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Java CPacketEntityAction类代码示例

本文整理汇总了Java中net.minecraft.network.play.client.CPacketEntityAction的典型用法代码示例。如果您正苦于以下问题:Java CPacketEntityAction类的具体用法?Java CPacketEntityAction怎么用?Java CPacketEntityAction使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


CPacketEntityAction类属于net.minecraft.network.play.client包,在下文中一共展示了CPacketEntityAction类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onDisable

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@Override
public void onDisable()
{
	wurst.events.remove(UpdateListener.class, this);
	wurst.events.remove(PostUpdateListener.class, this);
	
	switch(mode.getSelected())
	{
		case 0:
		WConnection.sendPacket(new CPacketEntityAction(
			WMinecraft.getPlayer(), Action.STOP_SNEAKING));
		break;
		
		case 1:
		mc.gameSettings.keyBindSneak.pressed =
			GameSettings.isKeyDown(mc.gameSettings.keyBindSneak);
		break;
	}
}
 
开发者ID:Wurst-Imperium,项目名称:Wurst-MC-1.12,代码行数:20,代码来源:SneakMod.java

示例2: onUpdate

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@Override
public void onUpdate()
{
	switch(mode.getSelected())
	{
		case 0:
		WConnection.sendPacket(new CPacketEntityAction(
			WMinecraft.getPlayer(), Action.START_SNEAKING));
		WConnection.sendPacket(new CPacketEntityAction(
			WMinecraft.getPlayer(), Action.STOP_SNEAKING));
		break;
		
		case 1:
		mc.gameSettings.keyBindSneak.pressed = true;
		break;
	}
}
 
开发者ID:Wurst-Imperium,项目名称:Wurst-MC-1.12,代码行数:18,代码来源:SneakMod.java

示例3: onUpdate

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@Override
public void onUpdate() {
	mode = Client.getValueManager().getValueByName("DerpLegit").getValueBoolean();
	Random rand = new Random();
	int yaw = rand.nextInt((1000 - 0) + 1) + 0;
	int pitch = rand.nextInt((1000 - 0) + 1) + 0;
	if(mode){
		mc.thePlayer.rotationYaw = yaw;
		mc.thePlayer.rotationPitch = pitch;
		KeyBinding.setKeyBindState(mc.gameSettings.keyBindSneak.getKeyCode(), false);
		KeyBinding.setKeyBindState(mc.gameSettings.keyBindSneak.getKeyCode(), true);
	}else{
		mc.thePlayer.sendQueue.addToSendQueue(new C05PacketPlayerLook(yaw, pitch, mc.thePlayer.onGround));
		mc.thePlayer.sendQueue.addToSendQueue(new CPacketEntityAction(mc.thePlayer, Action.STOP_SNEAKING));
		mc.thePlayer.sendQueue.addToSendQueue(new CPacketEntityAction(mc.thePlayer, Action.START_SNEAKING));
	}
}
 
开发者ID:CheataClient,项目名称:CheataClientSrc,代码行数:18,代码来源:Derp.java

示例4: processEntityAction

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@Hook("net.minecraft.network.NetHandlerPlayServer#func_147357_a")
public static Hook.Result processEntityAction(NetHandlerPlayServer handler, CPacketEntityAction action) {
	if (action.getAction() == Action.START_FALL_FLYING) {
		PacketThreadUtil.checkThreadAndEnqueue(action, handler, handler.player.getServerWorld());
		handler.player.markPlayerActive();
		if (!handler.player.onGround && handler.player.motionY < 0.0D &&
				!handler.player.isElytraFlying() && !handler.player.isInWater()) {
			ItemStack item = getFormLiving0(handler.player);
			if (item.getItem() == Items.ELYTRA && ItemElytra.isUsable(item))
				handler.player.setElytraFlying();
		} else
			handler.player.clearElytraFlying();
		return Hook.Result.NULL;
	}
	return Hook.Result.VOID;
}
 
开发者ID:NekoCaffeine,项目名称:Alchemy,代码行数:17,代码来源:ExItemElytra.java

示例5: onLocalPlayerUpdate

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@SubscribeEvent
public void onLocalPlayerUpdate(LocalPlayerUpdateEvent event) {
    try {
        double[] dir = moveLooking(0);
        double xDir = dir[0];
        double zDir = dir[1];

        if ((MC.gameSettings.keyBindForward.isKeyDown() || MC.gameSettings.keyBindLeft.isKeyDown() || MC.gameSettings.keyBindRight.isKeyDown() || MC.gameSettings.keyBindBack.isKeyDown()) && !MC.gameSettings.keyBindJump.isKeyDown()) {
            MC.player.motionX = xDir * 0.26;
            MC.player.motionZ = zDir * 0.26;
        }
        double posX = MC.player.posX + MC.player.motionX;
        double posY = MC.player.posY + (MC.gameSettings.keyBindJump.isKeyDown() ? (zoomies ? 0.0625 : 0.0624) : 0.00000001) - (MC.gameSettings.keyBindSneak.isKeyDown() ? (zoomies ? 0.0625 : 0.0624) : 0.00000002);
        double posZ = MC.player.posZ + MC.player.motionX;
        getNetworkManager().sendPacket(new CPacketPlayer.PositionRotation(MC.player.posX + MC.player.motionX, MC.player.posY + (MC.gameSettings.keyBindJump.isKeyDown() ? (zoomies ? 0.0625 : 0.0624) : 0.00000001) - (MC.gameSettings.keyBindSneak.isKeyDown() ? (zoomies ? 0.0625 : 0.0624) : 0.00000002), MC.player.posZ + MC.player.motionZ, MC.player.rotationYaw, MC.player.rotationPitch, false));
        getNetworkManager().sendPacket(new CPacketPlayer.PositionRotation(MC.player.posX + MC.player.motionX, 1337 + MC.player.posY, MC.player.posZ + MC.player.motionZ, MC.player.rotationYaw, MC.player.rotationPitch, true));
        getNetworkManager().sendPacket(new CPacketEntityAction(MC.player, Action.START_FALL_FLYING));
        MC.player.setPosition(posX, posY, posZ);

        zoomies = !zoomies;

        MC.player.motionX = 0;
        MC.player.motionY = 0;
        MC.player.motionZ = 0;

        MC.player.noClip = true;
    } catch (Exception e) {
        Helper.printStackTrace(e);
    }
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:31,代码来源:FlyMod.java

示例6: onEnabled

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@Override
protected void onEnabled() {
	if(fly_on_enable.get()) MC.addScheduledTask(() -> {
		if(getLocalPlayer() != null &&
				!getLocalPlayer().isElytraFlying()) getNetworkManager().sendPacket(new CPacketEntityAction(getLocalPlayer(), Action.START_FALL_FLYING));
	});
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:8,代码来源:ElytraFlight.java

示例7: onDisabled

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@Override
public void onDisabled() {
	// Are we still here?
	if (getLocalPlayer() != null) {

		// Disable creativeflight.
		getLocalPlayer().capabilities.isFlying = false;

		// Ensure the player starts flying again.
		getNetworkManager().sendPacket(new CPacketEntityAction(getLocalPlayer(), Action.START_FALL_FLYING));
	}
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:13,代码来源:ElytraFlight.java

示例8: afterUpdate

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@Override
public void afterUpdate()
{
	if(mode.getSelected() == 1)
		return;
	
	WConnection.sendPacket(new CPacketEntityAction(WMinecraft.getPlayer(),
		Action.STOP_SNEAKING));
	WConnection.sendPacket(new CPacketEntityAction(WMinecraft.getPlayer(),
		Action.START_SNEAKING));
}
 
开发者ID:Wurst-Imperium,项目名称:Wurst-MC-1.12,代码行数:12,代码来源:SneakMod.java

示例9: onUpdate

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@Override
public void onUpdate() {
	legit = Client.getValueManager().getValueByName("SneakLegit").getValueBoolean();
	if(legit){
		KeyBinding.setKeyBindState(mc.gameSettings.keyBindSneak.getKeyCode(), true);
	}else{
		mc.thePlayer.sendQueue.addToSendQueue(new CPacketEntityAction(mc.thePlayer, CPacketEntityAction.Action.START_SNEAKING));
	}
}
 
开发者ID:CheataClient,项目名称:CheataClientSrc,代码行数:10,代码来源:Sneak.java

示例10: onUpdate

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@Override
public void onUpdate() {
	legit = Client.getValueManager().getValueByName("SprintLegit").getValueBoolean();
	if(legit){
		if (canSprint()) {
			mc.thePlayer.setSprinting(true);
		}else{
			mc.thePlayer.setSprinting(false);
		}
	}else{
		mc.thePlayer.sendQueue.addToSendQueue(new CPacketEntityAction(mc.thePlayer, CPacketEntityAction.Action.START_SPRINTING));
	}
}
 
开发者ID:CheataClient,项目名称:CheataClientSrc,代码行数:14,代码来源:Sprint.java

示例11: onDisable

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@Override
public void onDisable() {
	if(mc.inGameHasFocus){
		mc.thePlayer.setSprinting(false);
		mc.thePlayer.sendQueue.addToSendQueue(new CPacketEntityAction(mc.thePlayer, CPacketEntityAction.Action.START_SPRINTING));
	}
}
 
开发者ID:CheataClient,项目名称:CheataClientSrc,代码行数:8,代码来源:Sprint.java

示例12: onLivingUpdate_tail

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
@Hook(value = "net.minecraft.client.entity.EntityPlayerSP#func_70636_d", type = Type.TAIL)
public static void onLivingUpdate_tail(EntityPlayerSP player) {
	ItemStack item = getFormLiving0(player);
	KeyBinding jump = Minecraft.getMinecraft().gameSettings.keyBindJump;
	boolean flag = Keyboard.isKeyDown(jump.getKeyCode());
	if (item.getItem() == Items.ELYTRA) {
		if (flag && jump.getKeyConflictContext().isActive() && !HookClient.flag &&
				player.motionY < 0.0D && !player.isElytraFlying() && !player.capabilities.isFlying)
			if (ItemElytra.isUsable(item))
				player.connection.sendPacket(new CPacketEntityAction(player, CPacketEntityAction.Action.START_FALL_FLYING));
	}
	HookClient.flag = flag;
}
 
开发者ID:NekoCaffeine,项目名称:Alchemy,代码行数:14,代码来源:ExItemElytra.java

示例13: onUpdateWalkingPlayer

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
/**
 * @reason In addition to firing pre and post events, we also want to override some position values (prefixed with p).
 * @author Brady
 */
@Overwrite
private void onUpdateWalkingPlayer() {
    EntityPlayerSP _this = (EntityPlayerSP) (Object) this;

    MotionUpdateEvent pre = new MotionUpdateEvent(EventState.PRE);
    ClientAPI.EVENT_BUS.post(pre);

    boolean clientSprintState = this.isSprinting();
    if (clientSprintState != this.serverSprintState) {
        this.connection.sendPacket(new CPacketEntityAction(_this, clientSprintState ? CPacketEntityAction.Action.START_SPRINTING : CPacketEntityAction.Action.STOP_SPRINTING));
        this.serverSprintState = clientSprintState;
    }

    boolean clientSneakState = this.isSneaking();
    if (clientSneakState != this.serverSneakState) {
        this.connection.sendPacket(new CPacketEntityAction(_this, clientSneakState ? CPacketEntityAction.Action.START_SNEAKING : CPacketEntityAction.Action.STOP_SNEAKING));
        this.serverSneakState = clientSneakState;
    }

    if (this.isCurrentViewEntity()) {

        // Override vanilla defaults of this.posX, this.posY, etc.
        // This is why we need to overwrite the method body.
        double pX = pre.getX();
        double pY = pre.getY();
        double pZ = pre.getZ();
        float pYaw = pre.getYaw();
        float pPitch = pre.getPitch();
        boolean pGround = pre.isOnGround();

        double d0 = pX - this.lastReportedPosX;
        double d1 = pY - this.lastReportedPosY;
        double d2 = pZ - this.lastReportedPosZ;
        double d3 = pYaw - this.lastReportedYaw;
        double d4 = pPitch - this.lastReportedPitch;

        boolean position = d0 * d0 + d1 * d1 + d2 * d2 > 9.0E-4D || ++this.positionUpdateTicks >= 20;
        boolean rotation = d3 != 0.0D || d4 != 0.0D;

        if (this.isRiding()) {
            this.connection.sendPacket(new CPacketPlayer.PositionRotation(this.motionX, -999.0D, this.motionZ, this.rotationYaw, this.rotationPitch, this.onGround));
            position = false;
        } else if (position && rotation) {
            this.connection.sendPacket(new CPacketPlayer.PositionRotation(pX, pY, pZ, pYaw, pPitch, pGround));
        } else if (position) {
            this.connection.sendPacket(new CPacketPlayer.Position(pX, pY, pZ, pGround));
        } else if (rotation) {
            this.connection.sendPacket(new CPacketPlayer.Rotation(pYaw, pPitch, pGround));
        } else if (this.prevOnGround != pGround) {
            this.connection.sendPacket(new CPacketPlayer(pGround));
        }

        if (position) {
            this.lastReportedPosX = pX;
            this.lastReportedPosY = pY;
            this.lastReportedPosZ = pZ;
            this.positionUpdateTicks = 0;
        }

        if (rotation) {
            this.lastReportedYaw = pYaw;
            this.lastReportedPitch = pPitch;
        }

        this.prevOnGround = pGround;
        this.autoJumpEnabled = this.mc.gameSettings.autoJump;
    }

    ClientAPI.EVENT_BUS.post(new MotionUpdateEvent(EventState.POST));
}
 
开发者ID:ImpactDevelopment,项目名称:ClientAPI,代码行数:75,代码来源:MixinEntityPlayerSP.java

示例14: sendHorseJump

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
protected void sendHorseJump()
{
    this.connection.sendPacket(new CPacketEntityAction(this, CPacketEntityAction.Action.START_RIDING_JUMP, MathHelper.floor(this.getHorseJumpPower() * 100.0F)));
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:5,代码来源:EntityPlayerSP.java

示例15: sendHorseInventory

import net.minecraft.network.play.client.CPacketEntityAction; //导入依赖的package包/类
public void sendHorseInventory()
{
    this.connection.sendPacket(new CPacketEntityAction(this, CPacketEntityAction.Action.OPEN_INVENTORY));
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:5,代码来源:EntityPlayerSP.java


注:本文中的net.minecraft.network.play.client.CPacketEntityAction类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。