本文整理汇总了Java中net.minecraft.realms.DisconnectedRealmsScreen类的典型用法代码示例。如果您正苦于以下问题:Java DisconnectedRealmsScreen类的具体用法?Java DisconnectedRealmsScreen怎么用?Java DisconnectedRealmsScreen使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DisconnectedRealmsScreen类属于net.minecraft.realms包,在下文中一共展示了DisconnectedRealmsScreen类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onDisconnect
import net.minecraft.realms.DisconnectedRealmsScreen; //导入依赖的package包/类
/**
* Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination
*/
public void onDisconnect(IChatComponent reason)
{
this.gameController.loadWorld((WorldClient)null);
if (this.guiScreenServer != null)
{
if (this.guiScreenServer instanceof GuiScreenRealmsProxy)
{
this.gameController.displayGuiScreen((new DisconnectedRealmsScreen(((GuiScreenRealmsProxy)this.guiScreenServer).func_154321_a(), "disconnect.lost", reason)).getProxy());
}
else
{
this.gameController.displayGuiScreen(new GuiDisconnected(this.guiScreenServer, "disconnect.lost", reason));
}
}
else
{
this.gameController.displayGuiScreen(new GuiDisconnected(new GuiMultiplayer(new GuiMainMenu()), "disconnect.lost", reason));
}
}
示例2: onDisconnect
import net.minecraft.realms.DisconnectedRealmsScreen; //导入依赖的package包/类
/**
* Invoked when disconnecting, the parameter is a ChatComponent describing the
* reason for termination
*/
public void onDisconnect(IChatComponent reason) {
this.gameController.loadWorld((WorldClient) null);
if (this.guiScreenServer != null) {
if (this.guiScreenServer instanceof GuiScreenRealmsProxy) {
this.gameController.displayGuiScreen(
(new DisconnectedRealmsScreen(((GuiScreenRealmsProxy) this.guiScreenServer).func_154321_a(),
"disconnect.lost", reason)).getProxy());
} else {
this.gameController
.displayGuiScreen(new GuiDisconnected(this.guiScreenServer, "disconnect.lost", reason));
}
} else {
this.gameController.displayGuiScreen(
new GuiDisconnected(new GuiMultiplayer(new GuiMainMenu()), "disconnect.lost", reason));
}
}
示例3: onDisconnect
import net.minecraft.realms.DisconnectedRealmsScreen; //导入依赖的package包/类
/**
* Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination
*/
public void onDisconnect(ITextComponent reason)
{
this.gameController.loadWorld((WorldClient)null);
if (this.guiScreenServer != null)
{
if (this.guiScreenServer instanceof GuiScreenRealmsProxy)
{
this.gameController.displayGuiScreen((new DisconnectedRealmsScreen(((GuiScreenRealmsProxy)this.guiScreenServer).getProxy(), "disconnect.lost", reason)).getProxy());
}
else
{
this.gameController.displayGuiScreen(new GuiDisconnected(this.guiScreenServer, "disconnect.lost", reason));
}
}
else
{
this.gameController.displayGuiScreen(new GuiDisconnected(new GuiMultiplayer(new GuiMainMenu()), "disconnect.lost", reason));
}
}
示例4: onDisconnect
import net.minecraft.realms.DisconnectedRealmsScreen; //导入依赖的package包/类
/**
* Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination
*/
public void onDisconnect(ITextComponent reason)
{
if (this.previousGuiScreen != null && this.previousGuiScreen instanceof GuiScreenRealmsProxy)
{
this.mc.displayGuiScreen((new DisconnectedRealmsScreen(((GuiScreenRealmsProxy)this.previousGuiScreen).getProxy(), "connect.failed", reason)).getProxy());
}
else
{
this.mc.displayGuiScreen(new GuiDisconnected(this.previousGuiScreen, "connect.failed", reason));
}
}