本文整理汇总了Java中net.minecraft.network.play.client.CPacketInput类的典型用法代码示例。如果您正苦于以下问题:Java CPacketInput类的具体用法?Java CPacketInput怎么用?Java CPacketInput使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CPacketInput类属于net.minecraft.network.play.client包,在下文中一共展示了CPacketInput类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdate
import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if (this.worldObj.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ)))
{
super.onUpdate();
if (this.isRiding())
{
this.connection.sendPacket(new CPacketPlayer.Rotation(this.rotationYaw, this.rotationPitch, this.onGround));
this.connection.sendPacket(new CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
Entity entity = this.getLowestRidingEntity();
if (entity != this && entity.canPassengerSteer())
{
this.connection.sendPacket(new CPacketVehicleMove(entity));
}
}
else
{
this.onUpdateWalkingPlayer();
}
}
}
示例2: onUpdate
import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if (this.world.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ)))
{
//-ZMod-----------------------------------------------------------
ZHandle.handle("onClientUpdate",this);
//----------------------------------------------------------------
super.onUpdate();
if (this.isRiding())
{
this.connection.sendPacket(new CPacketPlayer.Rotation(this.rotationYaw, this.rotationPitch, this.onGround));
this.connection.sendPacket(new CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
Entity entity = this.getLowestRidingEntity();
if (entity != this && entity.canPassengerSteer())
{
this.connection.sendPacket(new CPacketVehicleMove(entity));
}
}
else
{
//-ZMod-------------------------------------------------------
ZHandle.handle("beforeSendMotion", this);
this.onUpdateWalkingPlayer();
ZHandle.handle("afterSendMotion", this);
//------------------------------------------------------------
}
}
}
示例3: onPacketSend
import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
@SubscribeEvent
public void onPacketSend(PacketEvent.Outgoing.Pre event) {
if(event.getPacket() instanceof CPacketPlayer || event.getPacket() instanceof CPacketInput) {
event.setCanceled(true);
}
}
示例4: processInput
import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
/**
* Processes player movement input. Includes walking, strafing, jumping, sneaking; excludes riding and toggling
* flying/sprinting
*/
public void processInput(CPacketInput packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
this.playerEntity.setEntityActionState(packetIn.getStrafeSpeed(), packetIn.getForwardSpeed(), packetIn.isJumping(), packetIn.isSneaking());
}
示例5: processInput
import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
@Override
public void processInput(CPacketInput p_147358_1_) {
}
示例6: processInput
import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
@Override
public void processInput(@Nonnull CPacketInput p_147358_1_) {
}
示例7: processInput
import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
@Override
public void processInput(CPacketInput packetIn) {
}
示例8: processInput
import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
/**
* Processes player movement input. Includes walking, strafing, jumping, sneaking; excludes riding and toggling
* flying/sprinting
*/
void processInput(CPacketInput packetIn);