本文整理汇总了Java中net.minecraft.network.play.server.SPacketEntity类的典型用法代码示例。如果您正苦于以下问题:Java SPacketEntity类的具体用法?Java SPacketEntity怎么用?Java SPacketEntity使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SPacketEntity类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketEntity类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleEntityMovement
import net.minecraft.network.play.server.SPacketEntity; //导入依赖的package包/类
/**
* Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
* subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
* rotation or both).
*/
public void handleEntityMovement(SPacketEntity packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = packetIn.getEntity(this.clientWorldController);
if (entity != null)
{
entity.serverPosX += (long)packetIn.getX();
entity.serverPosY += (long)packetIn.getY();
entity.serverPosZ += (long)packetIn.getZ();
double d0 = (double)entity.serverPosX / 4096.0D;
double d1 = (double)entity.serverPosY / 4096.0D;
double d2 = (double)entity.serverPosZ / 4096.0D;
if (!entity.canPassengerSteer())
{
float f = packetIn.isRotating() ? (float)(packetIn.getYaw() * 360) / 256.0F : entity.rotationYaw;
float f1 = packetIn.isRotating() ? (float)(packetIn.getPitch() * 360) / 256.0F : entity.rotationPitch;
entity.setPositionAndRotationDirect(d0, d1, d2, f, f1, 3, false);
entity.onGround = packetIn.getOnGround();
}
}
}
示例2: getEntity
import net.minecraft.network.play.server.SPacketEntity; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@Hook("net.minecraft.network.play.server.SPacketEntity#func_149065_a")
public static Hook.Result getEntity(SPacketEntity packet, World world) {
EntityPlayer player = Minecraft.getMinecraft().player;
if (player != null) {
IFollower follower = (IFollower) IFollower.follower.get(player);
if (follower != null && follower.getProjectionState() && world.getEntityByID(packet.entityId) == follower)
return Hook.Result.NULL;
}
return Hook.Result.VOID;
}
示例3: teleport
import net.minecraft.network.play.server.SPacketEntity; //导入依赖的package包/类
public void teleport(EntityPlayer player, BlockPos pos, int dimension) {
EntityPlayerMP playerMP = (EntityPlayerMP) player;
playerMP.setPositionAndUpdate(pos.getX()+0.5, pos.getY(), pos.getZ()+0.5);
playerMP.motionX = playerMP.motionY = playerMP.motionZ = 0;
playerMP.setPositionAndUpdate(pos.getX()+0.5, pos.getY(), pos.getZ()+0.5);
if (player.world.provider.getDimension() != dimension)
playerMP.mcServer.getPlayerList().transferPlayerToDimension(playerMP, dimension, this);
playerMP.setPositionAndUpdate(pos.getX()+0.5, pos.getY(), pos.getZ()+0.5);
playerMP.connection.sendPacket(new SPacketEntityTeleport(playerMP));
playerMP.connection.sendPacket(new SPacketEntity(playerMP.getEntityId()));
}
示例4: handleEntityMovement
import net.minecraft.network.play.server.SPacketEntity; //导入依赖的package包/类
/**
* Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
* subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
* rotation or both).
*/
void handleEntityMovement(SPacketEntity packetIn);