本文整理汇总了Java中net.minecraft.network.play.client.C13PacketPlayerAbilities类的典型用法代码示例。如果您正苦于以下问题:Java C13PacketPlayerAbilities类的具体用法?Java C13PacketPlayerAbilities怎么用?Java C13PacketPlayerAbilities使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
C13PacketPlayerAbilities类属于net.minecraft.network.play.client包,在下文中一共展示了C13PacketPlayerAbilities类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processPlayerAbilities
import net.minecraft.network.play.client.C13PacketPlayerAbilities; //导入依赖的package包/类
public void processPlayerAbilities(C13PacketPlayerAbilities p_147348_1_)
{
// CraftBukkit start - d() should be isFlying()
if (this.playerEntity.capabilities.allowFlying && this.playerEntity.capabilities.isFlying != p_147348_1_.func_149488_d())
{
PlayerToggleFlightEvent event = new PlayerToggleFlightEvent(this.server.getPlayer(this.playerEntity), p_147348_1_.func_149488_d());
this.server.getPluginManager().callEvent(event);
if (!event.isCancelled())
{
this.playerEntity.capabilities.isFlying = p_147348_1_.func_149488_d(); // Actually set the player's flying status
}
else
{
this.playerEntity.sendPlayerAbilities(); // Tell the player their ability was reverted
}
}
// CraftBukkit end
}
示例2: processPlayerAbilities
import net.minecraft.network.play.client.C13PacketPlayerAbilities; //导入依赖的package包/类
/**
* Processes a player starting/stopping flying
*/
public void processPlayerAbilities(C13PacketPlayerAbilities packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
this.playerEntity.capabilities.isFlying = packetIn.isFlying() && this.playerEntity.capabilities.allowFlying;
}
示例3: sendPlayerAbilities
import net.minecraft.network.play.client.C13PacketPlayerAbilities; //导入依赖的package包/类
/**
* Sends the player's abilities to the server (if there is one).
*/
public void sendPlayerAbilities()
{
this.sendQueue.addToSendQueue(new C13PacketPlayerAbilities(this.capabilities));
}
示例4: sendPlayerAbilities
import net.minecraft.network.play.client.C13PacketPlayerAbilities; //导入依赖的package包/类
/**
* Sends the player's abilities to the server (if there is one).
*/
public void sendPlayerAbilities() {
this.sendQueue.addToSendQueue(new C13PacketPlayerAbilities(this.capabilities));
}
示例5: processPlayerAbilities
import net.minecraft.network.play.client.C13PacketPlayerAbilities; //导入依赖的package包/类
/**
* Processes a player starting/stopping flying
*/
public void processPlayerAbilities(C13PacketPlayerAbilities p_147348_1_)
{
this.playerEntity.capabilities.isFlying = p_147348_1_.func_149488_d() && this.playerEntity.capabilities.allowFlying;
}
示例6: processPlayerAbilities
import net.minecraft.network.play.client.C13PacketPlayerAbilities; //导入依赖的package包/类
@Override
public void processPlayerAbilities(C13PacketPlayerAbilities p_147348_1_) {
}
示例7: sendPlayerAbilities
import net.minecraft.network.play.client.C13PacketPlayerAbilities; //导入依赖的package包/类
public void sendPlayerAbilities()
{
this.sendQueue.addToSendQueue(new C13PacketPlayerAbilities(this.capabilities));
}
示例8: processPlayerAbilities
import net.minecraft.network.play.client.C13PacketPlayerAbilities; //导入依赖的package包/类
public void processPlayerAbilities(C13PacketPlayerAbilities p_147348_1_)
{
this.playerEntity.capabilities.isFlying = p_147348_1_.func_149488_d() && this.playerEntity.capabilities.allowFlying;
}
示例9: processPlayerAbilities
import net.minecraft.network.play.client.C13PacketPlayerAbilities; //导入依赖的package包/类
/**
* Processes a player starting/stopping flying
*/
void processPlayerAbilities(C13PacketPlayerAbilities packetIn);
示例10: processPlayerAbilities
import net.minecraft.network.play.client.C13PacketPlayerAbilities; //导入依赖的package包/类
/**
* Processes a player starting/stopping flying
*/
void processPlayerAbilities(C13PacketPlayerAbilities var1);
示例11: processPlayerAbilities
import net.minecraft.network.play.client.C13PacketPlayerAbilities; //导入依赖的package包/类
void processPlayerAbilities(C13PacketPlayerAbilities p_147348_1_);