snowPos = this.world.getPrecipitationHeight(pos.add(offsetX, 0, offsetZ));
BlockPos groundPos = snowPos.down();
if (this.world.canBlockFreezeWater(groundPos)) {
this.world.setBlockState(groundPos, Blocks.ICE.getDefaultState(), 2);
}
if (this.world.canSnowAt(snowPos, true)) {
this.world.setBlockState(snowPos, Blocks.SNOW_LAYER.getDefaultState(), 2);
}
}
}
}
ForgeEventFactory.onChunkPopulate(false, this, this.world, this.random, chunkX, chunkZ, generatedVillage);
}
BlockFalling.fallInstantly = false;
}
示例12: onItemUse
import net.minecraft.world.WorldEntitySpawner; //导入依赖的package包/类
@Override
public EnumActionResult onItemUse(EntityPlayer player, World worldObj, BlockPos posIn, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
ItemStack stack = player.getHeldItem(hand);
if (side == null || posIn == null || side != EnumFacing.UP) {
if (!worldObj.isRemote) {
UtilChat.addChatMessage(player, "item.tool_spawn_inspect.up");
}
return super.onItemUse(player, worldObj, posIn, hand, side, hitX, hitY, hitZ);
}
boolean showOdds = player.isSneaking();
if (!worldObj.isRemote) {
ChunkProviderServer s = (ChunkProviderServer) worldObj.getChunkProvider();
BlockPos pos = posIn.offset(side);
Chunk chunk = worldObj.getChunkFromBlockCoords(pos);
if (worldObj.getChunkProvider() instanceof ChunkProviderServer) {
List<SpawnDetail> names = new ArrayList<SpawnDetail>();
for (EnumCreatureType creatureType : EnumCreatureType.values()) {
List<Biome.SpawnListEntry> list = s.getPossibleCreatures(creatureType, pos);
for (Biome.SpawnListEntry entry : list) {
if (WorldEntitySpawner.canCreatureTypeSpawnAtLocation(EntitySpawnPlacementRegistry.getPlacementForEntity(entry.entityClass), worldObj, pos)) {
names.add(new SpawnDetail(entry, creatureType));
//hack since witherskeleton is not its own class/entry, just a mob modifier like zombietypes or villagertypes
if (entry.entityClass.equals(EntitySkeleton.class) && player.dimension == Const.Dimension.nether) {
names.add(new SpawnDetail("WitherSkeleton", creatureType, entry.itemWeight));
}
}
}
}
if (names.size() > 0) {
String strLight = "Light: " + chunk.getLightSubtracted(pos, 0) + " (" + chunk.getLightFor(EnumSkyBlock.SKY, pos) + " sky, " + chunk.getLightFor(EnumSkyBlock.BLOCK, pos) + " block)";
UtilChat.addChatMessage(player, strLight);
Collections.sort(names, new Comparator<SpawnDetail>() {
@Override
public int compare(SpawnDetail o1, SpawnDetail o2) {
return o1.getSortBy().compareTo(o2.getSortBy());
}
});
List<String> csv = new ArrayList<String>();
for (SpawnDetail detail : names) {
csv.add(detail.toString(showOdds));
}
UtilChat.addChatMessage(player, String.join(", ", csv));
}
else {
UtilChat.addChatMessage(player, "item.tool_spawn_inspect.empty");
}
}
}
player.getCooldownTracker().setCooldown(this, COOLDOWN);
super.onUse(stack, player, worldObj, hand);
return super.onItemUse(player, worldObj, posIn, hand, side, hitX, hitY, hitZ);
}