本文整理汇总了Java中net.minecraft.network.play.client.CPacketSpectate类的典型用法代码示例。如果您正苦于以下问题:Java CPacketSpectate类的具体用法?Java CPacketSpectate怎么用?Java CPacketSpectate使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CPacketSpectate类属于net.minecraft.network.play.client包,在下文中一共展示了CPacketSpectate类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleSpectate
import net.minecraft.network.play.client.CPacketSpectate; //导入依赖的package包/类
public void handleSpectate(CPacketSpectate packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
if (this.playerEntity.isSpectator())
{
Entity entity = null;
for (WorldServer worldserver : this.serverController.worldServers)
{
if (worldserver != null)
{
entity = packetIn.getEntity(worldserver);
if (entity != null)
{
break;
}
}
}
if (entity != null)
{
this.playerEntity.setSpectatingEntity(this.playerEntity);
this.playerEntity.dismountRidingEntity();
if (entity.world == this.playerEntity.world)
{
this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
}
else
{
WorldServer worldserver1 = this.playerEntity.getServerWorld();
WorldServer worldserver2 = (WorldServer)entity.world;
this.playerEntity.dimension = entity.dimension;
this.sendPacket(new SPacketRespawn(this.playerEntity.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), this.playerEntity.interactionManager.getGameType()));
this.serverController.getPlayerList().updatePermissionLevel(this.playerEntity);
worldserver1.removeEntityDangerously(this.playerEntity);
this.playerEntity.isDead = false;
this.playerEntity.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
if (this.playerEntity.isEntityAlive())
{
worldserver1.updateEntityWithOptionalForce(this.playerEntity, false);
worldserver2.spawnEntityInWorld(this.playerEntity);
worldserver2.updateEntityWithOptionalForce(this.playerEntity, false);
}
this.playerEntity.setWorld(worldserver2);
this.serverController.getPlayerList().preparePlayer(this.playerEntity, worldserver1);
this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
this.playerEntity.interactionManager.setWorld(worldserver2);
this.serverController.getPlayerList().updateTimeAndWeatherForPlayer(this.playerEntity, worldserver2);
this.serverController.getPlayerList().syncPlayerInventory(this.playerEntity);
}
}
}
}
示例2: selectItem
import net.minecraft.network.play.client.CPacketSpectate; //导入依赖的package包/类
public void selectItem(SpectatorMenu menu)
{
Minecraft.getMinecraft().getConnection().sendPacket(new CPacketSpectate(this.profile.getId()));
}
示例3: handleSpectate
import net.minecraft.network.play.client.CPacketSpectate; //导入依赖的package包/类
public void handleSpectate(CPacketSpectate packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
if (this.playerEntity.isSpectator())
{
Entity entity = null;
for (WorldServer worldserver : this.serverController.worldServers)
{
if (worldserver != null)
{
entity = packetIn.getEntity(worldserver);
if (entity != null)
{
break;
}
}
}
if (entity != null)
{
this.playerEntity.setSpectatingEntity(this.playerEntity);
this.playerEntity.dismountRidingEntity();
if (entity.worldObj == this.playerEntity.worldObj)
{
this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
}
else
{
WorldServer worldserver1 = this.playerEntity.getServerWorld();
WorldServer worldserver2 = (WorldServer)entity.worldObj;
this.playerEntity.dimension = entity.dimension;
this.sendPacket(new SPacketRespawn(this.playerEntity.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), this.playerEntity.interactionManager.getGameType()));
this.serverController.getPlayerList().updatePermissionLevel(this.playerEntity);
worldserver1.removeEntityDangerously(this.playerEntity);
this.playerEntity.isDead = false;
this.playerEntity.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
if (this.playerEntity.isEntityAlive())
{
worldserver1.updateEntityWithOptionalForce(this.playerEntity, false);
worldserver2.spawnEntityInWorld(this.playerEntity);
worldserver2.updateEntityWithOptionalForce(this.playerEntity, false);
}
this.playerEntity.setWorld(worldserver2);
this.serverController.getPlayerList().preparePlayer(this.playerEntity, worldserver1);
this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
this.playerEntity.interactionManager.setWorld(worldserver2);
this.serverController.getPlayerList().updateTimeAndWeatherForPlayer(this.playerEntity, worldserver2);
this.serverController.getPlayerList().syncPlayerInventory(this.playerEntity);
}
}
}
}
示例4: handleSpectate
import net.minecraft.network.play.client.CPacketSpectate; //导入依赖的package包/类
@Override
public void handleSpectate(CPacketSpectate packetIn) {
}
示例5: handleSpectate
import net.minecraft.network.play.client.CPacketSpectate; //导入依赖的package包/类
@Override
public void handleSpectate(@Nonnull CPacketSpectate packetIn) {
}
示例6: handleSpectate
import net.minecraft.network.play.client.CPacketSpectate; //导入依赖的package包/类
@Override
public void handleSpectate(CPacketSpectate packetIn) {
}
示例7: handleSpectate
import net.minecraft.network.play.client.CPacketSpectate; //导入依赖的package包/类
void handleSpectate(CPacketSpectate packetIn);