本文整理汇总了Java中net.minecraft.util.math.Rotations类的典型用法代码示例。如果您正苦于以下问题:Java Rotations类的具体用法?Java Rotations怎么用?Java Rotations使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Rotations类属于net.minecraft.util.math包,在下文中一共展示了Rotations类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: writePoseToNBT
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
/**
* Saves the pose to an NBTTagCompound.
*/
private void writePoseToNBT(NBTTagCompound tagCompound)
{
NBTTagList nbttaglist = tagCompound.getTagList("Head", 5);
this.setHeadRotation(nbttaglist.hasNoTags() ? DEFAULT_HEAD_ROTATION : new Rotations(nbttaglist));
NBTTagList nbttaglist1 = tagCompound.getTagList("Body", 5);
this.setBodyRotation(nbttaglist1.hasNoTags() ? DEFAULT_BODY_ROTATION : new Rotations(nbttaglist1));
NBTTagList nbttaglist2 = tagCompound.getTagList("LeftArm", 5);
this.setLeftArmRotation(nbttaglist2.hasNoTags() ? DEFAULT_LEFTARM_ROTATION : new Rotations(nbttaglist2));
NBTTagList nbttaglist3 = tagCompound.getTagList("RightArm", 5);
this.setRightArmRotation(nbttaglist3.hasNoTags() ? DEFAULT_RIGHTARM_ROTATION : new Rotations(nbttaglist3));
NBTTagList nbttaglist4 = tagCompound.getTagList("LeftLeg", 5);
this.setLeftLegRotation(nbttaglist4.hasNoTags() ? DEFAULT_LEFTLEG_ROTATION : new Rotations(nbttaglist4));
NBTTagList nbttaglist5 = tagCompound.getTagList("RightLeg", 5);
this.setRightLegRotation(nbttaglist5.hasNoTags() ? DEFAULT_RIGHTLEG_ROTATION : new Rotations(nbttaglist5));
}
示例2: onUpdate
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
Rotations rotations = (Rotations)this.dataManager.get(HEAD_ROTATION);
if (!this.headRotation.equals(rotations))
{
this.setHeadRotation(rotations);
}
Rotations rotations1 = (Rotations)this.dataManager.get(BODY_ROTATION);
if (!this.bodyRotation.equals(rotations1))
{
this.setBodyRotation(rotations1);
}
Rotations rotations2 = (Rotations)this.dataManager.get(LEFT_ARM_ROTATION);
if (!this.leftArmRotation.equals(rotations2))
{
this.setLeftArmRotation(rotations2);
}
Rotations rotations3 = (Rotations)this.dataManager.get(RIGHT_ARM_ROTATION);
if (!this.rightArmRotation.equals(rotations3))
{
this.setRightArmRotation(rotations3);
}
Rotations rotations4 = (Rotations)this.dataManager.get(LEFT_LEG_ROTATION);
if (!this.leftLegRotation.equals(rotations4))
{
this.setLeftLegRotation(rotations4);
}
Rotations rotations5 = (Rotations)this.dataManager.get(RIGHT_LEG_ROTATION);
if (!this.rightLegRotation.equals(rotations5))
{
this.setRightLegRotation(rotations5);
}
boolean flag = this.hasMarker();
if (this.wasMarker != flag)
{
this.updateBoundingBox(flag);
this.preventEntitySpawning = !flag;
this.wasMarker = flag;
}
}
示例3: setHeadRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public void setHeadRotation(Rotations vec)
{
this.headRotation = vec;
this.dataManager.set(HEAD_ROTATION, vec);
}
示例4: setBodyRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public void setBodyRotation(Rotations vec)
{
this.bodyRotation = vec;
this.dataManager.set(BODY_ROTATION, vec);
}
示例5: setLeftArmRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public void setLeftArmRotation(Rotations vec)
{
this.leftArmRotation = vec;
this.dataManager.set(LEFT_ARM_ROTATION, vec);
}
示例6: setRightArmRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public void setRightArmRotation(Rotations vec)
{
this.rightArmRotation = vec;
this.dataManager.set(RIGHT_ARM_ROTATION, vec);
}
示例7: setLeftLegRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public void setLeftLegRotation(Rotations vec)
{
this.leftLegRotation = vec;
this.dataManager.set(LEFT_LEG_ROTATION, vec);
}
示例8: setRightLegRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public void setRightLegRotation(Rotations vec)
{
this.rightLegRotation = vec;
this.dataManager.set(RIGHT_LEG_ROTATION, vec);
}
示例9: getHeadRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public Rotations getHeadRotation()
{
return this.headRotation;
}
示例10: getBodyRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public Rotations getBodyRotation()
{
return this.bodyRotation;
}
示例11: getLeftArmRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public Rotations getLeftArmRotation()
{
return this.leftArmRotation;
}
示例12: getRightArmRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public Rotations getRightArmRotation()
{
return this.rightArmRotation;
}
示例13: getLeftLegRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public Rotations getLeftLegRotation()
{
return this.leftLegRotation;
}
示例14: getRightLegRotation
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public Rotations getRightLegRotation()
{
return this.rightLegRotation;
}
示例15: write
import net.minecraft.util.math.Rotations; //导入依赖的package包/类
public void write(PacketBuffer buf, Rotations value)
{
buf.writeFloat(value.getX());
buf.writeFloat(value.getY());
buf.writeFloat(value.getZ());
}