本文整理汇总了Java中net.minecraft.server.TileEntityMobSpawner类的典型用法代码示例。如果您正苦于以下问题:Java TileEntityMobSpawner类的具体用法?Java TileEntityMobSpawner怎么用?Java TileEntityMobSpawner使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TileEntityMobSpawner类属于net.minecraft.server包,在下文中一共展示了TileEntityMobSpawner类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: CraftCreatureSpawner
import net.minecraft.server.TileEntityMobSpawner; //导入依赖的package包/类
public CraftCreatureSpawner(final Block block) {
super(block);
spawner = (TileEntityMobSpawner) ((CraftWorld) block.getWorld()).getTileEntityAt(getX(), getY(), getZ());
}
示例2: getTileEntity
import net.minecraft.server.TileEntityMobSpawner; //导入依赖的package包/类
@Override
public TileEntityMobSpawner getTileEntity() {
return spawner;
}
示例3: setBlockState
import net.minecraft.server.TileEntityMobSpawner; //导入依赖的package包/类
@Override
public void setBlockState(BlockState blockState) {
Validate.notNull(blockState, "blockState must not be null");
TileEntity te = ((CraftBlockState) blockState).getTileEntity();
Validate.notNull(te, "Invalid blockState");
boolean valid;
switch (material) {
case SIGN:
case SIGN_POST:
case WALL_SIGN:
valid = te instanceof TileEntitySign;
break;
case CHEST:
case TRAPPED_CHEST:
valid = te instanceof TileEntityChest;
break;
case BURNING_FURNACE:
case FURNACE:
valid = te instanceof TileEntityFurnace;
break;
case DISPENSER:
valid = te instanceof TileEntityDispenser;
break;
case DROPPER:
valid = te instanceof TileEntityDropper;
break;
case HOPPER:
valid = te instanceof TileEntityHopper;
break;
case MOB_SPAWNER:
valid = te instanceof TileEntityMobSpawner;
break;
case NOTE_BLOCK:
valid = te instanceof TileEntityNote;
break;
case JUKEBOX:
valid = te instanceof BlockJukeBox.TileEntityRecordPlayer;
break;
case BREWING_STAND:
valid = te instanceof TileEntityBrewingStand;
break;
case SKULL:
valid = te instanceof TileEntitySkull;
break;
case COMMAND:
valid = te instanceof TileEntityCommand;
break;
case BEACON:
valid = te instanceof TileEntityBeacon;
break;
case BANNER:
case WALL_BANNER:
case STANDING_BANNER:
valid = te instanceof TileEntityBanner;
break;
default:
valid = false;
break;
}
Validate.isTrue(valid, "Invalid blockState for " + material);
blockEntityTag = new NBTTagCompound();
te.b(blockEntityTag);
}
示例4: setBlockState
import net.minecraft.server.TileEntityMobSpawner; //导入依赖的package包/类
@Override
public void setBlockState(BlockState blockState) {
Validate.notNull(blockState, "blockState must not be null");
TileEntity te = ((CraftBlockState) blockState).getTileEntity();
Validate.notNull(te, "Invalid blockState");
boolean valid;
switch (material) {
case SIGN:
case SIGN_POST:
case WALL_SIGN:
valid = te instanceof TileEntitySign;
break;
case CHEST:
case TRAPPED_CHEST:
valid = te instanceof TileEntityChest;
break;
case BURNING_FURNACE:
case FURNACE:
valid = te instanceof TileEntityFurnace;
break;
case DISPENSER:
valid = te instanceof TileEntityDispenser;
break;
case DROPPER:
valid = te instanceof TileEntityDropper;
break;
case END_GATEWAY:
valid = te instanceof TileEntityEndGateway;
break;
case HOPPER:
valid = te instanceof TileEntityHopper;
break;
case MOB_SPAWNER:
valid = te instanceof TileEntityMobSpawner;
break;
case NOTE_BLOCK:
valid = te instanceof TileEntityNote;
break;
case JUKEBOX:
valid = te instanceof BlockJukeBox.TileEntityRecordPlayer;
break;
case BREWING_STAND:
valid = te instanceof TileEntityBrewingStand;
break;
case SKULL:
valid = te instanceof TileEntitySkull;
break;
case COMMAND:
case COMMAND_REPEATING:
case COMMAND_CHAIN:
valid = te instanceof TileEntityCommand;
break;
case BEACON:
valid = te instanceof TileEntityBeacon;
break;
case SHIELD:
case BANNER:
case WALL_BANNER:
case STANDING_BANNER:
valid = te instanceof TileEntityBanner;
break;
case FLOWER_POT_ITEM:
valid = te instanceof TileEntityFlowerPot;
break;
default:
valid = false;
break;
}
Validate.isTrue(valid, "Invalid blockState for " + material);
blockEntityTag = new NBTTagCompound();
te.save(blockEntityTag);
}