本文整理汇总了Java中net.minecraft.server.EntitySheep类的典型用法代码示例。如果您正苦于以下问题:Java EntitySheep类的具体用法?Java EntitySheep怎么用?Java EntitySheep使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EntitySheep类属于net.minecraft.server包,在下文中一共展示了EntitySheep类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: checkColor
import net.minecraft.server.EntitySheep; //导入依赖的package包/类
@Test
public void checkColor() {
Color color = dye.getColor();
float[] nmsColorArray = EntitySheep.bp[dye.getWoolData()];
Color nmsColor = Color.fromRGB((int) (nmsColorArray[0] * 255), (int) (nmsColorArray[1] * 255), (int) (nmsColorArray[2] * 255));
assertThat(color, is(nmsColor));
}
示例2: checkColor
import net.minecraft.server.EntitySheep; //导入依赖的package包/类
@Test
public void checkColor() {
Color color = dye.getColor();
float[] nmsColorArray = EntitySheep.a(EnumColor.fromColorIndex(dye.getWoolData()));
Color nmsColor = Color.fromRGB((int) (nmsColorArray[0] * 255), (int) (nmsColorArray[1] * 255), (int) (nmsColorArray[2] * 255));
assertThat(color, is(nmsColor));
}
示例3: checkColor
import net.minecraft.server.EntitySheep; //导入依赖的package包/类
@Test
public void checkColor() {
Color color = dye.getColor();
float[] nmsColorArray = EntitySheep.d[dye.getWoolData()];
Color nmsColor = Color.fromRGB((int) (nmsColorArray[0] * 255), (int) (nmsColorArray[1] * 255), (int) (nmsColorArray[2] * 255));
assertThat(color, is(nmsColor));
}
示例4: CraftSheep
import net.minecraft.server.EntitySheep; //导入依赖的package包/类
public CraftSheep(CraftServer server, EntitySheep entity) {
super(server, entity);
}
示例5: getHandle
import net.minecraft.server.EntitySheep; //导入依赖的package包/类
@Override
public EntitySheep getHandle() {
return (EntitySheep) entity;
}
示例6: checkEntityImmunities
import net.minecraft.server.EntitySheep; //导入依赖的package包/类
/**
* If an entity is not in range, do some more checks to see if we should
* give it a shot.
*
* @param entity
* @return
*/
public static boolean checkEntityImmunities(Entity entity)
{
// quick checks.
if ( entity.inWater /* isInWater */ || entity.fireTicks > 0 )
{
return true;
}
if ( !( entity instanceof EntityArrow ) )
{
if ( !entity.onGround || entity.passenger != null
|| entity.vehicle != null )
{
return true;
}
} else if ( !( (EntityArrow) entity ).inGround )
{
return true;
}
// special cases.
if ( entity instanceof EntityLiving )
{
EntityLiving living = (EntityLiving) entity;
if ( living.attackTicks > 0 || living.hurtTicks > 0 || living.effects.size() > 0 )
{
return true;
}
if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).target != null )
{
return true;
}
if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).bU() /* Getter for first boolean */ )
{
return true;
}
if ( entity instanceof EntityAnimal )
{
EntityAnimal animal = (EntityAnimal) entity;
if ( animal.isBaby() || animal.bY() /*love*/ )
{
return true;
}
if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
{
return true;
}
}
}
return false;
}
示例7: checkEntityImmunities
import net.minecraft.server.EntitySheep; //导入依赖的package包/类
/**
* If an entity is not in range, do some more checks to see if we should
* give it a shot.
*
* @param entity
* @return
*/
public static boolean checkEntityImmunities(Entity entity)
{
// quick checks.
if ( entity.inWater /* isInWater */ || entity.fireTicks > 0 )
{
return true;
}
if ( !( entity instanceof EntityArrow ) )
{
if ( !entity.onGround || entity.passenger != null
|| entity.vehicle != null )
{
return true;
}
} else if ( !( (EntityArrow) entity ).inGround )
{
return true;
}
// special cases.
if ( entity instanceof EntityLiving )
{
EntityLiving living = (EntityLiving) entity;
if ( living.attackTicks > 0 || living.hurtTicks > 0 || living.effects.size() > 0 )
{
return true;
}
if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).target != null )
{
return true;
}
if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).bY() /* Getter for first boolean */ )
{
return true;
}
if ( entity instanceof EntityAnimal )
{
EntityAnimal animal = (EntityAnimal) entity;
if ( animal.isBaby() || animal.ce() /*love*/ )
{
return true;
}
if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
{
return true;
}
}
}
return false;
}
示例8: checkEntityImmunities
import net.minecraft.server.EntitySheep; //导入依赖的package包/类
/**
* If an entity is not in range, do some more checks to see if we should
* give it a shot.
*
* @param entity
* @return
*/
public static boolean checkEntityImmunities(Entity entity)
{
// quick checks.
if ( entity.inWater || entity.fireTicks > 0 )
{
return true;
}
if ( !( entity instanceof EntityArrow ) )
{
if ( !entity.onGround || !entity.passengers.isEmpty() || entity.isPassenger() )
{
return true;
}
} else if ( !( (EntityArrow) entity ).inGround )
{
return true;
}
// special cases.
if ( entity instanceof EntityLiving )
{
EntityLiving living = (EntityLiving) entity;
if ( /*TODO: Missed mapping? living.attackTicks > 0 || */ living.hurtTicks > 0 || living.effects.size() > 0 )
{
return true;
}
if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).getGoalTarget() != null )
{
return true;
}
if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).db()/* Getter for first boolean */ )
{
return true;
}
if ( entity instanceof EntityAnimal )
{
EntityAnimal animal = (EntityAnimal) entity;
if ( animal.isBaby() || animal.isInLove() )
{
return true;
}
if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
{
return true;
}
}
if (entity instanceof EntityCreeper && ((EntityCreeper) entity).isIgnited()) { // isExplosive
return true;
}
}
return false;
}