本文整理汇总了Java中net.minecraft.network.play.server.S00PacketKeepAlive类的典型用法代码示例。如果您正苦于以下问题:Java S00PacketKeepAlive类的具体用法?Java S00PacketKeepAlive怎么用?Java S00PacketKeepAlive使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S00PacketKeepAlive类属于net.minecraft.network.play.server包,在下文中一共展示了S00PacketKeepAlive类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: update
import net.minecraft.network.play.server.S00PacketKeepAlive; //导入依赖的package包/类
/**
* Like the old updateEntity(), except more generic.
*/
public void update()
{
this.field_147366_g = false;
++this.networkTickCount;
this.serverController.theProfiler.startSection("keepAlive");
if ((long)this.networkTickCount - this.lastSentPingPacket > 40L)
{
this.lastSentPingPacket = (long)this.networkTickCount;
this.lastPingTime = this.currentTimeMillis();
this.field_147378_h = (int)this.lastPingTime;
this.sendPacket(new S00PacketKeepAlive(this.field_147378_h));
}
this.serverController.theProfiler.endSection();
if (this.chatSpamThresholdCount > 0)
{
--this.chatSpamThresholdCount;
}
if (this.itemDropThreshold > 0)
{
--this.itemDropThreshold;
}
if (this.playerEntity.getLastActiveTime() > 0L && this.serverController.getMaxPlayerIdleMinutes() > 0 && MinecraftServer.getCurrentTimeMillis() - this.playerEntity.getLastActiveTime() > (long)(this.serverController.getMaxPlayerIdleMinutes() * 1000 * 60))
{
this.kickPlayerFromServer("You have been idle for too long!");
}
}
示例2: queueUnwrappedPacket
import net.minecraft.network.play.server.S00PacketKeepAlive; //导入依赖的package包/类
public boolean queueUnwrappedPacket(EntityPlayer player, Object packetObj) {
if (packetObj == null) return true;
if (player == null) {
if (packetObj instanceof C00PacketKeepAlive || packetObj instanceof S00PacketKeepAlive) {
NORELEASE.fixme("Shouldn't this, like, not happen?");
return true;
}
NORELEASE.println("No player to handle: " + packetObj + " " + packetObj.getClass().getSimpleName());
return true;
}
if (player.worldObj.isRemote) return false;
Packet packet = (Packet) packetObj;
// May possibly need to inject the liason into things up higher, during reading. Somehow. Hopefulloy won't be needed.
InteractionLiason liason = InteractionLiason.activeLiasons.get(player);
if (liason == null) {
if (!(packet instanceof C00PacketKeepAlive)) {
// Seems our system isn't perfect. :/
// Keepalives are generated from a different thread I guess.
Hammer.logWarning("Liasonless wrapped packet: " + packet.getClass().getSimpleName() + " " + packet.toString());
}
return true;
}
NetHandlerPlayServer handler = liason.playerNetServerHandler;
if (packet instanceof FMLProxyPacket) {
FMLProxyPacket fml = (FMLProxyPacket) packet;
NetworkDispatcher dispatcher = handler.netManager.channel().attr(NetworkDispatcher.FML_DISPATCHER).get();
fml.setTarget(Side.CLIENT);
fml.setDispatcher(dispatcher);
if (fml.payload().readerIndex() != 0) {
Core.logSevere("Packet double-processing detected! Channel: " + fml.channel());
return true;
}
}
packet.processPacket(handler);
return true;
}
示例3: onNetworkTick
import net.minecraft.network.play.server.S00PacketKeepAlive; //导入依赖的package包/类
/**
* For scheduled network tasks. Used in NetHandlerPlayServer to send keep-alive packets and in NetHandlerLoginServer
* for a login-timeout
*/
public void onNetworkTick()
{
this.field_147366_g = false;
++this.networkTickCount;
this.serverController.theProfiler.startSection("keepAlive");
if ((long)this.networkTickCount - this.field_147377_k > 40L)
{
this.field_147377_k = (long)this.networkTickCount;
this.field_147379_i = this.func_147363_d();
this.field_147378_h = (int)this.field_147379_i;
this.sendPacket(new S00PacketKeepAlive(this.field_147378_h));
}
if (this.chatSpamThresholdCount > 0)
{
--this.chatSpamThresholdCount;
}
if (this.field_147375_m > 0)
{
--this.field_147375_m;
}
this.serverController.theProfiler.endStartSection("playerTick");
this.serverController.theProfiler.endSection();
}
示例4: onNetworkTick
import net.minecraft.network.play.server.S00PacketKeepAlive; //导入依赖的package包/类
public void onNetworkTick()
{
this.field_147366_g = false;
++this.networkTickCount;
this.serverController.theProfiler.startSection("keepAlive");
if ((long)this.networkTickCount - this.field_147377_k > 40L)
{
this.field_147377_k = (long)this.networkTickCount;
this.field_147379_i = this.func_147363_d();
this.field_147378_h = (int)this.field_147379_i;
this.sendPacket(new S00PacketKeepAlive(this.field_147378_h));
}
// CraftBukkit start
for (int spam; (spam = this.chatSpamThresholdCount) > 0 && !chatSpamField.compareAndSet(this, spam, spam - 1);) ;
/* Use thread-safe field access instead
if (this.chatSpamThresholdCount > 0)
{
--this.chatSpamThresholdCount;
}
*/
// CraftBukkit end
if (this.field_147375_m > 0)
{
--this.field_147375_m;
}
if (this.playerEntity.func_154331_x() > 0L && this.serverController.func_143007_ar() > 0 && MinecraftServer.getSystemTimeMillis() - this.playerEntity.func_154331_x() > (long)(this.serverController.func_143007_ar() * 1000 * 60))
{
this.kickPlayerFromServer("You have been idle for too long!");
}
}
示例5: onNetworkTick
import net.minecraft.network.play.server.S00PacketKeepAlive; //导入依赖的package包/类
public void onNetworkTick()
{
this.field_147366_g = false;
++this.networkTickCount;
this.serverController.theProfiler.startSection("keepAlive");
if ((long)this.networkTickCount - this.field_147377_k > 40L)
{
this.field_147377_k = (long)this.networkTickCount;
this.field_147379_i = this.func_147363_d();
this.field_147378_h = (int)this.field_147379_i;
this.sendPacket(new S00PacketKeepAlive(this.field_147378_h));
}
if (this.chatSpamThresholdCount > 0)
{
--this.chatSpamThresholdCount;
}
if (this.field_147375_m > 0)
{
--this.field_147375_m;
}
if (this.playerEntity.func_154331_x() > 0L && this.serverController.func_143007_ar() > 0 && MinecraftServer.getSystemTimeMillis() - this.playerEntity.func_154331_x() > (long)(this.serverController.func_143007_ar() * 1000 * 60))
{
this.kickPlayerFromServer("You have been idle for too long!");
}
}
示例6: handleKeepAlive
import net.minecraft.network.play.server.S00PacketKeepAlive; //导入依赖的package包/类
public void handleKeepAlive(S00PacketKeepAlive packetIn)
{
this.addToSendQueue(new C00PacketKeepAlive(packetIn.func_149134_c()));
}
示例7: handleKeepAlive
import net.minecraft.network.play.server.S00PacketKeepAlive; //导入依赖的package包/类
public void handleKeepAlive(S00PacketKeepAlive packetIn) {
this.addToSendQueue(new C00PacketKeepAlive(packetIn.func_149134_c()));
}
示例8: handleKeepAlive
import net.minecraft.network.play.server.S00PacketKeepAlive; //导入依赖的package包/类
public void handleKeepAlive(S00PacketKeepAlive p_147272_1_)
{
this.addToSendQueue(new C00PacketKeepAlive(p_147272_1_.func_149134_c()));
}
示例9: handleKeepAlive
import net.minecraft.network.play.server.S00PacketKeepAlive; //导入依赖的package包/类
void handleKeepAlive(S00PacketKeepAlive packetIn);
示例10: handleKeepAlive
import net.minecraft.network.play.server.S00PacketKeepAlive; //导入依赖的package包/类
void handleKeepAlive(S00PacketKeepAlive var1);
示例11: handleKeepAlive
import net.minecraft.network.play.server.S00PacketKeepAlive; //导入依赖的package包/类
void handleKeepAlive(S00PacketKeepAlive p_147272_1_);