本文整理汇总了Java中net.minecraft.network.play.server.S27PacketExplosion类的典型用法代码示例。如果您正苦于以下问题:Java S27PacketExplosion类的具体用法?Java S27PacketExplosion怎么用?Java S27PacketExplosion使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S27PacketExplosion类属于net.minecraft.network.play.server包,在下文中一共展示了S27PacketExplosion类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: newExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
/**
* returns a new explosion. Does initiation (at time of writing Explosion is not finished)
*/
public Explosion newExplosion(Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking)
{
Explosion explosion = new Explosion(this, entityIn, x, y, z, strength, isFlaming, isSmoking);
explosion.doExplosionA();
explosion.doExplosionB(false);
if (!isSmoking)
{
explosion.func_180342_d();
}
for (EntityPlayer entityplayer : this.playerEntities)
{
if (entityplayer.getDistanceSq(x, y, z) < 4096.0D)
{
((EntityPlayerMP)entityplayer).playerNetServerHandler.sendPacket(new S27PacketExplosion(x, y, z, strength, explosion.getAffectedBlockPositions(), (Vec3)explosion.getPlayerKnockbackMap().get(entityplayer)));
}
}
return explosion;
}
示例2: handleExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
*/
public void handleExplosion(S27PacketExplosion packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
explosion.doExplosionB(true);
this.gameController.thePlayer.motionX += (double)packetIn.func_149149_c();
this.gameController.thePlayer.motionY += (double)packetIn.func_149144_d();
this.gameController.thePlayer.motionZ += (double)packetIn.func_149147_e();
}
示例3: handleExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected
* blocks indicated by the packet.
*/
public void handleExplosion(S27PacketExplosion packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Explosion explosion = new Explosion(this.gameController.theWorld, (Entity) null, packetIn.getX(),
packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
explosion.doExplosionB(true);
this.gameController.thePlayer.motionX += (double) packetIn.func_149149_c();
this.gameController.thePlayer.motionY += (double) packetIn.func_149144_d();
this.gameController.thePlayer.motionZ += (double) packetIn.func_149147_e();
}
示例4: newExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
/**
* returns a new explosion. Does initiation (at time of writing Explosion is
* not finished)
*/
public Explosion newExplosion(Entity p_72885_1_, double x, double y, double z, float p_72885_8_, boolean isFlaming,
boolean isSmoking) {
Explosion explosion = new Explosion(this, p_72885_1_, x, y, z, p_72885_8_);
explosion.isFlaming = isFlaming;
explosion.isSmoking = isSmoking;
if (net.minecraftforge.event.ForgeEventFactory.onExplosionStart(this, explosion))
return explosion;
explosion.doExplosionA();
explosion.doExplosionB(false);
if (!isSmoking) {
explosion.affectedBlockPositions.clear();
}
Iterator<?> iterator = this.playerEntities.iterator();
while (iterator.hasNext()) {
EntityPlayer entityplayer = (EntityPlayer) iterator.next();
if (entityplayer.getDistanceSq(x, y, z) < 4096.0D) {
((EntityPlayerMP) entityplayer).playerNetServerHandler
.sendPacket(new S27PacketExplosion(x, y, z, p_72885_8_, explosion.affectedBlockPositions,
(Vec3) explosion.func_77277_b().get(entityplayer)));
}
}
return explosion;
}
示例5: newExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
public static M4thCustomExplosion newExplosion(World world, Entity entity, double x, double y, double z, float size, boolean par9, boolean destroyBlocks,int explosionSoundChoice)
{
M4thCustomExplosion explosion = new M4thCustomExplosion(world,entity,x,y,z,size);
explosion.setExplosionSound(explosionSoundChoice);
explosion.isFlaming = par9;
explosion.isSmoking = destroyBlocks;
if (net.minecraftforge.event.ForgeEventFactory.onExplosionStart(world,explosion))
{
return explosion;
}
explosion.doExplosionA();
explosion.doExplosionB(true);
//new
if (!destroyBlocks)
{
explosion.affectedBlockPositions.clear();
}
Iterator iterator = world.playerEntities.iterator();
while (iterator.hasNext())
{
EntityPlayer entityPlayer = (EntityPlayer)iterator.next();
if (entityPlayer.getDistanceSq(x,y,z) < 4096.0D)
{
((EntityPlayerMP)entityPlayer).playerNetServerHandler.sendPacket(new S27PacketExplosion(x,y,z,size,explosion.affectedBlockPositions,(Vec3)explosion.func_77277_b().get(entityPlayer)));
}
}
//end new
return explosion;
}
示例6: newExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
/**
* returns a new explosion. Does initiation (at time of writing Explosion is not finished)
*/
public Explosion newExplosion(Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9, boolean par10)
{
Explosion var11 = new Explosion(this, par1Entity, par2, par4, par6, par8);
var11.isFlaming = par9;
var11.isSmoking = par10;
var11.doExplosionA();
var11.doExplosionB(false);
if (!par10)
{
var11.affectedBlockPositions.clear();
}
Iterator var12 = this.playerEntities.iterator();
while (var12.hasNext())
{
EntityPlayer var13 = (EntityPlayer)var12.next();
if (var13.getDistanceSq(par2, par4, par6) < 4096.0D)
{
((EntityPlayerMP)var13).playerNetServerHandler.sendPacket(new S27PacketExplosion(par2, par4, par6, par8, var11.affectedBlockPositions, (Vec3)var11.func_77277_b().get(var13)));
}
}
return var11;
}
示例7: handleExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
*/
public void handleExplosion(S27PacketExplosion p_147283_1_)
{
Explosion var2 = new Explosion(this.gameController.theWorld, (Entity)null, p_147283_1_.func_149148_f(), p_147283_1_.func_149143_g(), p_147283_1_.func_149145_h(), p_147283_1_.func_149146_i());
var2.affectedBlockPositions = p_147283_1_.func_149150_j();
var2.doExplosionB(true);
this.gameController.thePlayer.motionX += (double)p_147283_1_.func_149149_c();
this.gameController.thePlayer.motionY += (double)p_147283_1_.func_149144_d();
this.gameController.thePlayer.motionZ += (double)p_147283_1_.func_149147_e();
}
示例8: explodeBlock
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public static void explodeBlock(World world, int x, int y, int z) {
if (FMLCommonHandler.instance().getEffectiveSide().isClient())
return;
float strength = 3F;
Explosion explosion = new Explosion(world, null, x + .5, y + .5, z + .5, strength);
Block block = world.getBlock(x, y, z);
float res = block.getExplosionResistance(null);
if(block.getBlockHardness(world, x,y,z) > -1) {
explosion.affectedBlockPositions.add(new ChunkPosition(x, y, z));
}
explosion.doExplosionB(true);
for (EntityPlayer player : (List<EntityPlayer>) world.playerEntities) {
if (!(player instanceof EntityPlayerMP))
continue;
if (player.getDistanceSq(x, y, z) < 4096) {
((EntityPlayerMP) player).playerNetServerHandler.sendPacket(new S27PacketExplosion(x + .5, y + .5, z + .5, 3f, explosion.affectedBlockPositions, null));
}
}
}
示例9: explodeBlocks
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
public static void explodeBlocks(World world, int x, int y, int z, ArrayList<ChunkPosition> pos) {
if (FMLCommonHandler.instance().getEffectiveSide().isClient())
return;
float strength = 3F;
Explosion explosion = new Explosion(world, null, x + .5, y + .5, z + .5, strength);
explosion.affectedBlockPositions.add(new ChunkPosition(x, y, z));
for(ChunkPosition po : pos){
Block block = world.getBlock(po.chunkPosX, po.chunkPosY, po.chunkPosZ);
float res = block.getExplosionResistance(null);
if(block.getBlockHardness(world, po.chunkPosX, po.chunkPosY, po.chunkPosZ) > -1) {
explosion.affectedBlockPositions.add(po);
}
}
explosion.doExplosionB(true);
for (EntityPlayer player : (List<EntityPlayer>) world.playerEntities) {
if (!(player instanceof EntityPlayerMP))
continue;
if (player.getDistanceSq(x, y, z) < 4096) {
((EntityPlayerMP) player).playerNetServerHandler.sendPacket(new S27PacketExplosion(x + .5, y + .5, z + .5, 3f, explosion.affectedBlockPositions, null));
}
}
}
示例10: newExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
public Explosion newExplosion(Entity p_72885_1_, double p_72885_2_, double p_72885_4_, double p_72885_6_, float p_72885_8_, boolean p_72885_9_, boolean p_72885_10_)
{
// CraftBukkit start
Explosion explosion = super.newExplosion(p_72885_1_, p_72885_2_, p_72885_4_, p_72885_6_, p_72885_8_, p_72885_9_, p_72885_10_);
if (explosion.wasCanceled)
{
return explosion;
}
/* Remove
Explosion explosion = new Explosion(this, p_72885_1_, p_72885_2_, p_72885_4_, p_72885_6_, p_72885_8_);
explosion.isFlaming = p_72885_9_;
explosion.isSmoking = p_72885_10_;
explosion.doExplosionA();
explosion.doExplosionB(false);
*/
// CraftBukkit end - TODO: Check if explosions are still properly implemented
if (!p_72885_10_)
{
explosion.affectedBlockPositions.clear();
}
Iterator iterator = this.playerEntities.iterator();
while (iterator.hasNext())
{
EntityPlayer entityplayer = (EntityPlayer)iterator.next();
if (entityplayer.getDistanceSq(p_72885_2_, p_72885_4_, p_72885_6_) < 4096.0D)
{
((EntityPlayerMP)entityplayer).playerNetServerHandler.sendPacket(new S27PacketExplosion(p_72885_2_, p_72885_4_, p_72885_6_, p_72885_8_, explosion.affectedBlockPositions, (Vec3)explosion.func_77277_b().get(entityplayer)));
}
}
return explosion;
}
示例11: handleExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
public void handleExplosion(S27PacketExplosion p_147283_1_)
{
Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, p_147283_1_.func_149148_f(), p_147283_1_.func_149143_g(), p_147283_1_.func_149145_h(), p_147283_1_.func_149146_i());
explosion.affectedBlockPositions = p_147283_1_.func_149150_j();
explosion.doExplosionB(true);
this.gameController.thePlayer.motionX += (double)p_147283_1_.func_149149_c();
this.gameController.thePlayer.motionY += (double)p_147283_1_.func_149144_d();
this.gameController.thePlayer.motionZ += (double)p_147283_1_.func_149147_e();
}
示例12: newExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
public Explosion newExplosion(Entity p_72885_1_, double p_72885_2_, double p_72885_4_, double p_72885_6_, float p_72885_8_, boolean p_72885_9_, boolean p_72885_10_)
{
Explosion explosion = new Explosion(this, p_72885_1_, p_72885_2_, p_72885_4_, p_72885_6_, p_72885_8_);
explosion.isFlaming = p_72885_9_;
explosion.isSmoking = p_72885_10_;
explosion.doExplosionA();
explosion.doExplosionB(false);
if (!p_72885_10_)
{
explosion.affectedBlockPositions.clear();
}
Iterator iterator = this.playerEntities.iterator();
while (iterator.hasNext())
{
EntityPlayer entityplayer = (EntityPlayer)iterator.next();
if (entityplayer.getDistanceSq(p_72885_2_, p_72885_4_, p_72885_6_) < 4096.0D)
{
((EntityPlayerMP)entityplayer).playerNetServerHandler.sendPacket(new S27PacketExplosion(p_72885_2_, p_72885_4_, p_72885_6_, p_72885_8_, explosion.affectedBlockPositions, (Vec3)explosion.func_77277_b().get(entityplayer)));
}
}
return explosion;
}
示例13: notifyClients
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
protected void notifyClients() {
if (!worldObj.isRemote) {
Iterator<EntityPlayer> iterator = worldObj.playerEntities.iterator();
while (iterator.hasNext()) {
EntityPlayer player = iterator.next();
if (player.getDistanceSq(explosionX, explosionY, explosionZ) < 4096.0D) {
((EntityPlayerMP) player).playerNetServerHandler.sendPacket(new S27PacketExplosion(explosionX, explosionY, explosionZ, explosionSize, affectedBlockPositions, (Vec3) this.getPlayerKnockbackMap().get(player)));
}
}
}
}
示例14: handleExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
*/
void handleExplosion(S27PacketExplosion packetIn);
示例15: handleExplosion
import net.minecraft.network.play.server.S27PacketExplosion; //导入依赖的package包/类
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
*/
void handleExplosion(S27PacketExplosion var1);