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Java TileEntityCommand类代码示例

本文整理汇总了Java中net.minecraft.server.TileEntityCommand的典型用法代码示例。如果您正苦于以下问题:Java TileEntityCommand类的具体用法?Java TileEntityCommand怎么用?Java TileEntityCommand使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


TileEntityCommand类属于net.minecraft.server包,在下文中一共展示了TileEntityCommand类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: CraftCommandBlock

import net.minecraft.server.TileEntityCommand; //导入依赖的package包/类
public CraftCommandBlock(Block block) {
    super(block);

    CraftWorld world = (CraftWorld) block.getWorld();
    commandBlock = (TileEntityCommand) world.getTileEntityAt(getX(), getY(), getZ());
    command = commandBlock.getCommandBlock().getCommand();
    name = commandBlock.getCommandBlock().getName();
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:9,代码来源:CraftCommandBlock.java

示例2: CraftCommandBlock

import net.minecraft.server.TileEntityCommand; //导入依赖的package包/类
public CraftCommandBlock(Block block) {
    super(block);

    CraftWorld world = (CraftWorld) block.getWorld();
    commandBlock = (TileEntityCommand) world.getTileEntityAt(getX(), getY(), getZ());
    command = commandBlock.b;
    name = commandBlock.getName();
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:9,代码来源:CraftCommandBlock.java

示例3: getTileEntity

import net.minecraft.server.TileEntityCommand; //导入依赖的package包/类
@Override
public TileEntityCommand getTileEntity() {
    return commandBlock;
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:5,代码来源:CraftCommandBlock.java

示例4: setBlockState

import net.minecraft.server.TileEntityCommand; //导入依赖的package包/类
@Override
public void setBlockState(BlockState blockState) {
    Validate.notNull(blockState, "blockState must not be null");
    TileEntity te = ((CraftBlockState) blockState).getTileEntity();
    Validate.notNull(te, "Invalid blockState");

    boolean valid;
    switch (material) {
    case SIGN:
    case SIGN_POST:
    case WALL_SIGN:
        valid = te instanceof TileEntitySign;
        break;
    case CHEST:
    case TRAPPED_CHEST:
        valid = te instanceof TileEntityChest;
        break;
    case BURNING_FURNACE:
    case FURNACE:
        valid = te instanceof TileEntityFurnace;
        break;
    case DISPENSER:
        valid = te instanceof TileEntityDispenser;
        break;
    case DROPPER:
        valid = te instanceof TileEntityDropper;
        break;
    case HOPPER:
        valid = te instanceof TileEntityHopper;
        break;
    case MOB_SPAWNER:
        valid = te instanceof TileEntityMobSpawner;
        break;
    case NOTE_BLOCK:
        valid = te instanceof TileEntityNote;
        break;
    case JUKEBOX:
        valid = te instanceof BlockJukeBox.TileEntityRecordPlayer;
        break;
    case BREWING_STAND:
        valid = te instanceof TileEntityBrewingStand;
        break;
    case SKULL:
        valid = te instanceof TileEntitySkull;
        break;
    case COMMAND:
        valid = te instanceof TileEntityCommand;
        break;
    case BEACON:
        valid = te instanceof TileEntityBeacon;
        break;
    case BANNER:
    case WALL_BANNER:
    case STANDING_BANNER:
        valid = te instanceof TileEntityBanner;
        break;
    default:
        valid = false;
        break;
    }

    Validate.isTrue(valid, "Invalid blockState for " + material);

    blockEntityTag = new NBTTagCompound();
    te.b(blockEntityTag);
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:67,代码来源:CraftMetaBlockState.java

示例5: CraftBlockCommandSender

import net.minecraft.server.TileEntityCommand; //导入依赖的package包/类
public CraftBlockCommandSender(TileEntityCommand commandBlock) {
    super();
    this.commandBlock = commandBlock;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:5,代码来源:CraftBlockCommandSender.java

示例6: setBlockState

import net.minecraft.server.TileEntityCommand; //导入依赖的package包/类
@Override
public void setBlockState(BlockState blockState) {
    Validate.notNull(blockState, "blockState must not be null");
    TileEntity te = ((CraftBlockState) blockState).getTileEntity();
    Validate.notNull(te, "Invalid blockState");

    boolean valid;
    switch (material) {
    case SIGN:
    case SIGN_POST:
    case WALL_SIGN:
        valid = te instanceof TileEntitySign;
        break;
    case CHEST:
    case TRAPPED_CHEST:
        valid = te instanceof TileEntityChest;
        break;
    case BURNING_FURNACE:
    case FURNACE:
        valid = te instanceof TileEntityFurnace;
        break;
    case DISPENSER:
        valid = te instanceof TileEntityDispenser;
        break;
    case DROPPER:
        valid = te instanceof TileEntityDropper;
        break;
    case END_GATEWAY:
        valid = te instanceof TileEntityEndGateway;
        break;
    case HOPPER:
        valid = te instanceof TileEntityHopper;
        break;
    case MOB_SPAWNER:
        valid = te instanceof TileEntityMobSpawner;
        break;
    case NOTE_BLOCK:
        valid = te instanceof TileEntityNote;
        break;
    case JUKEBOX:
        valid = te instanceof BlockJukeBox.TileEntityRecordPlayer;
        break;
    case BREWING_STAND:
        valid = te instanceof TileEntityBrewingStand;
        break;
    case SKULL:
        valid = te instanceof TileEntitySkull;
        break;
    case COMMAND:
    case COMMAND_REPEATING:
    case COMMAND_CHAIN:
        valid = te instanceof TileEntityCommand;
        break;
    case BEACON:
        valid = te instanceof TileEntityBeacon;
        break;
    case SHIELD:
    case BANNER:
    case WALL_BANNER:
    case STANDING_BANNER:
        valid = te instanceof TileEntityBanner;
        break;
    case FLOWER_POT_ITEM:
        valid = te instanceof TileEntityFlowerPot;
        break;
    default:
        valid = false;
        break;
    }

    Validate.isTrue(valid, "Invalid blockState for " + material);

    blockEntityTag = new NBTTagCompound();
    te.save(blockEntityTag);
}
 
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:76,代码来源:CraftMetaBlockState.java


注:本文中的net.minecraft.server.TileEntityCommand类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。