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Java S1DPacketEntityEffect类代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S1DPacketEntityEffect的典型用法代码示例。如果您正苦于以下问题:Java S1DPacketEntityEffect类的具体用法?Java S1DPacketEntityEffect怎么用?Java S1DPacketEntityEffect使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


S1DPacketEntityEffect类属于net.minecraft.network.play.server包,在下文中一共展示了S1DPacketEntityEffect类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: transferPlayerToDimension

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
/**
 * moves provided player from overworld to nether or vice versa
 */
public void transferPlayerToDimension(EntityPlayerMP playerIn, int dimension)
{
    int i = playerIn.dimension;
    WorldServer worldserver = this.mcServer.worldServerForDimension(playerIn.dimension);
    playerIn.dimension = dimension;
    WorldServer worldserver1 = this.mcServer.worldServerForDimension(playerIn.dimension);
    playerIn.playerNetServerHandler.sendPacket(new S07PacketRespawn(playerIn.dimension, playerIn.worldObj.getDifficulty(), playerIn.worldObj.getWorldInfo().getTerrainType(), playerIn.theItemInWorldManager.getGameType()));
    worldserver.removePlayerEntityDangerously(playerIn);
    playerIn.isDead = false;
    this.transferEntityToWorld(playerIn, i, worldserver, worldserver1);
    this.preparePlayer(playerIn, worldserver);
    playerIn.playerNetServerHandler.setPlayerLocation(playerIn.posX, playerIn.posY, playerIn.posZ, playerIn.rotationYaw, playerIn.rotationPitch);
    playerIn.theItemInWorldManager.setWorld(worldserver1);
    this.updateTimeAndWeatherForPlayer(playerIn, worldserver1);
    this.syncPlayerInventory(playerIn);

    for (PotionEffect potioneffect : playerIn.getActivePotionEffects())
    {
        playerIn.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(playerIn.getEntityId(), potioneffect));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:ServerConfigurationManager.java

示例2: transferPlayerToDimension

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
public void transferPlayerToDimension(EntityPlayerMP par1EntityPlayerMP, int par2)
{
    int var3 = par1EntityPlayerMP.dimension;
    WorldServer var4 = this.mcServer.worldServerForDimension(par1EntityPlayerMP.dimension);
    par1EntityPlayerMP.dimension = par2;
    WorldServer var5 = this.mcServer.worldServerForDimension(par1EntityPlayerMP.dimension);
    par1EntityPlayerMP.playerNetServerHandler.sendPacket(new S07PacketRespawn(par1EntityPlayerMP.dimension, par1EntityPlayerMP.worldObj.difficultySetting, par1EntityPlayerMP.worldObj.getWorldInfo().getTerrainType(), par1EntityPlayerMP.theItemInWorldManager.getGameType()));
    var4.removePlayerEntityDangerously(par1EntityPlayerMP);
    par1EntityPlayerMP.isDead = false;
    this.transferEntityToWorld(par1EntityPlayerMP, var3, var4, var5);
    this.func_72375_a(par1EntityPlayerMP, var4);
    par1EntityPlayerMP.playerNetServerHandler.setPlayerLocation(par1EntityPlayerMP.posX, par1EntityPlayerMP.posY, par1EntityPlayerMP.posZ, par1EntityPlayerMP.rotationYaw, par1EntityPlayerMP.rotationPitch);
    par1EntityPlayerMP.theItemInWorldManager.setWorld(var5);
    this.updateTimeAndWeatherForPlayer(par1EntityPlayerMP, var5);
    this.syncPlayerInventory(par1EntityPlayerMP);
    Iterator var6 = par1EntityPlayerMP.getActivePotionEffects().iterator();

    while (var6.hasNext())
    {
        PotionEffect var7 = (PotionEffect)var6.next();
        par1EntityPlayerMP.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(par1EntityPlayerMP.getEntityId(), var7));
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:24,代码来源:ServerConfigurationManager.java

示例3: teleportPlayerToDimension

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
public static void teleportPlayerToDimension(EntityPlayerMP player, int dimension, ServerConfigurationManager manager) {
    int oldDim = player.dimension;
    WorldServer worldserver = manager.getServerInstance().worldServerForDimension(player.dimension);
    player.dimension = dimension;
    WorldServer worldserver1 = manager.getServerInstance().worldServerForDimension(player.dimension);
    player.playerNetServerHandler.sendPacket(new S07PacketRespawn(player.dimension, player.worldObj.difficultySetting, player.worldObj.getWorldInfo().getTerrainType(), player.theItemInWorldManager.getGameType()));
    worldserver.removePlayerEntityDangerously(player);
    player.isDead = false;
    teleportEntityToWorld(player, worldserver, worldserver1);
    manager.func_72375_a(player, worldserver);
    player.playerNetServerHandler.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch);
    player.theItemInWorldManager.setWorld(worldserver1);
    manager.updateTimeAndWeatherForPlayer(player, worldserver1);
    manager.syncPlayerInventory(player);
    Iterator<PotionEffect> iterator = player.getActivePotionEffects().iterator();
    
    while (iterator.hasNext()) {
        PotionEffect potioneffect = iterator.next();
        player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potioneffect));
    }
    FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldDim, dimension);
}
 
开发者ID:Tonius,项目名称:E-Mobile,代码行数:23,代码来源:TeleportUtils.java

示例4: transferPlayerToDimension

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
public void transferPlayerToDimension(EntityPlayerMP p_72356_1_, int p_72356_2_, Teleporter teleporter)
{
    int j = p_72356_1_.dimension;
    WorldServer worldserver = this.mcServer.worldServerForDimension(p_72356_1_.dimension);
    p_72356_1_.dimension = p_72356_2_;
    WorldServer worldserver1 = this.mcServer.worldServerForDimension(p_72356_1_.dimension);
    p_72356_1_.playerNetServerHandler.sendPacket(new S07PacketRespawn(p_72356_1_.dimension, p_72356_1_.worldObj.difficultySetting, p_72356_1_.worldObj.getWorldInfo().getTerrainType(), p_72356_1_.theItemInWorldManager.getGameType()));
    worldserver.removePlayerEntityDangerously(p_72356_1_);
    p_72356_1_.isDead = false;
    this.transferEntityToWorld(p_72356_1_, j, worldserver, worldserver1, teleporter);
    this.func_72375_a(p_72356_1_, worldserver);
    p_72356_1_.playerNetServerHandler.setPlayerLocation(p_72356_1_.posX, p_72356_1_.posY, p_72356_1_.posZ, p_72356_1_.rotationYaw, p_72356_1_.rotationPitch);
    p_72356_1_.theItemInWorldManager.setWorld(worldserver1);
    this.updateTimeAndWeatherForPlayer(p_72356_1_, worldserver1);
    this.syncPlayerInventory(p_72356_1_);
    Iterator iterator = p_72356_1_.getActivePotionEffects().iterator();

    while (iterator.hasNext())
    {
        PotionEffect potioneffect = (PotionEffect)iterator.next();
        p_72356_1_.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(p_72356_1_.getEntityId(), potioneffect));
    }
    FMLCommonHandler.instance().firePlayerChangedDimensionEvent(p_72356_1_, j, p_72356_2_);
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:25,代码来源:ServerConfigurationManager.java

示例5: transferPlayerToDimension

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
/**
 * Transfers a player to a new dimension preserving potion effects and motion.
 */
public static void transferPlayerToDimension(EntityPlayerMP player, int dim) {
    ServerConfigurationManager configManager = player.mcServer.getConfigurationManager();
    int oldDimension = player.dimension;

    WorldServer oldWorldServer = configManager.getServerInstance().worldServerForDimension(oldDimension);
    WorldServer newWorldServer = configManager.getServerInstance().worldServerForDimension(dim);

    player.dimension = dim;
    player.playerNetServerHandler.sendPacket(new S07PacketRespawn(player.dimension, player.worldObj.difficultySetting, player.worldObj.getWorldInfo().getTerrainType(), player.theItemInWorldManager.getGameType()));
    oldWorldServer.removePlayerEntityDangerously(player);
    player.isDead = false;

    transferPlayerToWorld(player, oldWorldServer, newWorldServer);
    configManager.func_72375_a(player, oldWorldServer);
    player.playerNetServerHandler.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch);
    player.theItemInWorldManager.setWorld(newWorldServer);
    configManager.updateTimeAndWeatherForPlayer(player, newWorldServer);
    configManager.syncPlayerInventory(player);
    for (PotionEffect potioneffect : (Iterable<PotionEffect>) player.getActivePotionEffects()) {
        player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potioneffect));
    }
    FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldDimension, dim);
}
 
开发者ID:MyEssentials,项目名称:MyEssentials-Core,代码行数:27,代码来源:PlayerUtils.java

示例6: handleEntityEffect

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
public void handleEntityEffect(S1DPacketEntityEffect packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity instanceof EntityLivingBase)
    {
        PotionEffect potioneffect = new PotionEffect(packetIn.getEffectId(), packetIn.getDuration(), packetIn.getAmplifier(), false, packetIn.func_179707_f());
        potioneffect.setPotionDurationMax(packetIn.func_149429_c());
        ((EntityLivingBase)entity).addPotionEffect(potioneffect);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:13,代码来源:NetHandlerPlayClient.java

示例7: handleEntityEffect

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
public void handleEntityEffect(S1DPacketEntityEffect packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

	if (entity instanceof EntityLivingBase) {
		PotionEffect potioneffect = new PotionEffect(packetIn.getEffectId(), packetIn.getDuration(),
				packetIn.getAmplifier(), false, packetIn.func_179707_f());
		potioneffect.setPotionDurationMax(packetIn.func_149429_c());
		((EntityLivingBase) entity).addPotionEffect(potioneffect);
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:12,代码来源:NetHandlerPlayClient.java

示例8: teleportPlayerTo

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
public static void teleportPlayerTo(EntityPlayerMP player, Coord4D coord, TileEntityTeleporter teleporter)
{
	if(player.dimension != coord.dimensionId)
	{
		int id = player.dimension;
		WorldServer oldWorld = player.mcServer.worldServerForDimension(player.dimension);
		player.dimension = coord.dimensionId;
		WorldServer newWorld = player.mcServer.worldServerForDimension(player.dimension);
		player.playerNetServerHandler.sendPacket(new S07PacketRespawn(player.dimension, player.worldObj.difficultySetting, newWorld.getWorldInfo().getTerrainType(), player.theItemInWorldManager.getGameType()));
		oldWorld.removePlayerEntityDangerously(player);
		player.isDead = false;

		if(player.isEntityAlive())
		{
			newWorld.spawnEntityInWorld(player);
			player.setLocationAndAngles(coord.xCoord+0.5, coord.yCoord+1, coord.zCoord+0.5, player.rotationYaw, player.rotationPitch);
			newWorld.updateEntityWithOptionalForce(player, false);
			player.setWorld(newWorld);
		}

		player.mcServer.getConfigurationManager().func_72375_a(player, oldWorld);
		player.playerNetServerHandler.setPlayerLocation(coord.xCoord+0.5, coord.yCoord+1, coord.zCoord+0.5, player.rotationYaw, player.rotationPitch);
		player.theItemInWorldManager.setWorld(newWorld);
		player.mcServer.getConfigurationManager().updateTimeAndWeatherForPlayer(player, newWorld);
		player.mcServer.getConfigurationManager().syncPlayerInventory(player);
		
		Iterator iterator = player.getActivePotionEffects().iterator();

		while(iterator.hasNext())
		{
			PotionEffect potioneffect = (PotionEffect)iterator.next();
			player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potioneffect));
		}

		FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, id, coord.dimensionId);
	}
	else {
		player.playerNetServerHandler.setPlayerLocation(coord.xCoord+0.5, coord.yCoord+1, coord.zCoord+0.5, player.rotationYaw, player.rotationPitch);
	}
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:41,代码来源:TileEntityTeleporter.java

示例9: handleEntityEffect

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
public void handleEntityEffect(S1DPacketEntityEffect p_147260_1_)
{
    Entity var2 = this.clientWorldController.getEntityByID(p_147260_1_.func_149426_d());

    if (var2 instanceof EntityLivingBase)
    {
        PotionEffect var3 = new PotionEffect(p_147260_1_.func_149427_e(), p_147260_1_.func_149425_g(), p_147260_1_.func_149428_f());
        var3.setPotionDurationMax(p_147260_1_.func_149429_c());
        ((EntityLivingBase)var2).addPotionEffect(var3);
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:12,代码来源:NetHandlerPlayClient.java

示例10: transferPlayerToDimension

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
public static void transferPlayerToDimension(EntityPlayerMP player, int newDim, Coord6D dest)
{
    int j = player.dimension;
    ServerConfigurationManager manager = MinecraftServer.getServer().getConfigurationManager();
    WorldServer oldServer = MinecraftServer.getServer().worldServerForDimension(player.dimension);
    player.dimension = newDim;
    WorldServer newServer = MinecraftServer.getServer().worldServerForDimension(player.dimension);
    
    // Let's load the chunk for the player. That would probably be swell.
    Chunk c = newServer.getChunkFromBlockCoords((int)Math.floor(dest.x), (int)Math.floor(dest.y));
    int cX = c.xPosition;
    int cZ = c.zPosition;
    newServer.getChunkProvider().loadChunk(cX, cZ);
    
    player.playerNetServerHandler.sendPacket(new S07PacketRespawn(player.dimension, player.worldObj.difficultySetting, player.worldObj.getWorldInfo().getTerrainType(), player.theItemInWorldManager.getGameType()));
    oldServer.removePlayerEntityDangerously(player);
    player.isDead = false;
    transferEntityToWorld(player, j, oldServer, newServer, dest);
    manager.func_72375_a(player, oldServer);
    player.playerNetServerHandler.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch);
    player.theItemInWorldManager.setWorld(newServer);
    manager.updateTimeAndWeatherForPlayer(player, newServer);
    manager.syncPlayerInventory(player);
    Iterator iterator = player.getActivePotionEffects().iterator();

    while (iterator.hasNext())
    {
        PotionEffect potioneffect = (PotionEffect)iterator.next();
        player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potioneffect));
    }
    FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, j, newDim);
}
 
开发者ID:Zenith-One,项目名称:RecallResurrection,代码行数:33,代码来源:RecallTransporter.java

示例11: handleEntityEffect

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
public void handleEntityEffect(S1DPacketEntityEffect p_147260_1_)
{
    Entity entity = this.clientWorldController.getEntityByID(p_147260_1_.func_149426_d());

    if (entity instanceof EntityLivingBase)
    {
        PotionEffect potioneffect = new PotionEffect(p_147260_1_.func_149427_e(), p_147260_1_.func_149425_g(), p_147260_1_.func_149428_f());
        potioneffect.setPotionDurationMax(p_147260_1_.func_149429_c());
        ((EntityLivingBase)entity).addPotionEffect(potioneffect);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:12,代码来源:NetHandlerPlayClient.java

示例12: onNewPotionEffect

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
protected void onNewPotionEffect(PotionEffect id)
{
    super.onNewPotionEffect(id);
    this.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(this.getEntityId(), id));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:EntityPlayerMP.java

示例13: onChangedPotionEffect

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
protected void onChangedPotionEffect(PotionEffect id, boolean p_70695_2_)
{
    super.onChangedPotionEffect(id, p_70695_2_);
    this.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(this.getEntityId(), id));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:EntityPlayerMP.java

示例14: teleportPlayerToDim

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
public static Entity teleportPlayerToDim(World oldWorld, int newWorldID, double d, double e, double f, Entity entity) {
    if (entity != null) {
        if (entity.timeUntilPortal <= 0) {
            WorldServer oldWorldServer = MinecraftServer.getServer().worldServerForDimension(entity.dimension);
            WorldServer newWorldServer = MinecraftServer.getServer().worldServerForDimension(newWorldID);
            if (entity instanceof EntityPlayer) {
                EntityPlayerMP player = (EntityPlayerMP) entity;
                if (!player.worldObj.isRemote) {
                    player.worldObj.theProfiler.startSection("portal");
                    player.worldObj.theProfiler.startSection("changeDimension");
                    ServerConfigurationManager config = player.mcServer.getConfigurationManager();
                    player.closeScreen();
                    player.dimension = newWorldServer.provider.dimensionId;
                    player.playerNetServerHandler.sendPacket(new S07PacketRespawn(player.dimension, player.worldObj.difficultySetting, newWorldServer.getWorldInfo().getTerrainType(), player.theItemInWorldManager.getGameType()));
                    oldWorldServer.removeEntity(player);
                    player.isDead = false;
                    player.setLocationAndAngles(d, e, f, player.rotationYaw, player.rotationPitch);
                    newWorldServer.spawnEntityInWorld(player);
                    player.setWorld(newWorldServer);
                    config.func_72375_a(player, oldWorldServer);
                    player.playerNetServerHandler.setPlayerLocation(d, e, f, entity.rotationYaw, entity.rotationPitch);
                    player.theItemInWorldManager.setWorld(newWorldServer);
                    config.updateTimeAndWeatherForPlayer(player, newWorldServer);
                    config.syncPlayerInventory(player);
                    player.worldObj.theProfiler.endSection();
                    oldWorldServer.resetUpdateEntityTick();
                    newWorldServer.resetUpdateEntityTick();
                    player.worldObj.theProfiler.endSection();
                    for (Iterator<PotionEffect> potion = player.getActivePotionEffects().iterator(); potion.hasNext(); ) {
                        player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potion.next()));
                    }
                    player.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel));
                    FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldWorldServer.provider.dimensionId, player.dimension);
                    player.timeUntilPortal = 150;
                }
                player.worldObj.theProfiler.endSection();
                return player;
            }
        }
    }
    return null;
}
 
开发者ID:GamingsModding,项目名称:TeleComponents,代码行数:43,代码来源:TeleportHelper.java

示例15: transferPlayerToDimension

import net.minecraft.network.play.server.S1DPacketEntityEffect; //导入依赖的package包/类
public static void transferPlayerToDimension(EntityPlayerMP player, int dim, ServerConfigurationManager manager, Environment environ) {

		int oldDim = player.dimension;
		WorldServer worldserver = manager.getServerInstance().worldServerForDimension(player.dimension);
		player.dimension = dim;
		WorldServer worldserver1 = manager.getServerInstance().worldServerForDimension(player.dimension);
		// Cauldron dont crash the client, let 'em know there's a new dimension in town
        if (DimensionManager.isBukkitDimension(dim))
        {
            FMLEmbeddedChannel serverChannel = ForgeNetworkHandler.getServerChannel();
            serverChannel.attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER);
            serverChannel.attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(player);
            serverChannel.writeOutbound(new ForgeMessage.DimensionRegisterMessage(dim, environ.getId()));
        }
        // Cauldron end
		player.playerNetServerHandler.sendPacket(new S07PacketRespawn(dim, worldserver1.difficultySetting, worldserver1.getWorldInfo()
				.getTerrainType(), player.theItemInWorldManager.getGameType()));
		player.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel));

		worldserver.removePlayerEntityDangerously(player);
		if (player.riddenByEntity != null) {
			player.riddenByEntity.mountEntity(null);
		}
		if (player.ridingEntity != null) {
			player.mountEntity(null);
		}
		player.isDead = false;
		transferEntityToWorld(player, worldserver, worldserver1);
		manager.func_72375_a(player, worldserver);
		player.playerNetServerHandler.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch);
		player.theItemInWorldManager.setWorld(worldserver1);
		manager.updateTimeAndWeatherForPlayer(player, worldserver1);
		manager.syncPlayerInventory(player);
		Iterator<PotionEffect> iterator = player.getActivePotionEffects().iterator();

		while (iterator.hasNext()) {
			PotionEffect potioneffect = iterator.next();
			player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potioneffect));
		}
		FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldDim, dim);
	}
 
开发者ID:CyberdyneCC,项目名称:Thermos,代码行数:42,代码来源:ThermiteTeleportationHandler.java


注:本文中的net.minecraft.network.play.server.S1DPacketEntityEffect类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。