本文整理汇总了Java中net.minecraft.network.play.server.S1FPacketSetExperience类的典型用法代码示例。如果您正苦于以下问题:Java S1FPacketSetExperience类的具体用法?Java S1FPacketSetExperience怎么用?Java S1FPacketSetExperience使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S1FPacketSetExperience类属于net.minecraft.network.play.server包,在下文中一共展示了S1FPacketSetExperience类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleServerSide
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
@Override
public void handleServerSide(EntityPlayerMP player) {
Entity e = player.worldObj.getEntityByID(entityID);
if (e != null) {
try {
GameType preGameType = player.theItemInWorldManager.getGameType();
e.readFromNBT(tag);
NBTEdit.log(Level.FINE, player.getCommandSenderName() + " edited a tag -- Entity ID #" + entityID);
NBTEdit.logTag(tag);
if (e == player) { //Update player info
player.sendContainerToPlayer(player.inventoryContainer);
GameType type = player.theItemInWorldManager.getGameType();
if (preGameType != type)
player.setGameType(type);
player.playerNetServerHandler.sendPacket(new S06PacketUpdateHealth(player.getHealth(), player.getFoodStats().getFoodLevel(), player.getFoodStats().getSaturationLevel()));
player.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel));
player.sendPlayerAbilities();
}
sendMessageToPlayer(player, "Your changes have been saved");
}
catch(Throwable t) {
sendMessageToPlayer(player, SECTION_SIGN + "cSave Failed - Invalid NBT format for Entity");
NBTEdit.log(Level.WARNING, player.getCommandSenderName() + " edited a tag and caused an exception");
NBTEdit.logTag(tag);
NBTEdit.throwing("EntityNBTPacket", "handleServerSide", t);
}
}
}
示例2: onUpdateEntity
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
public void onUpdateEntity()
{
try
{
super.onUpdate();
for (int i = 0; i < this.inventory.getSizeInventory(); ++i)
{
ItemStack itemstack = this.inventory.getStackInSlot(i);
if (itemstack != null && itemstack.getItem().isMap())
{
Packet packet = ((ItemMapBase)itemstack.getItem()).createMapDataPacket(itemstack, this.worldObj, this);
if (packet != null)
{
this.playerNetServerHandler.sendPacket(packet);
}
}
}
if (this.getHealth() != this.lastHealth || this.lastFoodLevel != this.foodStats.getFoodLevel() || this.foodStats.getSaturationLevel() == 0.0F != this.wasHungry)
{
this.playerNetServerHandler.sendPacket(new S06PacketUpdateHealth(this.getHealth(), this.foodStats.getFoodLevel(), this.foodStats.getSaturationLevel()));
this.lastHealth = this.getHealth();
this.lastFoodLevel = this.foodStats.getFoodLevel();
this.wasHungry = this.foodStats.getSaturationLevel() == 0.0F;
}
if (this.getHealth() + this.getAbsorptionAmount() != this.combinedHealth)
{
this.combinedHealth = this.getHealth() + this.getAbsorptionAmount();
for (ScoreObjective scoreobjective : this.getWorldScoreboard().getObjectivesFromCriteria(IScoreObjectiveCriteria.health))
{
this.getWorldScoreboard().getValueFromObjective(this.getName(), scoreobjective).func_96651_a(Arrays.<EntityPlayer>asList(new EntityPlayer[] {this}));
}
}
if (this.experienceTotal != this.lastExperience)
{
this.lastExperience = this.experienceTotal;
this.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(this.experience, this.experienceTotal, this.experienceLevel));
}
if (this.ticksExisted % 20 * 5 == 0 && !this.getStatFile().hasAchievementUnlocked(AchievementList.exploreAllBiomes))
{
this.updateBiomesExplored();
}
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Ticking player");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Player being ticked");
this.addEntityCrashInfo(crashreportcategory);
throw new ReportedException(crashreport);
}
}
示例3: handleSetExperience
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
public void handleSetExperience(S1FPacketSetExperience packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
this.gameController.thePlayer.setXPStats(packetIn.func_149397_c(), packetIn.getTotalExperience(), packetIn.getLevel());
}
示例4: handleSetExperience
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
public void handleSetExperience(S1FPacketSetExperience packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
this.gameController.thePlayer.setXPStats(packetIn.func_149397_c(), packetIn.getTotalExperience(),
packetIn.getLevel());
}
示例5: teleportPlayerToDim
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
public static Entity teleportPlayerToDim(World oldWorld, int newWorldID, double d, double e, double f, Entity entity) {
if (entity != null) {
if (entity.timeUntilPortal <= 0) {
WorldServer oldWorldServer = MinecraftServer.getServer().worldServerForDimension(entity.dimension);
WorldServer newWorldServer = MinecraftServer.getServer().worldServerForDimension(newWorldID);
if (entity instanceof EntityPlayer) {
EntityPlayerMP player = (EntityPlayerMP) entity;
if (!player.worldObj.isRemote) {
player.worldObj.theProfiler.startSection("portal");
player.worldObj.theProfiler.startSection("changeDimension");
ServerConfigurationManager config = player.mcServer.getConfigurationManager();
player.closeScreen();
player.dimension = newWorldServer.provider.dimensionId;
player.playerNetServerHandler.sendPacket(new S07PacketRespawn(player.dimension, player.worldObj.difficultySetting, newWorldServer.getWorldInfo().getTerrainType(), player.theItemInWorldManager.getGameType()));
oldWorldServer.removeEntity(player);
player.isDead = false;
player.setLocationAndAngles(d, e, f, player.rotationYaw, player.rotationPitch);
newWorldServer.spawnEntityInWorld(player);
player.setWorld(newWorldServer);
config.func_72375_a(player, oldWorldServer);
player.playerNetServerHandler.setPlayerLocation(d, e, f, entity.rotationYaw, entity.rotationPitch);
player.theItemInWorldManager.setWorld(newWorldServer);
config.updateTimeAndWeatherForPlayer(player, newWorldServer);
config.syncPlayerInventory(player);
player.worldObj.theProfiler.endSection();
oldWorldServer.resetUpdateEntityTick();
newWorldServer.resetUpdateEntityTick();
player.worldObj.theProfiler.endSection();
for (Iterator<PotionEffect> potion = player.getActivePotionEffects().iterator(); potion.hasNext(); ) {
player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potion.next()));
}
player.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel));
FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldWorldServer.provider.dimensionId, player.dimension);
player.timeUntilPortal = 150;
}
player.worldObj.theProfiler.endSection();
return player;
}
}
}
return null;
}
示例6: transferPlayerToDimension
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
public static void transferPlayerToDimension(EntityPlayerMP player, int dim, ServerConfigurationManager manager, Environment environ) {
int oldDim = player.dimension;
WorldServer worldserver = manager.getServerInstance().worldServerForDimension(player.dimension);
player.dimension = dim;
WorldServer worldserver1 = manager.getServerInstance().worldServerForDimension(player.dimension);
// Cauldron dont crash the client, let 'em know there's a new dimension in town
if (DimensionManager.isBukkitDimension(dim))
{
FMLEmbeddedChannel serverChannel = ForgeNetworkHandler.getServerChannel();
serverChannel.attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER);
serverChannel.attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(player);
serverChannel.writeOutbound(new ForgeMessage.DimensionRegisterMessage(dim, environ.getId()));
}
// Cauldron end
player.playerNetServerHandler.sendPacket(new S07PacketRespawn(dim, worldserver1.difficultySetting, worldserver1.getWorldInfo()
.getTerrainType(), player.theItemInWorldManager.getGameType()));
player.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel));
worldserver.removePlayerEntityDangerously(player);
if (player.riddenByEntity != null) {
player.riddenByEntity.mountEntity(null);
}
if (player.ridingEntity != null) {
player.mountEntity(null);
}
player.isDead = false;
transferEntityToWorld(player, worldserver, worldserver1);
manager.func_72375_a(player, worldserver);
player.playerNetServerHandler.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch);
player.theItemInWorldManager.setWorld(worldserver1);
manager.updateTimeAndWeatherForPlayer(player, worldserver1);
manager.syncPlayerInventory(player);
Iterator<PotionEffect> iterator = player.getActivePotionEffects().iterator();
while (iterator.hasNext()) {
PotionEffect potioneffect = iterator.next();
player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potioneffect));
}
FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldDim, dim);
}
示例7: teleportPlayerEntity
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
static Entity teleportPlayerEntity(Entity entity, TileController start, TileController end, boolean keepMomentum, BlockPos exitLoc, float yaw) {
WorldServer startWorld = (WorldServer) start.getWorldObj(), endWorld = (WorldServer) end.getWorldObj();
boolean dimensionalTransport = startWorld.provider.dimensionId != endWorld.provider.dimensionId;
EntityPlayerMP player = (EntityPlayerMP) entity;
ServerConfigurationManager config = null;
double exitX = exitLoc.getX() + (end.portalType == 1 || end.portalType == 3 ? entity.width < 1 ? 0.5 : entity.width / 2 : 0.5);
double exitY = exitLoc.getY();
double exitZ = exitLoc.getZ() + (end.portalType == 2 || end.portalType == 3 ? entity.width < 1 ? 0.5 : entity.width / 2 : 0.5);
player.closeScreen();
if (dimensionalTransport) {
config = player.mcServer.getConfigurationManager();
player.dimension = endWorld.provider.dimensionId;
player.playerNetServerHandler.sendPacket(new S07PacketRespawn(player.dimension, player.worldObj.difficultySetting, endWorld.getWorldInfo().getTerrainType(), player.theItemInWorldManager.getGameType()));
startWorld.removeEntity(player);
player.isDead = false;
player.setLocationAndAngles(exitX, exitY, exitZ, yaw, player.rotationPitch);
handleMomentum(player, start.portalType, end.portalType, yaw, keepMomentum);
endWorld.spawnEntityInWorld(player);
player.setWorld(endWorld);
config.func_72375_a(player, startWorld);
player.playerNetServerHandler.setPlayerLocation(exitX, exitY, exitZ, yaw, entity.rotationPitch);
player.theItemInWorldManager.setWorld(endWorld);
config.updateTimeAndWeatherForPlayer(player, endWorld);
config.syncPlayerInventory(player);
player.worldObj.theProfiler.endSection();
startWorld.resetUpdateEntityTick();
endWorld.resetUpdateEntityTick();
player.worldObj.theProfiler.endSection();
for (Iterator<PotionEffect> potion = player.getActivePotionEffects().iterator(); potion.hasNext();)
player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potion.next()));
player.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel));
FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, startWorld.provider.dimensionId, player.dimension);
} else {
player.rotationYaw = yaw;
player.setPositionAndUpdate(exitX, exitY, exitZ);
handleMomentum(player, start.portalType, end.portalType, yaw, keepMomentum);
player.worldObj.updateEntityWithOptionalForce(player, false);
}
return player;
}
示例8: onUpdateEntity
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
public void onUpdateEntity()
{
try
{
super.onUpdate();
for (int var1 = 0; var1 < this.inventory.getSizeInventory(); ++var1)
{
ItemStack var6 = this.inventory.getStackInSlot(var1);
if (var6 != null && var6.getItem().isMap())
{
Packet var8 = ((ItemMapBase)var6.getItem()).func_150911_c(var6, this.worldObj, this);
if (var8 != null)
{
this.playerNetServerHandler.sendPacket(var8);
}
}
}
if (this.getHealth() != this.lastHealth || this.lastFoodLevel != this.foodStats.getFoodLevel() || this.foodStats.getSaturationLevel() == 0.0F != this.wasHungry)
{
this.playerNetServerHandler.sendPacket(new S06PacketUpdateHealth(this.getHealth(), this.foodStats.getFoodLevel(), this.foodStats.getSaturationLevel()));
this.lastHealth = this.getHealth();
this.lastFoodLevel = this.foodStats.getFoodLevel();
this.wasHungry = this.foodStats.getSaturationLevel() == 0.0F;
}
if (this.getHealth() + this.getAbsorptionAmount() != this.field_130068_bO)
{
this.field_130068_bO = this.getHealth() + this.getAbsorptionAmount();
Collection var5 = this.getWorldScoreboard().func_96520_a(IScoreObjectiveCriteria.health);
Iterator var7 = var5.iterator();
while (var7.hasNext())
{
ScoreObjective var9 = (ScoreObjective)var7.next();
this.getWorldScoreboard().func_96529_a(this.getCommandSenderName(), var9).func_96651_a(Arrays.asList(new EntityPlayer[] {this}));
}
}
if (this.experienceTotal != this.lastExperience)
{
this.lastExperience = this.experienceTotal;
this.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(this.experience, this.experienceTotal, this.experienceLevel));
}
if (this.ticksExisted % 20 * 5 == 0 && !this.func_147099_x().hasAchievementUnlocked(AchievementList.field_150961_L))
{
this.func_147098_j();
}
}
catch (Throwable var4)
{
CrashReport var2 = CrashReport.makeCrashReport(var4, "Ticking player");
CrashReportCategory var3 = var2.makeCategory("Player being ticked");
this.addEntityCrashInfo(var3);
throw new ReportedException(var2);
}
}
示例9: handleSetExperience
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
public void handleSetExperience(S1FPacketSetExperience p_147295_1_)
{
this.gameController.thePlayer.setXPStats(p_147295_1_.func_149397_c(), p_147295_1_.func_149396_d(), p_147295_1_.func_149395_e());
}
示例10: setExperience
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
@Override
public Packet setExperience(float bar, int level, int totalXp) {
return (Packet) new S1FPacketSetExperience(bar, level, totalXp);
}
示例11: onUpdateEntity
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
public void onUpdateEntity()
{
try
{
super.onUpdate();
for (int i = 0; i < this.inventory.getSizeInventory(); ++i)
{
ItemStack itemstack = this.inventory.getStackInSlot(i);
if (itemstack != null && itemstack.getItem().isMap())
{
Packet packet = ((ItemMapBase)itemstack.getItem()).func_150911_c(itemstack, this.worldObj, this);
if (packet != null)
{
this.playerNetServerHandler.sendPacket(packet);
}
}
}
// CraftBukkit - Optionally scale health
if (this.getHealth() != this.lastHealth || this.lastFoodLevel != this.foodStats.getFoodLevel() || this.foodStats.getSaturationLevel() == 0.0F != this.wasHungry)
{
this.playerNetServerHandler.sendPacket(new S06PacketUpdateHealth(this.getBukkitEntity().getScaledHealth(), this.foodStats.getFoodLevel(), this.foodStats.getSaturationLevel()));
this.lastHealth = this.getHealth();
this.lastFoodLevel = this.foodStats.getFoodLevel();
this.wasHungry = this.foodStats.getSaturationLevel() == 0.0F;
}
if (this.getHealth() + this.getAbsorptionAmount() != this.field_130068_bO)
{
this.field_130068_bO = this.getHealth() + this.getAbsorptionAmount();
// CraftBukkit - Update ALL the scores!
this.worldObj.getServer().getScoreboardManager().updateAllScoresForList(IScoreObjectiveCriteria.health, this.getCommandSenderName(), com.google.common.collect.ImmutableList.of(this));
}
// CraftBukkit start - Force max health updates
if (this.maxHealthCache != this.getMaxHealth())
{
this.getBukkitEntity().updateScaledHealth();
}
// CraftBukkit end
if (this.experienceTotal != this.lastExperience)
{
this.lastExperience = this.experienceTotal;
this.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(this.experience, this.experienceTotal, this.experienceLevel));
}
if (this.ticksExisted % 20 * 5 == 0 && !this.func_147099_x().hasAchievementUnlocked(AchievementList.field_150961_L))
{
this.func_147098_j();
}
// CraftBukkit start
if (this.oldLevel == -1)
{
this.oldLevel = this.experienceLevel;
}
if (this.oldLevel != this.experienceLevel)
{
CraftEventFactory.callPlayerLevelChangeEvent(this.worldObj.getServer().getPlayer((EntityPlayerMP) this), this.oldLevel, this.experienceLevel);
this.oldLevel = this.experienceLevel;
}
// CraftBukkit end
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Ticking player");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Player being ticked");
this.addEntityCrashInfo(crashreportcategory);
throw new ReportedException(crashreport);
}
}
示例12: onUpdateEntity
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
public void onUpdateEntity()
{
try
{
super.onUpdate();
for (int i = 0; i < this.inventory.getSizeInventory(); ++i)
{
ItemStack itemstack = this.inventory.getStackInSlot(i);
if (itemstack != null && itemstack.getItem().isMap())
{
Packet packet = ((ItemMapBase)itemstack.getItem()).func_150911_c(itemstack, this.worldObj, this);
if (packet != null)
{
this.playerNetServerHandler.sendPacket(packet);
}
}
}
if (this.getHealth() != this.lastHealth || this.lastFoodLevel != this.foodStats.getFoodLevel() || this.foodStats.getSaturationLevel() == 0.0F != this.wasHungry)
{
this.playerNetServerHandler.sendPacket(new S06PacketUpdateHealth(this.getHealth(), this.foodStats.getFoodLevel(), this.foodStats.getSaturationLevel()));
this.lastHealth = this.getHealth();
this.lastFoodLevel = this.foodStats.getFoodLevel();
this.wasHungry = this.foodStats.getSaturationLevel() == 0.0F;
}
if (this.getHealth() + this.getAbsorptionAmount() != this.field_130068_bO)
{
this.field_130068_bO = this.getHealth() + this.getAbsorptionAmount();
Collection collection = this.getWorldScoreboard().func_96520_a(IScoreObjectiveCriteria.health);
Iterator iterator = collection.iterator();
while (iterator.hasNext())
{
ScoreObjective scoreobjective = (ScoreObjective)iterator.next();
this.getWorldScoreboard().func_96529_a(this.getCommandSenderName(), scoreobjective).func_96651_a(Arrays.asList(new EntityPlayer[] {this}));
}
}
if (this.experienceTotal != this.lastExperience)
{
this.lastExperience = this.experienceTotal;
this.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(this.experience, this.experienceTotal, this.experienceLevel));
}
if (this.ticksExisted % 20 * 5 == 0 && !this.func_147099_x().hasAchievementUnlocked(AchievementList.field_150961_L))
{
this.func_147098_j();
}
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Ticking player");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Player being ticked");
this.addEntityCrashInfo(crashreportcategory);
throw new ReportedException(crashreport);
}
}
示例13: onPlayerRespawn
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
public static void onPlayerRespawn(EntityPlayerMP ent){
MinecraftServer server = MinecraftServer.getServer();
NailedPlayer player = ((NailedPlayer) NailedPlatform.instance().getPlayerFromEntity(ent));
NailedWorld destWorld = NailedDimensionManager.instance().getWorld(ent.dimension);
NailedWorld currentWorld = NailedDimensionManager.instance().getWorld(ent.dimension);
Map destMap = destWorld.getMap();
currentWorld.getWrapped().getEntityTracker().removePlayerFromTrackers(ent); //Remove from EntityTracker
currentWorld.getWrapped().getEntityTracker().untrackEntity(ent); //Notify other players of entity death
currentWorld.getWrapped().getPlayerManager().removePlayer(ent); //Remove player's ChunkLoader
server.getConfigurationManager().playerEntityList.remove(ent); //Remove from the global player list
currentWorld.getWrapped().removePlayerEntityDangerously(ent); //Force the entity to be removed from it's current world
Mappack mappack = destMap != null ? destMap.mappack() : null;
Location pos = mappack == null ? new Location(destWorld, 0, 64, 0) : Location.builder().copy(destWorld.getConfig().spawnPoint()).setWorld(destWorld).build();
if(destMap != null && destMap.getGameManager().isGameRunning()){
if(destMap.getPlayerTeam(player) == null){
//TODO: random spawnpoints
/*if(mappack != null && mappack.getMetadata.isChoosingRandomSpawnpointAtRespawn()){
List<Location> spawnpoints = mappack.getMappackMetadata().getRandomSpawnpoints();
pos = spawnpoints.get(NailedAPI.getMapLoader().getRandomSpawnpointSelector().nextInt(spawnpoints.size()));
}*/
}else{
Location p = destMap.getPlayerTeam(player).getSpawnPoint();
if(p != null) pos = p;
}
}
ent.dimension = destWorld.getDimensionId();
ItemInWorldManager worldManager = new ItemInWorldManager(destWorld.getWrapped());
EntityPlayerMP newPlayer = new EntityPlayerMP(server, destWorld.getWrapped(), ent.getGameProfile(), worldManager);
newPlayer.playerNetServerHandler = ent.playerNetServerHandler;
newPlayer.clonePlayer(ent, false);
newPlayer.dimension = destWorld.getDimensionId();
newPlayer.setEntityId(ent.getEntityId());
worldManager.setGameType(ent.theItemInWorldManager.getGameType());
newPlayer.setLocationAndAngles(pos.getX(), pos.getY(), pos.getZ(), pos.getYaw(), pos.getPitch());
destWorld.getWrapped().theChunkProviderServer.loadChunk((int)(newPlayer.posX) >> 4, (int)(newPlayer.posZ) >> 4);
player.sendPacket(new S07PacketRespawn(destWorld.getConfig().dimension().getId(), destWorld.getWrapped().getDifficulty(), destWorld.getWrapped().getWorldInfo().getTerrainType(), worldManager.getGameType()));
player.netHandler.setPlayerLocation(pos.getX(), pos.getY(), pos.getZ(), pos.getYaw(), pos.getPitch());
player.sendPacket(new S05PacketSpawnPosition(new BlockPos(pos.getX(), pos.getY(), pos.getZ())));
player.sendPacket(new S1FPacketSetExperience(newPlayer.experience, newPlayer.experienceTotal, newPlayer.experienceLevel));
server.getConfigurationManager().updateTimeAndWeatherForPlayer(newPlayer, destWorld.getWrapped());
destWorld.getWrapped().getPlayerManager().addPlayer(newPlayer);
destWorld.getWrapped().spawnEntityInWorld(newPlayer);
//noinspection unchecked
((List<EntityPlayer>) server.getConfigurationManager().playerEntityList).add(newPlayer);
newPlayer.addSelfToInternalCraftingInventory();
newPlayer.setHealth(newPlayer.getHealth());
player.netHandler.playerEntity = newPlayer;
player.entity = newPlayer;
//TODO: respawn event
}
示例14: handleSetExperience
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
void handleSetExperience(S1FPacketSetExperience packetIn);
示例15: handleSetExperience
import net.minecraft.network.play.server.S1FPacketSetExperience; //导入依赖的package包/类
void handleSetExperience(S1FPacketSetExperience var1);