本文整理汇总了Java中net.minecraft.util.EntitySelectors类的典型用法代码示例。如果您正苦于以下问题:Java EntitySelectors类的具体用法?Java EntitySelectors怎么用?Java EntitySelectors使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntitySelectors类属于net.minecraft.util包,在下文中一共展示了EntitySelectors类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: findNearestEntityWithinAABB
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
public <T extends Entity> T findNearestEntityWithinAABB(Class <? extends T > entityType, AxisAlignedBB aabb, T closestTo)
{
List<T> list = this.<T>getEntitiesWithinAABB(entityType, aabb);
T t = null;
double d0 = Double.MAX_VALUE;
for (int i = 0; i < list.size(); ++i)
{
T t1 = list.get(i);
if (t1 != closestTo && EntitySelectors.NOT_SPECTATING.apply(t1))
{
double d1 = closestTo.getDistanceSqToEntity(t1);
if (d1 <= d0)
{
t = t1;
d0 = d1;
}
}
}
return t;
}
示例2: getClosestPlayer
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
/**
* Gets the closest player to the point within the specified distance (distance can be set to less than 0 to not
* limit the distance). Args: x, y, z, dist
*/
public EntityPlayer getClosestPlayer(double x, double y, double z, double distance)
{
double d0 = -1.0D;
EntityPlayer entityplayer = null;
for (int i = 0; i < this.playerEntities.size(); ++i)
{
EntityPlayer entityplayer1 = (EntityPlayer)this.playerEntities.get(i);
if (EntitySelectors.NOT_SPECTATING.apply(entityplayer1))
{
double d1 = entityplayer1.getDistanceSq(x, y, z);
if ((distance < 0.0D || d1 < distance * distance) && (d0 == -1.0D || d1 < d0))
{
d0 = d1;
entityplayer = entityplayer1;
}
}
}
return entityplayer;
}
示例3: isAnyPlayerWithinRangeAt
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
public boolean isAnyPlayerWithinRangeAt(double x, double y, double z, double range)
{
for (int i = 0; i < this.playerEntities.size(); ++i)
{
EntityPlayer entityplayer = (EntityPlayer)this.playerEntities.get(i);
if (EntitySelectors.NOT_SPECTATING.apply(entityplayer))
{
double d0 = entityplayer.getDistanceSq(x, y, z);
if (range < 0.0D || d0 < range * range)
{
return true;
}
}
}
return false;
}
示例4: shouldExecute
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (this.targetChance > 0 && this.taskOwner.getRNG().nextInt(this.targetChance) != 0)
{
return false;
}
else
{
double d0 = this.getTargetDistance();
List<T> list = this.taskOwner.worldObj.<T>getEntitiesWithinAABB(this.targetClass, this.taskOwner.getEntityBoundingBox().expand(d0, 4.0D, d0), Predicates.<T> and (this.targetEntitySelector, EntitySelectors.NOT_SPECTATING));
Collections.sort(list, this.theNearestAttackableTargetSorter);
if (list.isEmpty())
{
return false;
}
else
{
this.targetEntity = (EntityLivingBase)list.get(0);
return true;
}
}
}
示例5: func_96112_aD
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
public boolean func_96112_aD()
{
if (TileEntityHopper.captureDroppedItems(this))
{
return true;
}
else
{
List<EntityItem> list = this.worldObj.<EntityItem>getEntitiesWithinAABB(EntityItem.class, this.getEntityBoundingBox().expand(0.25D, 0.0D, 0.25D), EntitySelectors.selectAnything);
if (list.size() > 0)
{
TileEntityHopper.putDropInInventoryAllSlots(this, (EntityItem)list.get(0));
}
return false;
}
}
示例6: collideWithNearbyEntities
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
protected void collideWithNearbyEntities()
{
List<Entity> list = this.worldObj.getEntitiesInAABBexcluding(this, this.getEntityBoundingBox().expand(0.20000000298023224D, 0.0D, 0.20000000298023224D), Predicates.<Entity> and (EntitySelectors.NOT_SPECTATING, new Predicate<Entity>()
{
public boolean apply(Entity p_apply_1_)
{
return p_apply_1_.canBePushed();
}
}));
if (!list.isEmpty())
{
for (int i = 0; i < list.size(); ++i)
{
Entity entity = (Entity)list.get(i);
this.collideWithEntity(entity);
}
}
}
示例7: getComparatorInputOverride
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
public int getComparatorInputOverride(World worldIn, BlockPos pos)
{
if (((Boolean)worldIn.getBlockState(pos).getValue(POWERED)).booleanValue())
{
List<EntityMinecartCommandBlock> list = this.<EntityMinecartCommandBlock>findMinecarts(worldIn, pos, EntityMinecartCommandBlock.class, new Predicate[0]);
if (!list.isEmpty())
{
return ((EntityMinecartCommandBlock)list.get(0)).getCommandBlockLogic().getSuccessCount();
}
List<EntityMinecart> list1 = this.<EntityMinecart>findMinecarts(worldIn, pos, EntityMinecart.class, new Predicate[] {EntitySelectors.selectInventories});
if (!list1.isEmpty())
{
return Container.calcRedstoneFromInventory((IInventory)list1.get(0));
}
}
return 0;
}
示例8: findNearestEntityWithinAABB
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
@Nullable
public <T extends Entity> T findNearestEntityWithinAABB(Class <? extends T > entityType, AxisAlignedBB aabb, T closestTo)
{
List<T> list = this.<T>getEntitiesWithinAABB(entityType, aabb);
T t = null;
double d0 = Double.MAX_VALUE;
for (int i = 0; i < list.size(); ++i)
{
T t1 = list.get(i);
if (t1 != closestTo && EntitySelectors.NOT_SPECTATING.apply(t1))
{
double d1 = closestTo.getDistanceSqToEntity(t1);
if (d1 <= d0)
{
t = t1;
d0 = d1;
}
}
}
return t;
}
示例9: captureDroppedItems
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
public boolean captureDroppedItems()
{
if (TileEntityHopper.captureDroppedItems(this))
{
return true;
}
else
{
List<EntityItem> list = this.world.<EntityItem>getEntitiesWithinAABB(EntityItem.class, this.getEntityBoundingBox().expand(0.25D, 0.0D, 0.25D), EntitySelectors.IS_ALIVE);
if (!list.isEmpty())
{
TileEntityHopper.putDropInInventoryAllSlots((IInventory)null, this, (EntityItem)list.get(0));
}
return false;
}
}
示例10: dispenseArmor
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
public static ItemStack dispenseArmor(IBlockSource blockSource, ItemStack stack)
{
BlockPos blockpos = blockSource.getBlockPos().offset((EnumFacing)blockSource.getBlockState().getValue(BlockDispenser.FACING));
List<EntityLivingBase> list = blockSource.getWorld().<EntityLivingBase>getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(blockpos), Predicates.<EntityLivingBase> and (EntitySelectors.NOT_SPECTATING, new EntitySelectors.ArmoredMob(stack)));
if (list.isEmpty())
{
return ItemStack.field_190927_a;
}
else
{
EntityLivingBase entitylivingbase = (EntityLivingBase)list.get(0);
EntityEquipmentSlot entityequipmentslot = EntityLiving.getSlotForItemStack(stack);
ItemStack itemstack = stack.splitStack(1);
entitylivingbase.setItemStackToSlot(entityequipmentslot, itemstack);
if (entitylivingbase instanceof EntityLiving)
{
((EntityLiving)entitylivingbase).setDropChance(entityequipmentslot, 2.0F);
}
return stack;
}
}
示例11: getComparatorInputOverride
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
{
if (((Boolean)blockState.getValue(POWERED)).booleanValue())
{
List<EntityMinecartCommandBlock> list = this.<EntityMinecartCommandBlock>findMinecarts(worldIn, pos, EntityMinecartCommandBlock.class, new Predicate[0]);
if (!list.isEmpty())
{
return ((EntityMinecartCommandBlock)list.get(0)).getCommandBlockLogic().getSuccessCount();
}
List<EntityMinecart> list1 = this.<EntityMinecart>findMinecarts(worldIn, pos, EntityMinecart.class, new Predicate[] {EntitySelectors.HAS_INVENTORY});
if (!list1.isEmpty())
{
return Container.calcRedstoneFromInventory((IInventory)list1.get(0));
}
}
return 0;
}
示例12: getClosestPlayer
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
@Nullable
public EntityPlayer getClosestPlayer(double posX, double posY, double posZ, double distance, boolean spectator)
{
double d0 = -1.0D;
EntityPlayer entityplayer = null;
for (int i = 0; i < this.playerEntities.size(); ++i)
{
EntityPlayer entityplayer1 = (EntityPlayer)this.playerEntities.get(i);
if ((EntitySelectors.CAN_AI_TARGET.apply(entityplayer1) || !spectator) && (EntitySelectors.NOT_SPECTATING.apply(entityplayer1) || spectator))
{
double d1 = entityplayer1.getDistanceSq(posX, posY, posZ);
if ((distance < 0.0D || d1 < distance * distance) && (d0 == -1.0D || d1 < d0))
{
d0 = d1;
entityplayer = entityplayer1;
}
}
}
return entityplayer;
}
示例13: captureDroppedItems
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
public boolean captureDroppedItems()
{
if (TileEntityHopper.captureDroppedItems(this))
{
return true;
}
else
{
List<EntityItem> list = this.worldObj.<EntityItem>getEntitiesWithinAABB(EntityItem.class, this.getEntityBoundingBox().expand(0.25D, 0.0D, 0.25D), EntitySelectors.IS_ALIVE);
if (!list.isEmpty())
{
TileEntityHopper.putDropInInventoryAllSlots(this, (EntityItem)list.get(0));
}
return false;
}
}
示例14: dispenseArmor
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
public static ItemStack dispenseArmor(IBlockSource blockSource, ItemStack stack)
{
BlockPos blockpos = blockSource.getBlockPos().offset((EnumFacing)blockSource.getBlockState().getValue(BlockDispenser.FACING));
List<EntityLivingBase> list = blockSource.getWorld().<EntityLivingBase>getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(blockpos), Predicates.<EntityLivingBase>and(EntitySelectors.NOT_SPECTATING, new EntitySelectors.ArmoredMob(stack)));
if (list.isEmpty())
{
return null;
}
else
{
EntityLivingBase entitylivingbase = (EntityLivingBase)list.get(0);
EntityEquipmentSlot entityequipmentslot = EntityLiving.getSlotForItemStack(stack);
ItemStack itemstack = stack.copy();
itemstack.stackSize = 1;
entitylivingbase.setItemStackToSlot(entityequipmentslot, itemstack);
if (entitylivingbase instanceof EntityLiving)
{
((EntityLiving)entitylivingbase).setDropChance(entityequipmentslot, 2.0F);
}
--stack.stackSize;
return stack;
}
}
示例15: getComparatorInputOverride
import net.minecraft.util.EntitySelectors; //导入依赖的package包/类
public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
{
if (((Boolean)blockState.getValue(POWERED)).booleanValue())
{
List<EntityMinecart> carts = this.findMinecarts(worldIn, pos, EntityMinecart.class);
if (!carts.isEmpty() && carts.get(0).getComparatorLevel() > -1) return carts.get(0).getComparatorLevel();
List<EntityMinecartCommandBlock> list = this.<EntityMinecartCommandBlock>findMinecarts(worldIn, pos, EntityMinecartCommandBlock.class, new Predicate[0]);
if (!list.isEmpty())
{
return ((EntityMinecartCommandBlock)list.get(0)).getCommandBlockLogic().getSuccessCount();
}
List<EntityMinecart> list1 = this.<EntityMinecart>findMinecarts(worldIn, pos, EntityMinecart.class, new Predicate[] {EntitySelectors.HAS_INVENTORY});
if (!list1.isEmpty())
{
return Container.calcRedstoneFromInventory((IInventory)list1.get(0));
}
}
return 0;
}