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Java C14PacketTabComplete类代码示例

本文整理汇总了Java中net.minecraft.network.play.client.C14PacketTabComplete的典型用法代码示例。如果您正苦于以下问题:Java C14PacketTabComplete类的具体用法?Java C14PacketTabComplete怎么用?Java C14PacketTabComplete使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


C14PacketTabComplete类属于net.minecraft.network.play.client包,在下文中一共展示了C14PacketTabComplete类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processTabComplete

import net.minecraft.network.play.client.C14PacketTabComplete; //导入依赖的package包/类
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
public void processTabComplete(C14PacketTabComplete packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    List<String> list = Lists.<String>newArrayList();

    for (String s : this.serverController.getTabCompletions(this.playerEntity, packetIn.getMessage(), packetIn.getTargetBlock()))
    {
        list.add(s);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])list.toArray(new String[list.size()])));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:NetHandlerPlayServer.java

示例2: sendAutocompleteRequest

import net.minecraft.network.play.client.C14PacketTabComplete; //导入依赖的package包/类
private void sendAutocompleteRequest(String p_146405_1_, String p_146405_2_)
{
    if (p_146405_1_.length() >= 1)
    {
        BlockPos blockpos = null;

        if (this.mc.objectMouseOver != null && this.mc.objectMouseOver.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
        {
            blockpos = this.mc.objectMouseOver.getBlockPos();
        }

        this.mc.thePlayer.sendQueue.addToSendQueue(new C14PacketTabComplete(p_146405_1_, blockpos));
        this.waitingOnAutocomplete = true;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:GuiChat.java

示例3: func_146405_a

import net.minecraft.network.play.client.C14PacketTabComplete; //导入依赖的package包/类
private void func_146405_a(String p_146405_1_, String p_146405_2_)
{
    if (p_146405_1_.length() >= 1)
    {
        net.minecraftforge.client.ClientCommandHandler.instance.autoComplete(p_146405_1_, p_146405_2_);
        this.mc.thePlayer.sendQueue.addToSendQueue(new C14PacketTabComplete(p_146405_1_));
        this.field_146414_r = true;
    }
}
 
开发者ID:jackey8616,项目名称:Age-of-Kingdom,代码行数:10,代码来源:GuiAokChat.java

示例4: processTabComplete

import net.minecraft.network.play.client.C14PacketTabComplete; //导入依赖的package包/类
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
public void processTabComplete(C14PacketTabComplete p_147341_1_)
{
    ArrayList var2 = Lists.newArrayList();
    Iterator var3 = this.serverController.getPossibleCompletions(this.playerEntity, p_147341_1_.func_149419_c()).iterator();

    while (var3.hasNext())
    {
        String var4 = (String)var3.next();
        var2.add(var4);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])var2.toArray(new String[var2.size()])));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:17,代码来源:NetHandlerPlayServer.java

示例5: func_146405_a

import net.minecraft.network.play.client.C14PacketTabComplete; //导入依赖的package包/类
private void func_146405_a(String p_146405_1_, String p_146405_2_)
{
    if (p_146405_1_.length() >= 1)
    {
        this.mc.thePlayer.sendQueue.addToSendQueue(new C14PacketTabComplete(p_146405_1_));
        this.field_146414_r = true;
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:9,代码来源:GuiChat.java

示例6: processTabComplete

import net.minecraft.network.play.client.C14PacketTabComplete; //导入依赖的package包/类
public void processTabComplete(C14PacketTabComplete p_147341_1_)
{
    ArrayList arraylist = Lists.newArrayList();
    Iterator iterator = this.serverController.getPossibleCompletions(this.playerEntity, p_147341_1_.func_149419_c()).iterator();

    while (iterator.hasNext())
    {
        String s = (String)iterator.next();
        arraylist.add(s);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])arraylist.toArray(new String[arraylist.size()])));
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:14,代码来源:NetHandlerPlayServer.java

示例7: func_146405_a

import net.minecraft.network.play.client.C14PacketTabComplete; //导入依赖的package包/类
private void func_146405_a(String p_146405_1_, String p_146405_2_)
{
    if (p_146405_1_.length() >= 1)
    {
        ClientCommandHandler.instance.autoComplete(p_146405_1_, p_146405_2_);
        this.mc.thePlayer.sendQueue.addToSendQueue(new C14PacketTabComplete(p_146405_1_));
        this.field_146414_r = true;
    }
}
 
开发者ID:Shamboozle,项目名称:ChatSymbols,代码行数:10,代码来源:GuiChatReplace.java

示例8: processTabComplete

import net.minecraft.network.play.client.C14PacketTabComplete; //导入依赖的package包/类
@Override
public void processTabComplete(C14PacketTabComplete p_147341_1_) {
}
 
开发者ID:makeoo,项目名称:Gadomancy,代码行数:4,代码来源:FakeNetServerHandler.java

示例9: processTabComplete

import net.minecraft.network.play.client.C14PacketTabComplete; //导入依赖的package包/类
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
void processTabComplete(C14PacketTabComplete packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:INetHandlerPlayServer.java

示例10: processTabComplete

import net.minecraft.network.play.client.C14PacketTabComplete; //导入依赖的package包/类
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
void processTabComplete(C14PacketTabComplete var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:INetHandlerPlayServer.java

示例11: processTabComplete

import net.minecraft.network.play.client.C14PacketTabComplete; //导入依赖的package包/类
void processTabComplete(C14PacketTabComplete p_147341_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayServer.java


注:本文中的net.minecraft.network.play.client.C14PacketTabComplete类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。