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Java SPacketEntity类代码示例

本文整理汇总了Java中net.minecraft.network.play.server.SPacketEntity的典型用法代码示例。如果您正苦于以下问题:Java SPacketEntity类的具体用法?Java SPacketEntity怎么用?Java SPacketEntity使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


SPacketEntity类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketEntity类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleEntityMovement

import net.minecraft.network.play.server.SPacketEntity; //导入依赖的package包/类
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
public void handleEntityMovement(SPacketEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        entity.serverPosX += (long)packetIn.getX();
        entity.serverPosY += (long)packetIn.getY();
        entity.serverPosZ += (long)packetIn.getZ();
        double d0 = (double)entity.serverPosX / 4096.0D;
        double d1 = (double)entity.serverPosY / 4096.0D;
        double d2 = (double)entity.serverPosZ / 4096.0D;

        if (!entity.canPassengerSteer())
        {
            float f = packetIn.isRotating() ? (float)(packetIn.getYaw() * 360) / 256.0F : entity.rotationYaw;
            float f1 = packetIn.isRotating() ? (float)(packetIn.getPitch() * 360) / 256.0F : entity.rotationPitch;
            entity.setPositionAndRotationDirect(d0, d1, d2, f, f1, 3, false);
            entity.onGround = packetIn.getOnGround();
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:29,代码来源:NetHandlerPlayClient.java

示例2: getEntity

import net.minecraft.network.play.server.SPacketEntity; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@Hook("net.minecraft.network.play.server.SPacketEntity#func_149065_a")
public static Hook.Result getEntity(SPacketEntity packet, World world) {
	EntityPlayer player = Minecraft.getMinecraft().player;
	if (player != null) {
		IFollower follower = (IFollower) IFollower.follower.get(player);
		if (follower != null && follower.getProjectionState() && world.getEntityByID(packet.entityId) == follower)
			return Hook.Result.NULL;
	}
	return Hook.Result.VOID;
}
 
开发者ID:NekoCaffeine,项目名称:Alchemy,代码行数:12,代码来源:IFollower.java

示例3: teleport

import net.minecraft.network.play.server.SPacketEntity; //导入依赖的package包/类
public void teleport(EntityPlayer player, BlockPos pos, int dimension) {
    EntityPlayerMP playerMP = (EntityPlayerMP) player;
    playerMP.setPositionAndUpdate(pos.getX()+0.5, pos.getY(), pos.getZ()+0.5);
    playerMP.motionX = playerMP.motionY = playerMP.motionZ = 0;
    playerMP.setPositionAndUpdate(pos.getX()+0.5, pos.getY(), pos.getZ()+0.5);
    if (player.world.provider.getDimension() != dimension)
        playerMP.mcServer.getPlayerList().transferPlayerToDimension(playerMP, dimension, this);
    playerMP.setPositionAndUpdate(pos.getX()+0.5, pos.getY(), pos.getZ()+0.5);
    playerMP.connection.sendPacket(new SPacketEntityTeleport(playerMP));
    playerMP.connection.sendPacket(new SPacketEntity(playerMP.getEntityId()));
}
 
开发者ID:Wehavecookies56,项目名称:Kingdom-Keys-Re-Coded,代码行数:12,代码来源:TeleporterOrgPortal.java

示例4: handleEntityMovement

import net.minecraft.network.play.server.SPacketEntity; //导入依赖的package包/类
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
void handleEntityMovement(SPacketEntity packetIn);
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:7,代码来源:INetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.SPacketEntity类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。