本文整理汇总了Java中net.minecraft.tileentity.TileEntityDaylightDetector类的典型用法代码示例。如果您正苦于以下问题:Java TileEntityDaylightDetector类的具体用法?Java TileEntityDaylightDetector怎么用?Java TileEntityDaylightDetector使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TileEntityDaylightDetector类属于net.minecraft.tileentity包,在下文中一共展示了TileEntityDaylightDetector类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createNewTileEntity
import net.minecraft.tileentity.TileEntityDaylightDetector; //导入依赖的package包/类
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileEntityDaylightDetector();
}
示例2: createNewTileEntity
import net.minecraft.tileentity.TileEntityDaylightDetector; //导入依赖的package包/类
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_)
{
return new TileEntityDaylightDetector();
}
示例3: getTargetClass
import net.minecraft.tileentity.TileEntityDaylightDetector; //导入依赖的package包/类
@Override
public Class<?> getTargetClass() {
return TileEntityDaylightDetector.class;
}
示例4: hasSky
import net.minecraft.tileentity.TileEntityDaylightDetector; //导入依赖的package包/类
@ScriptCallable(returnTypes = ReturnType.BOOLEAN, description = "Get true if age has normal sky")
public boolean hasSky(TileEntityDaylightDetector target) {
World world = target.getWorldObj();
return !world.provider.hasNoSky;
}
示例5: light
import net.minecraft.tileentity.TileEntityDaylightDetector; //导入依赖的package包/类
@ScriptCallable(returnTypes = ReturnType.NUMBER, description = "Get level of natural light (sky)")
public int getSkyLight(TileEntityDaylightDetector target) {
World world = target.getWorldObj();
Preconditions.checkArgument(!world.provider.hasNoSky, "World has no sky");
return world.getSavedLightValue(EnumSkyBlock.Sky, target.xCoord, target.yCoord, target.zCoord) - world.skylightSubtracted;
}
示例6: getBlockLight
import net.minecraft.tileentity.TileEntityDaylightDetector; //导入依赖的package包/类
@ScriptCallable(returnTypes = ReturnType.NUMBER, description = "Get level of block light")
public int getBlockLight(TileEntityDaylightDetector target) {
World world = target.getWorldObj();
return world.getSavedLightValue(EnumSkyBlock.Block, target.xCoord, target.yCoord, target.zCoord);
}
示例7: sun
import net.minecraft.tileentity.TileEntityDaylightDetector; //导入依赖的package包/类
@ScriptCallable(returnTypes = ReturnType.NUMBER, description = "Get angle of sun (in degrees, 0 is zenith)")
public float getCelestialAngle(TileEntityDaylightDetector target) {
World world = target.getWorldObj();
return world.getCelestialAngle(1) * 360;
}
示例8: createNewTileEntity
import net.minecraft.tileentity.TileEntityDaylightDetector; //导入依赖的package包/类
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_)
{
return new TileEntityDaylightDetector();
}
示例9: func_72274_a
import net.minecraft.tileentity.TileEntityDaylightDetector; //导入依赖的package包/类
public TileEntity func_72274_a(World p_72274_1_) {
return new TileEntityDaylightDetector();
}
示例10: createNewTileEntity
import net.minecraft.tileentity.TileEntityDaylightDetector; //导入依赖的package包/类
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return new TileEntityDaylightDetector();
}