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Java EntityArrow类代码示例

本文整理汇总了Java中net.minecraft.server.EntityArrow的典型用法代码示例。如果您正苦于以下问题:Java EntityArrow类的具体用法?Java EntityArrow怎么用?Java EntityArrow使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


EntityArrow类属于net.minecraft.server包,在下文中一共展示了EntityArrow类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: callEntityShootBowEvent

import net.minecraft.server.EntityArrow; //导入依赖的package包/类
/**
 * EntityShootBowEvent
 */
public static EntityShootBowEvent callEntityShootBowEvent(EntityLiving who, ItemStack itemstack, EntityArrow entityArrow, float force) {
    LivingEntity shooter = (LivingEntity) who.getBukkitEntity();
    CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
    Arrow arrow = (Arrow) entityArrow.getBukkitEntity();

    if (itemInHand != null && (itemInHand.getType() == Material.AIR || itemInHand.getAmount() == 0)) {
        itemInHand = null;
    }

    EntityShootBowEvent event = new EntityShootBowEvent(shooter, itemInHand, arrow, force);
    Bukkit.getPluginManager().callEvent(event);

    return event;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:18,代码来源:CraftEventFactory.java

示例2: CraftArrow

import net.minecraft.server.EntityArrow; //导入依赖的package包/类
public CraftArrow(CraftServer server, EntityArrow entity) {
    super(server, entity);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:CraftArrow.java

示例3: getHandle

import net.minecraft.server.EntityArrow; //导入依赖的package包/类
@Override
public EntityArrow getHandle() {
    return (EntityArrow) entity;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:5,代码来源:CraftArrow.java

示例4: checkEntityImmunities

import net.minecraft.server.EntityArrow; //导入依赖的package包/类
/**
 * If an entity is not in range, do some more checks to see if we should
 * give it a shot.
 *
 * @param entity
 * @return
 */
public static boolean checkEntityImmunities(Entity entity)
{
    // quick checks.
    if ( entity.inWater /* isInWater */ || entity.fireTicks > 0 )
    {
        return true;
    }
    if ( !( entity instanceof EntityArrow ) )
    {
        if ( !entity.onGround || entity.passenger != null
                || entity.vehicle != null )
        {
            return true;
        }
    } else if ( !( (EntityArrow) entity ).inGround )
    {
        return true;
    }
    // special cases.
    if ( entity instanceof EntityLiving )
    {
        EntityLiving living = (EntityLiving) entity;
        if ( living.attackTicks > 0 || living.hurtTicks > 0 || living.effects.size() > 0 )
        {
            return true;
        }
        if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).target != null )
        {
            return true;
        }
        if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).bU() /* Getter for first boolean */ )
        {
            return true;
        }
        if ( entity instanceof EntityAnimal )
        {
            EntityAnimal animal = (EntityAnimal) entity;
            if ( animal.isBaby() || animal.bY() /*love*/ )
            {
                return true;
            }
            if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
            {
                return true;
            }
        }
    }
    return false;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:57,代码来源:ActivationRange.java

示例5: checkEntityImmunities

import net.minecraft.server.EntityArrow; //导入依赖的package包/类
/**
 * If an entity is not in range, do some more checks to see if we should
 * give it a shot.
 *
 * @param entity
 * @return
 */
public static boolean checkEntityImmunities(Entity entity)
{
    // quick checks.
    if ( entity.inWater /* isInWater */ || entity.fireTicks > 0 )
    {
        return true;
    }
    if ( !( entity instanceof EntityArrow ) )
    {
        if ( !entity.onGround || entity.passenger != null
                || entity.vehicle != null )
        {
            return true;
        }
    } else if ( !( (EntityArrow) entity ).inGround )
    {
        return true;
    }
    // special cases.
    if ( entity instanceof EntityLiving )
    {
        EntityLiving living = (EntityLiving) entity;
        if ( living.attackTicks > 0 || living.hurtTicks > 0 || living.effects.size() > 0 )
        {
            return true;
        }
        if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).target != null )
        {
            return true;
        }
        if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).bY() /* Getter for first boolean */ )
        {
            return true;
        }
        if ( entity instanceof EntityAnimal )
        {
            EntityAnimal animal = (EntityAnimal) entity;
            if ( animal.isBaby() || animal.ce() /*love*/ )
            {
                return true;
            }
            if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
            {
                return true;
            }
        }
    }
    return false;
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:57,代码来源:ActivationRange.java

示例6: checkEntityImmunities

import net.minecraft.server.EntityArrow; //导入依赖的package包/类
/**
 * If an entity is not in range, do some more checks to see if we should
 * give it a shot.
 *
 * @param entity
 * @return
 */
public static boolean checkEntityImmunities(Entity entity)
{
    // quick checks.
    if ( entity.inWater || entity.fireTicks > 0 )
    {
        return true;
    }
    if ( !( entity instanceof EntityArrow ) )
    {
        if ( !entity.onGround || !entity.passengers.isEmpty() || entity.isPassenger() )
        {
            return true;
        }
    } else if ( !( (EntityArrow) entity ).inGround )
    {
        return true;
    }
    // special cases.
    if ( entity instanceof EntityLiving )
    {
        EntityLiving living = (EntityLiving) entity;
        if ( /*TODO: Missed mapping? living.attackTicks > 0 || */ living.hurtTicks > 0 || living.effects.size() > 0 )
        {
            return true;
        }
        if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).getGoalTarget() != null )
        {
            return true;
        }
        if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).db()/* Getter for first boolean */ )
        {
            return true;
        }
        if ( entity instanceof EntityAnimal )
        {
            EntityAnimal animal = (EntityAnimal) entity;
            if ( animal.isBaby() || animal.isInLove() )
            {
                return true;
            }
            if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
            {
                return true;
            }
        }
        if (entity instanceof EntityCreeper && ((EntityCreeper) entity).isIgnited()) { // isExplosive
            return true;
        }
    }
    return false;
}
 
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:59,代码来源:ActivationRange.java


注:本文中的net.minecraft.server.EntityArrow类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。