本文整理汇总了Java中net.minecraft.world.SpawnerAnimals类的典型用法代码示例。如果您正苦于以下问题:Java SpawnerAnimals类的具体用法?Java SpawnerAnimals怎么用?Java SpawnerAnimals使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
SpawnerAnimals类属于net.minecraft.world包,在下文中一共展示了SpawnerAnimals类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: populate
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
@Override
public void populate(IChunkProvider chunk, int x, int z)
{
BlockFalling.fallInstantly = true;
int var4 = x * 16;
int var5 = z * 16;
BiomeGenBase biomeGen = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
this.rand.setSeed(this.worldObj.getSeed());
long var7 = this.rand.nextLong() / 2L * 2L + 1L;
long var9 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed(x * var7 + z * var9 ^ this.worldObj.getSeed());
biomeGen.decorate(this.worldObj, this.rand, var4, var5);
this.decoratePlanet(this.worldObj, this.rand, var4, var5);
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomeGen, var4 + 8, var5 + 8, 16, 16, this.rand);
this.onPopulate(chunk, x, z);
BlockFalling.fallInstantly = false;
}
示例2: getSpawnMode
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
private static int getSpawnMode(Chunk chunk, int x, int y, int z) {
if (!SpawnerAnimals.canCreatureTypeSpawnAtLocation(EnumCreatureType.monster, chunk.worldObj, x, y, z) ||
chunk.getSavedLightValue(EnumSkyBlock.Block, x & 15, y, z & 15) >= 8)
return 0;
aabb.minX = x + 0.2;
aabb.maxX = x + 0.8;
aabb.minY = y + 0.01;
aabb.maxY = y + 1.8;
aabb.minZ = z + 0.2;
aabb.maxZ = z + 0.8;
if (!chunk.worldObj.checkNoEntityCollision(aabb) ||
!chunk.worldObj.getCollidingBoundingBoxes(dummyEntity, aabb).isEmpty() ||
chunk.worldObj.isAnyLiquid(aabb))
return 0;
if (chunk.getSavedLightValue(EnumSkyBlock.Sky, x & 15, y, z & 15) >= 8)
return 1;
return 2;
}
示例3: getSpawnMode
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
private static int getSpawnMode(Chunk chunk, int x, int y, int z) {
World world = chunk.getWorld();
BlockPos pos = new BlockPos(x, y, z);
if (!SpawnerAnimals.canCreatureTypeSpawnAtLocation(SpawnPlacementType.ON_GROUND, world, pos) ||
chunk.getLightFor(EnumSkyBlock.BLOCK, pos) >= 8)
return 0;
c.set(x+0.2, y+0.01, z+0.2, x+0.8, y+1.8, z+0.8);
AxisAlignedBB aabb = c.aabb();
if (!world.checkNoEntityCollision(aabb) ||
!world.getCollidingBoundingBoxes(dummyEntity, aabb).isEmpty() ||
world.isAnyLiquid(aabb))
return 0;
if (chunk.getLightFor(EnumSkyBlock.SKY, pos) >= 8)
return 1;
return 2;
}
示例4: func_75527_a
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
private Vec3 func_75527_a(int par1, int par2, int par3)
{
for (int var4 = 0; var4 < 10; ++var4)
{
int var5 = par1 + this.worldObj.rand.nextInt(16) - 8;
int var6 = par2 + this.worldObj.rand.nextInt(6) - 3;
int var7 = par3 + this.worldObj.rand.nextInt(16) - 8;
if (this.theVillage.isInRange(var5, var6, var7) && SpawnerAnimals.canCreatureTypeSpawnAtLocation(EnumCreatureType.monster, this.worldObj, var5, var6, var7))
{
this.worldObj.getWorldVec3Pool().getVecFromPool((double)var5, (double)var6, (double)var7);
}
}
return null;
}
示例5: func_75527_a
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
private Vec3 func_75527_a(int p_75527_1_, int p_75527_2_, int p_75527_3_)
{
for (int l = 0; l < 10; ++l)
{
int i1 = p_75527_1_ + this.worldObj.rand.nextInt(16) - 8;
int j1 = p_75527_2_ + this.worldObj.rand.nextInt(6) - 3;
int k1 = p_75527_3_ + this.worldObj.rand.nextInt(16) - 8;
if (this.theVillage.isInRange(i1, j1, k1) && SpawnerAnimals.canCreatureTypeSpawnAtLocation(EnumCreatureType.monster, this.worldObj, i1, j1, k1))
{
Vec3.createVectorHelper((double)i1, (double)j1, (double)k1);
}
}
return null;
}
示例6: func_75527_a
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
private Vec3 func_75527_a(int par1, int par2, int par3)
{
for (int l = 0; l < 10; ++l)
{
int i1 = par1 + this.worldObj.rand.nextInt(16) - 8;
int j1 = par2 + this.worldObj.rand.nextInt(6) - 3;
int k1 = par3 + this.worldObj.rand.nextInt(16) - 8;
if (this.theVillage.isInRange(i1, j1, k1) && SpawnerAnimals.canCreatureTypeSpawnAtLocation(EnumCreatureType.monster, this.worldObj, i1, j1, k1))
{
this.worldObj.getWorldVec3Pool().getVecFromPool((double)i1, (double)j1, (double)k1);
}
}
return null;
}
示例7: func_179867_a
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
private Vec3 func_179867_a(BlockPos p_179867_1_)
{
for (int i = 0; i < 10; ++i)
{
BlockPos blockpos = p_179867_1_.add(this.worldObj.rand.nextInt(16) - 8, this.worldObj.rand.nextInt(6) - 3, this.worldObj.rand.nextInt(16) - 8);
if (this.theVillage.func_179866_a(blockpos) && SpawnerAnimals.canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType.ON_GROUND, this.worldObj, blockpos))
{
return new Vec3((double)blockpos.getX(), (double)blockpos.getY(), (double)blockpos.getZ());
}
}
return null;
}
示例8: populate
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_)
{
BlockFalling.fallInstantly = true;
int k = p_73153_2_ * 16;
int l = p_73153_3_ * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)p_73153_2_ * i1 + (long)p_73153_3_ * j1 ^ this.worldObj.getSeed());
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, false));
int k1;
int l1;
int i2;
if (this.rand.nextInt(4) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2);
}
if (biomegenbase.theBiomeDecorator.currentWorld == null)
biomegenbase.decorate(this.worldObj, this.rand, k, l);
if (TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, false, ANIMALS))
{
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
}
k += 8;
l += 8;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, false));
BlockFalling.fallInstantly = false;
}
示例9: func_75527_a
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
private Vec3 func_75527_a(int p_75527_1_, int p_75527_2_, int p_75527_3_) {
for(int var4 = 0; var4 < 10; ++var4) {
int var5 = p_75527_1_ + this.field_75537_a.field_73012_v.nextInt(16) - 8;
int var6 = p_75527_2_ + this.field_75537_a.field_73012_v.nextInt(6) - 3;
int var7 = p_75527_3_ + this.field_75537_a.field_73012_v.nextInt(16) - 8;
if(this.field_75531_f.func_75570_a(var5, var6, var7) && SpawnerAnimals.func_77190_a(EnumCreatureType.monster, this.field_75537_a, var5, var6, var7)) {
this.field_75537_a.func_82732_R().func_72345_a((double)var5, (double)var6, (double)var7);
}
}
return null;
}
示例10: populate
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
@Override
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
net.minecraft.block.BlockSand.fallInstantly = true;
int var4 = par2 * 16;
int var5 = par3 * 16;
BiomeGenBase var6 = worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
rand.setSeed(worldObj.getSeed());
long var7 = rand.nextLong() / 2L * 2L + 1L;
long var9 = rand.nextLong() / 2L * 2L + 1L;
rand.setSeed(par2 * var7 + par3 * var9 ^ worldObj.getSeed());
boolean var11 = false;
if (mapFeaturesEnabled) {
mineshaftGenerator.generateStructuresInChunk(worldObj, rand, par2,
par3);
var11 = villageGenerator.generateStructuresInChunk(worldObj, rand,
par2, par3);
strongholdGenerator.generateStructuresInChunk(worldObj, rand, par2,
par3);
scatteredFeatureGenerator.generateStructuresInChunk(worldObj, rand,
par2, par3);
}
if (!var11 && rand.nextInt(4) == 0) {
int var12 = var4 + rand.nextInt(16) + 8;
int var13 = rand.nextInt(128);
int var14 = var5 + rand.nextInt(16) + 8;
new WorldGenLakes(Block.waterStill.blockID).generate(worldObj,
rand, var12, var13, var14);
}
var6.decorate(worldObj, rand, var4, var5);
SpawnerAnimals.performWorldGenSpawning(worldObj, var6, var4 + 8,
var5 + 8, 16, 16, rand);
var4 += 8;
var5 += 8;
net.minecraft.block.BlockSand.fallInstantly = false;
}
示例11: populate
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
@Override
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)par2 * i1 + (long)par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
//Enable map features ??
if (this.mapFeaturesEnabled) {
this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
}
int k1;
int l1;
int i2;
//Add Lakes ??
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE)) {
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2);
}
//Add Lakes ??
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag && this.rand.nextInt(8) == 0) {
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0) {
(new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2);
}
}
//Add Dungeons ??
boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON);
for (k1 = 0; doGen && k1 < 8; ++k1) {
l1 = k + this.rand.nextInt(16) + 8;
i2 = this.rand.nextInt(256);
int j2 = l + this.rand.nextInt(16) + 8;
(new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2);
}
//Add Animals ??
biomegenbase.decorate(this.worldObj, this.rand, k, l);
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) {
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
}
k += 8;
l += 8;
//Creates snow and ice in world.
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ICE);
for (k1 = 0; doGen && k1 < 16; ++k1) {
for (l1 = 0; l1 < 16; ++l1) {
i2 = this.worldObj.getPrecipitationHeight(k + k1, l + l1);
if (this.worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l)) {
this.worldObj.setBlock(k1 + k, i2 - 1, l1 + l, Blocks.ice, 0, 2);
}
if (this.worldObj.func_147478_e(k1 + k, i2, l1 + l, true)) {
this.worldObj.setBlock(k1 + k, i2, l1 + l, Blocks.snow_layer, 0, 2);
}
}
}
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}
示例12: populate
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(k + 16, 0, l + 16));//warn
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)par2 * i1 + (long)par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.redstone_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag && this.rand.nextInt(8) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Blocks.redstone_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}
示例13: populate
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(k + 16, 0, l + 16));// warn
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
&& this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.emerald_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag
&& this.rand.nextInt(8) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Blocks.emerald_block)).generate(this.worldObj, this.rand,
new BlockPos(k1, l1, i2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}
示例14: populate
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(k + 16, 0, l + 16));// warn
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
&& this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.quartz_block)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag
&& this.rand.nextInt(8) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Blocks.quartz_block)).generate(this.worldObj, this.rand,
new BlockPos(k1, l1, i2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}
示例15: populate
import net.minecraft.world.SpawnerAnimals; //导入依赖的package包/类
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockFalling.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(k + 16, 0, l + 16));// warn
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
&& this.rand.nextInt(4) == 0
&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.ice)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag
&& this.rand.nextInt(8) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Blocks.ice)).generate(this.worldObj, this.rand, new BlockPos(k1, l1, i2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockFalling.fallInstantly = false;
}