本文整理汇总了Java中net.minecraft.server.InventoryMerchant类的典型用法代码示例。如果您正苦于以下问题:Java InventoryMerchant类的具体用法?Java InventoryMerchant怎么用?Java InventoryMerchant使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
InventoryMerchant类属于net.minecraft.server包,在下文中一共展示了InventoryMerchant类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getType
import net.minecraft.server.InventoryMerchant; //导入依赖的package包/类
public InventoryType getType() {
// Thanks to Droppers extending Dispensers, order is important.
if (inventory instanceof InventoryCrafting) {
return inventory.getSize() >= 9 ? InventoryType.WORKBENCH : InventoryType.CRAFTING;
} else if (inventory instanceof PlayerInventory) {
return InventoryType.PLAYER;
} else if (inventory instanceof TileEntityDropper) {
return InventoryType.DROPPER;
} else if (inventory instanceof TileEntityDispenser) {
return InventoryType.DISPENSER;
} else if (inventory instanceof TileEntityFurnace) {
return InventoryType.FURNACE;
} else if (inventory instanceof ContainerEnchantTableInventory) {
return InventoryType.ENCHANTING;
} else if (inventory instanceof TileEntityBrewingStand) {
return InventoryType.BREWING;
} else if (inventory instanceof CraftInventoryCustom.MinecraftInventory) {
return ((CraftInventoryCustom.MinecraftInventory) inventory).getType();
} else if (inventory instanceof InventoryEnderChest) {
return InventoryType.ENDER_CHEST;
} else if (inventory instanceof InventoryMerchant) {
return InventoryType.MERCHANT;
} else if (inventory instanceof TileEntityBeacon) {
return InventoryType.BEACON;
} else if (inventory instanceof ContainerAnvilInventory) {
return InventoryType.ANVIL;
} else if (inventory instanceof IHopper) {
return InventoryType.HOPPER;
} else {
return InventoryType.CHEST;
}
}
示例2: getType
import net.minecraft.server.InventoryMerchant; //导入依赖的package包/类
public InventoryType getType() {
// Thanks to Droppers extending Dispensers, order is important.
if (inventory instanceof InventoryCrafting) {
return inventory.getSize() >= 9 ? InventoryType.WORKBENCH : InventoryType.CRAFTING;
} else if (inventory instanceof PlayerInventory) {
return InventoryType.PLAYER;
} else if (inventory instanceof TileEntityDropper) {
return InventoryType.DROPPER;
} else if (inventory instanceof TileEntityDispenser) {
return InventoryType.DISPENSER;
} else if (inventory instanceof TileEntityFurnace) {
return InventoryType.FURNACE;
} else if (this instanceof CraftInventoryEnchanting) {
return InventoryType.ENCHANTING;
} else if (inventory instanceof TileEntityBrewingStand) {
return InventoryType.BREWING;
} else if (inventory instanceof CraftInventoryCustom.MinecraftInventory) {
return ((CraftInventoryCustom.MinecraftInventory) inventory).getType();
} else if (inventory instanceof InventoryEnderChest) {
return InventoryType.ENDER_CHEST;
} else if (inventory instanceof InventoryMerchant) {
return InventoryType.MERCHANT;
} else if (inventory instanceof TileEntityBeacon) {
return InventoryType.BEACON;
} else if (this instanceof CraftInventoryAnvil) {
return InventoryType.ANVIL;
} else if (inventory instanceof IHopper) {
return InventoryType.HOPPER;
} else {
return InventoryType.CHEST;
}
}
示例3: CraftInventoryMerchant
import net.minecraft.server.InventoryMerchant; //导入依赖的package包/类
public CraftInventoryMerchant(InventoryMerchant merchant) {
super(merchant);
}
示例4: getInventory
import net.minecraft.server.InventoryMerchant; //导入依赖的package包/类
@Override
public InventoryMerchant getInventory() {
return (InventoryMerchant) inventory;
}