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Java IWorldNameable类代码示例

本文整理汇总了Java中net.minecraft.world.IWorldNameable的典型用法代码示例。如果您正苦于以下问题:Java IWorldNameable类的具体用法?Java IWorldNameable怎么用?Java IWorldNameable使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


IWorldNameable类属于net.minecraft.world包,在下文中一共展示了IWorldNameable类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: GuiEnchantment

import net.minecraft.world.IWorldNameable; //导入依赖的package包/类
public GuiEnchantment(InventoryPlayer inventory, World worldIn, IWorldNameable p_i45502_3_)
{
    super(new ContainerEnchantment(inventory, worldIn));
    this.playerInventory = inventory;
    this.container = (ContainerEnchantment)this.inventorySlots;
    this.field_175380_I = p_i45502_3_;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:GuiEnchantment.java

示例2: harvestBlock

import net.minecraft.world.IWorldNameable; //导入依赖的package包/类
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
{
    if (te instanceof IWorldNameable && ((IWorldNameable)te).hasCustomName())
    {
        player.addStat(StatList.getBlockStats(this));
        player.addExhaustion(0.005F);

        if (worldIn.isRemote)
        {
            return;
        }

        int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
        Item item = this.getItemDropped(state, worldIn.rand, i);

        if (item == Items.field_190931_a)
        {
            return;
        }

        ItemStack itemstack = new ItemStack(item, this.quantityDropped(worldIn.rand));
        itemstack.setStackDisplayName(((IWorldNameable)te).getName());
        spawnAsEntity(worldIn, pos, itemstack);
    }
    else
    {
        super.harvestBlock(worldIn, player, pos, state, (TileEntity)null, stack);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:30,代码来源:BlockContainer.java

示例3: GuiEnchantment

import net.minecraft.world.IWorldNameable; //导入依赖的package包/类
public GuiEnchantment(InventoryPlayer inventory, World worldIn, IWorldNameable nameable)
{
    super(new ContainerEnchantment(inventory, worldIn));
    this.playerInventory = inventory;
    this.container = (ContainerEnchantment)this.inventorySlots;
    this.nameable = nameable;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:GuiEnchantment.java

示例4: SK_GuiEnchantment

import net.minecraft.world.IWorldNameable; //导入依赖的package包/类
public SK_GuiEnchantment(GuiEnchantment parent) 
{		
	super((InventoryPlayer) Utils.getPrivateField(parent, GuiEnchantment.class, "playerInventory"),Minecraft.getMinecraft().theWorld,(IWorldNameable) Utils.getPrivateField(parent, GuiEnchantment.class, "field_175380_I"));
	this.containerEnchantment = Utils.getPrivateField(parent, GuiEnchantment.class, "container");
	Utils.setPrivateField(this, GuiEnchantment.class, this.containerEnchantment, "container");
	this.inventorySlots = this.containerEnchantment;
	instance = this;
}
 
开发者ID:GenDeathrow,项目名称:Skills,代码行数:9,代码来源:SK_GuiEnchantment.java

示例5: NameableCombinedInvWrapper

import net.minecraft.world.IWorldNameable; //导入依赖的package包/类
public NameableCombinedInvWrapper(IWorldNameable worldNameable, IItemHandlerModifiable... itemHandler) {
    super(itemHandler);
    this.worldNameable = worldNameable;
}
 
开发者ID:droidicus,项目名称:AquaRegia,代码行数:5,代码来源:NameableCombinedInvWrapper.java

示例6: GuiPL

import net.minecraft.world.IWorldNameable; //导入依赖的package包/类
public GuiPL(T container) {
    super(container);
    this.container = container;
    this.name = ((IWorldNameable) container.tile).getName();
}
 
开发者ID:GoodTimeStudio,项目名称:Production-Line,代码行数:6,代码来源:GuiPL.java

示例7: getTranslatedName

import net.minecraft.world.IWorldNameable; //导入依赖的package包/类
public static String getTranslatedName(IWorldNameable inventory) {
	if (inventory.hasCustomName()) {
		return inventory.getDisplayName().getFormattedText();
	}
	return I18n.format(inventory.getDisplayName().getFormattedText(), new Object[0]);
}
 
开发者ID:Team-IO,项目名称:taam,代码行数:7,代码来源:TaamUtil.java


注:本文中的net.minecraft.world.IWorldNameable类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。