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Java SPacketEntityTeleport类代码示例

本文整理汇总了Java中net.minecraft.network.play.server.SPacketEntityTeleport的典型用法代码示例。如果您正苦于以下问题:Java SPacketEntityTeleport类的具体用法?Java SPacketEntityTeleport怎么用?Java SPacketEntityTeleport使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


SPacketEntityTeleport类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketEntityTeleport类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleEntityTeleport

import net.minecraft.network.play.server.SPacketEntityTeleport; //导入依赖的package包/类
/**
 * Updates an entity's position and rotation as specified by the packet
 */
public void handleEntityTeleport(SPacketEntityTeleport packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        double d0 = packetIn.getX();
        double d1 = packetIn.getY();
        double d2 = packetIn.getZ();
        EntityTracker.updateServerPosition(entity, d0, d1, d2);

        if (!entity.canPassengerSteer())
        {
            float f = (float)(packetIn.getYaw() * 360) / 256.0F;
            float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;

            if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D && Math.abs(entity.posZ - d2) < 0.03125D)
            {
                entity.setPositionAndRotationDirect(entity.posX, entity.posY, entity.posZ, f, f1, 0, true);
            }
            else
            {
                entity.setPositionAndRotationDirect(d0, d1, d2, f, f1, 3, true);
            }

            entity.onGround = packetIn.getOnGround();
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:34,代码来源:NetHandlerPlayClient.java

示例2: teleport

import net.minecraft.network.play.server.SPacketEntityTeleport; //导入依赖的package包/类
public void teleport(EntityPlayer player, BlockPos pos, int dimension) {
    EntityPlayerMP playerMP = (EntityPlayerMP) player;
    playerMP.setPositionAndUpdate(pos.getX()+0.5, pos.getY(), pos.getZ()+0.5);
    playerMP.motionX = playerMP.motionY = playerMP.motionZ = 0;
    playerMP.setPositionAndUpdate(pos.getX()+0.5, pos.getY(), pos.getZ()+0.5);
    if (player.world.provider.getDimension() != dimension)
        playerMP.mcServer.getPlayerList().transferPlayerToDimension(playerMP, dimension, this);
    playerMP.setPositionAndUpdate(pos.getX()+0.5, pos.getY(), pos.getZ()+0.5);
    playerMP.connection.sendPacket(new SPacketEntityTeleport(playerMP));
    playerMP.connection.sendPacket(new SPacketEntity(playerMP.getEntityId()));
}
 
开发者ID:Wehavecookies56,项目名称:Kingdom-Keys-Re-Coded,代码行数:12,代码来源:TeleporterOrgPortal.java

示例3: handleEntityTeleport

import net.minecraft.network.play.server.SPacketEntityTeleport; //导入依赖的package包/类
/**
 * Updates an entity's position and rotation as specified by the packet
 */
void handleEntityTeleport(SPacketEntityTeleport packetIn);
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:INetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.SPacketEntityTeleport类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。