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Java S3APacketTabComplete类代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S3APacketTabComplete的典型用法代码示例。如果您正苦于以下问题:Java S3APacketTabComplete类的具体用法?Java S3APacketTabComplete怎么用?Java S3APacketTabComplete使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


S3APacketTabComplete类属于net.minecraft.network.play.server包,在下文中一共展示了S3APacketTabComplete类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processTabComplete

import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
public void processTabComplete(C14PacketTabComplete packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    List<String> list = Lists.<String>newArrayList();

    for (String s : this.serverController.getTabCompletions(this.playerEntity, packetIn.getMessage(), packetIn.getTargetBlock()))
    {
        list.add(s);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])list.toArray(new String[list.size()])));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:NetHandlerPlayServer.java

示例2: handleTabComplete

import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
 * Displays the available command-completion options the server knows of
 */
public void handleTabComplete(S3APacketTabComplete packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    String[] astring = packetIn.func_149630_c();

    if (this.gameController.currentScreen instanceof GuiChat)
    {
        GuiChat guichat = (GuiChat)this.gameController.currentScreen;
        guichat.onAutocompleteResponse(astring);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:NetHandlerPlayClient.java

示例3: handleTabComplete

import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
 * Displays the available command-completion options the server knows of
 */
public void handleTabComplete(S3APacketTabComplete packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	String[] astring = packetIn.func_149630_c();

	if (this.gameController.currentScreen instanceof GuiChat) {
		GuiChat guichat = (GuiChat) this.gameController.currentScreen;
		guichat.onAutocompleteResponse(astring);
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:13,代码来源:NetHandlerPlayClient.java

示例4: processTabComplete

import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
public void processTabComplete(C14PacketTabComplete p_147341_1_)
{
    ArrayList var2 = Lists.newArrayList();
    Iterator var3 = this.serverController.getPossibleCompletions(this.playerEntity, p_147341_1_.func_149419_c()).iterator();

    while (var3.hasNext())
    {
        String var4 = (String)var3.next();
        var2.add(var4);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])var2.toArray(new String[var2.size()])));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:17,代码来源:NetHandlerPlayServer.java

示例5: handleTabComplete

import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
 * Displays the available command-completion options the server knows of
 */
public void handleTabComplete(S3APacketTabComplete p_147274_1_)
{
    String[] var2 = p_147274_1_.func_149630_c();

    if (this.gameController.currentScreen instanceof GuiChat)
    {
        GuiChat var3 = (GuiChat)this.gameController.currentScreen;
        var3.func_146406_a(var2);
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:14,代码来源:NetHandlerPlayClient.java

示例6: processTabComplete

import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
public void processTabComplete(C14PacketTabComplete p_147341_1_)
{
    ArrayList arraylist = Lists.newArrayList();
    Iterator iterator = this.serverController.getPossibleCompletions(this.playerEntity, p_147341_1_.func_149419_c()).iterator();

    while (iterator.hasNext())
    {
        String s = (String)iterator.next();
        arraylist.add(s);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])arraylist.toArray(new String[arraylist.size()])));
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:14,代码来源:NetHandlerPlayServer.java

示例7: handleTabComplete

import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
public void handleTabComplete(S3APacketTabComplete p_147274_1_)
{
    String[] astring = p_147274_1_.func_149630_c();

    if (this.gameController.currentScreen instanceof GuiChat)
    {
        GuiChat guichat = (GuiChat)this.gameController.currentScreen;
        guichat.func_146406_a(astring);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:11,代码来源:NetHandlerPlayClient.java

示例8: handleTabComplete

import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
 * Displays the available command-completion options the server knows of
 */
void handleTabComplete(S3APacketTabComplete packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:INetHandlerPlayClient.java

示例9: handleTabComplete

import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
 * Displays the available command-completion options the server knows of
 */
void handleTabComplete(S3APacketTabComplete var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:INetHandlerPlayClient.java

示例10: handleTabComplete

import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
void handleTabComplete(S3APacketTabComplete p_147274_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.S3APacketTabComplete类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。