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Java CPacketVehicleMove类代码示例

本文整理汇总了Java中net.minecraft.network.play.client.CPacketVehicleMove的典型用法代码示例。如果您正苦于以下问题:Java CPacketVehicleMove类的具体用法?Java CPacketVehicleMove怎么用?Java CPacketVehicleMove使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


CPacketVehicleMove类属于net.minecraft.network.play.client包,在下文中一共展示了CPacketVehicleMove类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onUpdate

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    if (this.worldObj.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ)))
    {
        super.onUpdate();

        if (this.isRiding())
        {
            this.connection.sendPacket(new CPacketPlayer.Rotation(this.rotationYaw, this.rotationPitch, this.onGround));
            this.connection.sendPacket(new CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
            Entity entity = this.getLowestRidingEntity();

            if (entity != this && entity.canPassengerSteer())
            {
                this.connection.sendPacket(new CPacketVehicleMove(entity));
            }
        }
        else
        {
            this.onUpdateWalkingPlayer();
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:EntityPlayerSP.java

示例2: onUpdate

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    if (this.world.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ)))
    {
        //-ZMod-----------------------------------------------------------
        ZHandle.handle("onClientUpdate",this);
        //----------------------------------------------------------------
        super.onUpdate();

        if (this.isRiding())
        {
            this.connection.sendPacket(new CPacketPlayer.Rotation(this.rotationYaw, this.rotationPitch, this.onGround));
            this.connection.sendPacket(new CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
            Entity entity = this.getLowestRidingEntity();

            if (entity != this && entity.canPassengerSteer())
            {
                this.connection.sendPacket(new CPacketVehicleMove(entity));
            }
        }
        else
        {
            //-ZMod-------------------------------------------------------
            ZHandle.handle("beforeSendMotion", this);
            this.onUpdateWalkingPlayer();
            ZHandle.handle("afterSendMotion", this);
            //------------------------------------------------------------
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:34,代码来源:EntityPlayerSP.java

示例3: handleMoveVehicle

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
public void handleMoveVehicle(SPacketMoveVehicle packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.gameController.player.getLowestRidingEntity();

    if (entity != this.gameController.player && entity.canPassengerSteer())
    {
        entity.setPositionAndRotation(packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getYaw(), packetIn.getPitch());
        this.netManager.sendPacket(new CPacketVehicleMove(entity));
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:12,代码来源:NetHandlerPlayClient.java

示例4: handleMoveVehicle

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
public void handleMoveVehicle(SPacketMoveVehicle packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.gameController.thePlayer.getLowestRidingEntity();

    if (entity != this.gameController.thePlayer && entity.canPassengerSteer())
    {
        entity.setPositionAndRotation(packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getYaw(), packetIn.getPitch());
        this.netManager.sendPacket(new CPacketVehicleMove(entity));
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:12,代码来源:NetHandlerPlayClient.java

示例5: isMoveVehiclePacketInvalid

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
private static boolean isMoveVehiclePacketInvalid(CPacketVehicleMove packetIn)
{
    return !Doubles.isFinite(packetIn.getX()) || !Doubles.isFinite(packetIn.getY()) || !Doubles.isFinite(packetIn.getZ()) || !Floats.isFinite(packetIn.getPitch()) || !Floats.isFinite(packetIn.getYaw());
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:5,代码来源:NetHandlerPlayServer.java

示例6: processVehicleMove

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
public void processVehicleMove(CPacketVehicleMove packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());

    if (isMoveVehiclePacketInvalid(packetIn))
    {
        this.kickPlayerFromServer("Invalid move vehicle packet received");
    }
    else
    {
        Entity entity = this.playerEntity.getLowestRidingEntity();

        if (entity != this.playerEntity && entity.getControllingPassenger() == this.playerEntity && entity == this.lowestRiddenEnt)
        {
            WorldServer worldserver = this.playerEntity.getServerWorld();
            double d0 = entity.posX;
            double d1 = entity.posY;
            double d2 = entity.posZ;
            double d3 = packetIn.getX();
            double d4 = packetIn.getY();
            double d5 = packetIn.getZ();
            float f = packetIn.getYaw();
            float f1 = packetIn.getPitch();
            double d6 = d3 - this.lowestRiddenX;
            double d7 = d4 - this.lowestRiddenY;
            double d8 = d5 - this.lowestRiddenZ;
            double d9 = entity.motionX * entity.motionX + entity.motionY * entity.motionY + entity.motionZ * entity.motionZ;
            double d10 = d6 * d6 + d7 * d7 + d8 * d8;

            if (d10 - d9 > 100.0D && (!this.serverController.isSinglePlayer() || !this.serverController.getServerOwner().equals(entity.getName())))
            {
                LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[] {entity.getName(), this.playerEntity.getName(), Double.valueOf(d6), Double.valueOf(d7), Double.valueOf(d8)});
                this.netManager.sendPacket(new SPacketMoveVehicle(entity));
                return;
            }

            boolean flag = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
            d6 = d3 - this.lowestRiddenX1;
            d7 = d4 - this.lowestRiddenY1 - 1.0E-6D;
            d8 = d5 - this.lowestRiddenZ1;
            entity.moveEntity(MoverType.PLAYER, d6, d7, d8);
            double d11 = d7;
            d6 = d3 - entity.posX;
            d7 = d4 - entity.posY;

            if (d7 > -0.5D || d7 < 0.5D)
            {
                d7 = 0.0D;
            }

            d8 = d5 - entity.posZ;
            d10 = d6 * d6 + d7 * d7 + d8 * d8;
            boolean flag1 = false;

            if (d10 > 0.0625D)
            {
                flag1 = true;
                LOGGER.warn("{} moved wrongly!", new Object[] {entity.getName()});
            }

            entity.setPositionAndRotation(d3, d4, d5, f, f1);
            boolean flag2 = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();

            if (flag && (flag1 || !flag2))
            {
                entity.setPositionAndRotation(d0, d1, d2, f, f1);
                this.netManager.sendPacket(new SPacketMoveVehicle(entity));
                return;
            }

            this.serverController.getPlayerList().serverUpdateMovingPlayer(this.playerEntity);
            this.playerEntity.addMovementStat(this.playerEntity.posX - d0, this.playerEntity.posY - d1, this.playerEntity.posZ - d2);
            this.vehicleFloating = d11 >= -0.03125D && !this.serverController.isFlightAllowed() && !worldserver.checkBlockCollision(entity.getEntityBoundingBox().expandXyz(0.0625D).addCoord(0.0D, -0.55D, 0.0D));
            this.lowestRiddenX1 = entity.posX;
            this.lowestRiddenY1 = entity.posY;
            this.lowestRiddenZ1 = entity.posZ;
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:80,代码来源:NetHandlerPlayServer.java

示例7: registerDefaults

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
@DelayedRegistration(RegistrationPhase.PRE_INIT)
@Override
public void registerDefaults() {
    // Handshake
    register("handshake", "Handshake", PacketSide.SERVERBOUND, PacketPhase.HANDSHAKE, C00Handshake.class);

    // Entity
    clientbound("destroy_entities", "Destroy Entities", SPacketDestroyEntities.class, PacketControlFactory::createDestroyEntities);
    clientbound("entity_metadata", "Entity Metadata", SPacketEntityMetadata.class, PacketControlFactory::createEntityMetadata);
    clientbound("entity_velocity", "Entity Velocity", SPacketEntityVelocity.class);
    clientbound("spawn_experience_orb", "Spawn Experience Orb", SPacketSpawnExperienceOrb.class);
    clientbound("spawn_global_entity", "Spawn Global Entity", SPacketSpawnGlobalEntity.class);
    clientbound("spawn_mob", "Spawn Mob", SPacketSpawnMob.class);
    clientbound("spawn_object", "Spawn Object", SPacketSpawnObject.class, PacketControlFactory::createSpawnObject);
    clientbound("spawn_painting", "Spawn Painting", SPacketSpawnPainting.class);

    // Inventory
    clientbound("close_window", "Close Window", SPacketCloseWindow.class, PacketControlFactory::createCloseWindow);
    clientbound("confirm_transaction", "Confirm Transaction", SPacketConfirmTransaction.class, PacketControlFactory::createConfirmTransaction);
    clientbound("open_window", "Open Window", SPacketOpenWindow.class, PacketControlFactory::createOpenWindow);
    clientbound("set_slot", "Set Slot", SPacketSetSlot.class, PacketControlFactory::createSetSlot);
    clientbound("window_items", "Window Items", SPacketWindowItems.class, PacketControlFactory::createWindowItems);

    // Player
    clientbound("player_abilities", "Player Abilities", SPacketPlayerAbilities.class, PacketControlFactory::createPlayerAbilities);
    clientbound("spawn_player", "Spawn Player", SPacketSpawnPlayer.class);
    clientbound("use_bed", "Use Bed", SPacketUseBed.class, PacketControlFactory::createUseBed);
    clientbound("vehicle_position", "Vehicle Position", SPacketMoveVehicle.class);

    // World
    clientbound("custom_sound", "Custom Sound", SPacketCustomSound.class, PacketControlFactory::createCustomSound);
    clientbound("game_sound", "Game Sound", SPacketSoundEffect.class, PacketControlFactory::createGameSound);
    clientbound("open_sign_editor", "Open Sign Editor", SPacketSignEditorOpen.class, PacketControlFactory::createOpenSignEditor);
    clientbound("world_time", "World Time", SPacketTimeUpdate.class, PacketControlFactory::createWorldTime);

    // Client
    serverbound("click_window", "Click Window", CPacketClickWindow.class);
    serverbound("move_vehicle", "Move Vehicle", CPacketVehicleMove.class);
    serverbound("update_sign", "Update Sign", CPacketUpdateSign.class);
    serverbound("window_close", "Window Close", CPacketCloseWindow.class);
}
 
开发者ID:Guichaguri,项目名称:PacketControl,代码行数:42,代码来源:PacketRegistryModule.java

示例8: processVehicleMove

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
public void processVehicleMove(CPacketVehicleMove packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());

    if (isMoveVehiclePacketInvalid(packetIn))
    {
        this.kickPlayerFromServer("Invalid move vehicle packet received");
    }
    else
    {
        Entity entity = this.playerEntity.getLowestRidingEntity();

        if (entity != this.playerEntity && entity.getControllingPassenger() == this.playerEntity && entity == this.lowestRiddenEnt)
        {
            WorldServer worldserver = this.playerEntity.getServerWorld();
            double d0 = entity.posX;
            double d1 = entity.posY;
            double d2 = entity.posZ;
            double d3 = packetIn.getX();
            double d4 = packetIn.getY();
            double d5 = packetIn.getZ();
            float f = packetIn.getYaw();
            float f1 = packetIn.getPitch();
            double d6 = d3 - this.lowestRiddenX;
            double d7 = d4 - this.lowestRiddenY;
            double d8 = d5 - this.lowestRiddenZ;
            double d9 = entity.motionX * entity.motionX + entity.motionY * entity.motionY + entity.motionZ * entity.motionZ;
            double d10 = d6 * d6 + d7 * d7 + d8 * d8;

            if (d10 - d9 > 100.0D && (!this.serverController.isSinglePlayer() || !this.serverController.getServerOwner().equals(entity.getName())))
            {
                LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[] {entity.getName(), this.playerEntity.getName(), Double.valueOf(d6), Double.valueOf(d7), Double.valueOf(d8)});
                this.netManager.sendPacket(new SPacketMoveVehicle(entity));
                return;
            }

            boolean flag = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
            d6 = d3 - this.lowestRiddenX1;
            d7 = d4 - this.lowestRiddenY1 - 1.0E-6D;
            d8 = d5 - this.lowestRiddenZ1;
            entity.moveEntity(d6, d7, d8);
            double d11 = d7;
            d6 = d3 - entity.posX;
            d7 = d4 - entity.posY;

            if (d7 > -0.5D || d7 < 0.5D)
            {
                d7 = 0.0D;
            }

            d8 = d5 - entity.posZ;
            d10 = d6 * d6 + d7 * d7 + d8 * d8;
            boolean flag1 = false;

            if (d10 > 0.0625D)
            {
                flag1 = true;
                LOGGER.warn("{} moved wrongly!", new Object[] {entity.getName()});
            }

            entity.setPositionAndRotation(d3, d4, d5, f, f1);
            boolean flag2 = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();

            if (flag && (flag1 || !flag2))
            {
                entity.setPositionAndRotation(d0, d1, d2, f, f1);
                this.netManager.sendPacket(new SPacketMoveVehicle(entity));
                return;
            }

            this.serverController.getPlayerList().serverUpdateMountedMovingPlayer(this.playerEntity);
            this.playerEntity.addMovementStat(this.playerEntity.posX - d0, this.playerEntity.posY - d1, this.playerEntity.posZ - d2);
            this.vehicleFloating = d11 >= -0.03125D && !this.serverController.isFlightAllowed() && !worldserver.checkBlockCollision(entity.getEntityBoundingBox().expandXyz(0.0625D).addCoord(0.0D, -0.55D, 0.0D));
            this.lowestRiddenX1 = entity.posX;
            this.lowestRiddenY1 = entity.posY;
            this.lowestRiddenZ1 = entity.posZ;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:80,代码来源:NetHandlerPlayServer.java

示例9: processVehicleMove

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
@Override
public void processVehicleMove(CPacketVehicleMove packetIn)
{
 
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:6,代码来源:FakeNetHandlerPlayServer.java

示例10: processVehicleMove

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
@Override
public void processVehicleMove(@Nonnull CPacketVehicleMove packetIn) {
}
 
开发者ID:SleepyTrousers,项目名称:EnderIO,代码行数:4,代码来源:FakeNetHandlerPlayServer.java

示例11: processVehicleMove

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
@Override
public void processVehicleMove(CPacketVehicleMove packetIn) {

}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:5,代码来源:NetServerHandlerFake.java

示例12: processVehicleMove

import net.minecraft.network.play.client.CPacketVehicleMove; //导入依赖的package包/类
void processVehicleMove(CPacketVehicleMove packetIn); 
开发者ID:sudofox,项目名称:Backmemed,代码行数:2,代码来源:INetHandlerPlayServer.java


注:本文中的net.minecraft.network.play.client.CPacketVehicleMove类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。