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Java S0EPacketSpawnObject类代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S0EPacketSpawnObject的典型用法代码示例。如果您正苦于以下问题:Java S0EPacketSpawnObject类的具体用法?Java S0EPacketSpawnObject怎么用?Java S0EPacketSpawnObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


S0EPacketSpawnObject类属于net.minecraft.network.play.server包,在下文中一共展示了S0EPacketSpawnObject类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: eventFunc_151260_c

import net.minecraft.network.play.server.S0EPacketSpawnObject; //导入依赖的package包/类
public static void eventFunc_151260_c(ReturnEventInfo<EntityTrackerEntry, Packet> event) {
	EntityTrackerEntry entry = event.getSource();
	if (!entry.trackedEntity.isDead) {
		S0EPacketSpawnObject packet = null;
        for (OverrideListener mod : overrideEventClients) {
            S0EPacketSpawnObject modPacket = mod.onCreateSpawnPacket(entry.trackedEntity, packet != null);
            if (modPacket != null) packet = modPacket;
        }
        if (packet != null) {
        	event.setReturnValue(packet);
        }
    }
}
 
开发者ID:warriordog,项目名称:BlazeLoader,代码行数:14,代码来源:EventHandlerClient.java

示例2: handleSpawnObject

import net.minecraft.network.play.server.S0EPacketSpawnObject; //导入依赖的package包/类
/**
 * Spawns an instance of the objecttype indicated by the packet and sets its position and momentum
 */
void handleSpawnObject(S0EPacketSpawnObject packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:INetHandlerPlayClient.java

示例3: handleSpawnObject

import net.minecraft.network.play.server.S0EPacketSpawnObject; //导入依赖的package包/类
/**
 * Spawns an instance of the objecttype indicated by the packet and sets its position and momentum
 */
void handleSpawnObject(S0EPacketSpawnObject var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:INetHandlerPlayClient.java

示例4: onCreateSpawnPacket

import net.minecraft.network.play.server.S0EPacketSpawnObject; //导入依赖的package包/类
/**
 * Creates a spawn packet for the given entity.
 *
 * @param entity    The entity to create the spawn packet for.
 * @param isHandled True if another mod has already created a packet for this entity.
 * @return Return a spawn packet for the given entity, or null if none exists.
 */
public S0EPacketSpawnObject onCreateSpawnPacket(Entity entity, boolean isHandled);
 
开发者ID:warriordog,项目名称:BlazeLoader,代码行数:9,代码来源:OverrideListener.java

示例5: handleSpawnObject

import net.minecraft.network.play.server.S0EPacketSpawnObject; //导入依赖的package包/类
void handleSpawnObject(S0EPacketSpawnObject p_147235_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.S0EPacketSpawnObject类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。