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Java EntityHanging类代码示例

本文整理汇总了Java中net.minecraft.server.EntityHanging的典型用法代码示例。如果您正苦于以下问题:Java EntityHanging类的具体用法?Java EntityHanging怎么用?Java EntityHanging使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


EntityHanging类属于net.minecraft.server包,在下文中一共展示了EntityHanging类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setFacingDirection

import net.minecraft.server.EntityHanging; //导入依赖的package包/类
public boolean setFacingDirection(BlockFace face, boolean force) {
    EntityHanging hanging = getHandle();
    EnumDirection dir = hanging.direction;
    switch (face) {
        case SOUTH:
        default:
            getHandle().setDirection(EnumDirection.SOUTH);
            break;
        case WEST:
            getHandle().setDirection(EnumDirection.WEST);
            break;
        case NORTH:
            getHandle().setDirection(EnumDirection.NORTH);
            break;
        case EAST:
            getHandle().setDirection(EnumDirection.EAST);
            break;
    }
    if (!force && !hanging.survives()) {
        // Revert since it doesn't fit
        hanging.setDirection(dir);
        return false;
    }
    return true;
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:26,代码来源:CraftHanging.java

示例2: setFacingDirection

import net.minecraft.server.EntityHanging; //导入依赖的package包/类
public boolean setFacingDirection(BlockFace face, boolean force) {
    Block block = getLocation().getBlock().getRelative(getAttachedFace()).getRelative(face.getOppositeFace()).getRelative(getFacing());
    EntityHanging hanging = getHandle();
    int x = hanging.x, y = hanging.y, z = hanging.z, dir = hanging.direction;
    hanging.x = block.getX();
    hanging.y = block.getY();
    hanging.z = block.getZ();
    switch (face) {
        case SOUTH:
        default:
            getHandle().setDirection(0);
            break;
        case WEST:
            getHandle().setDirection(1);
            break;
        case NORTH:
            getHandle().setDirection(2);
            break;
        case EAST:
            getHandle().setDirection(3);
            break;
    }
    if (!force && !hanging.survives()) {
        // Revert since it doesn't fit
        hanging.x = x;
        hanging.y = y;
        hanging.z = z;
        hanging.setDirection(dir);
        return false;
    }
    return true;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:33,代码来源:CraftHanging.java

示例3: CraftHanging

import net.minecraft.server.EntityHanging; //导入依赖的package包/类
public CraftHanging(CraftServer server, EntityHanging entity) {
    super(server, entity);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:CraftHanging.java

示例4: getHandle

import net.minecraft.server.EntityHanging; //导入依赖的package包/类
@Override
public EntityHanging getHandle() {
    return (EntityHanging) entity;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:5,代码来源:CraftHanging.java


注:本文中的net.minecraft.server.EntityHanging类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。