本文整理汇总了Java中net.minecraft.network.play.client.C11PacketEnchantItem类的典型用法代码示例。如果您正苦于以下问题:Java C11PacketEnchantItem类的具体用法?Java C11PacketEnchantItem怎么用?Java C11PacketEnchantItem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
C11PacketEnchantItem类属于net.minecraft.network.play.client包,在下文中一共展示了C11PacketEnchantItem类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* Enchants the item identified by the packet given some convoluted conditions (matching window, which
* should/shouldn't be in use?)
*/
public void processEnchantItem(C11PacketEnchantItem packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
this.playerEntity.markPlayerActive();
if (this.playerEntity.openContainer.windowId == packetIn.getWindowId() && this.playerEntity.openContainer.getCanCraft(this.playerEntity) && !this.playerEntity.isSpectator())
{
this.playerEntity.openContainer.enchantItem(this.playerEntity, packetIn.getButton());
this.playerEntity.openContainer.detectAndSendChanges();
}
}
示例2: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* Enchants the item identified by the packet given some convoluted conditions (matching window, which
* should/shouldn't be in use?)
*/
public void processEnchantItem(C11PacketEnchantItem p_147338_1_)
{
this.playerEntity.func_143004_u();
if (this.playerEntity.openContainer.windowId == p_147338_1_.func_149539_c() && this.playerEntity.openContainer.isPlayerNotUsingContainer(this.playerEntity))
{
this.playerEntity.openContainer.enchantItem(this.playerEntity, p_147338_1_.func_149537_d());
this.playerEntity.openContainer.detectAndSendChanges();
}
}
示例3: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
public void processEnchantItem(C11PacketEnchantItem p_147338_1_)
{
this.playerEntity.func_143004_u();
if (this.playerEntity.openContainer.windowId == p_147338_1_.func_149539_c() && this.playerEntity.openContainer.isPlayerNotUsingContainer(this.playerEntity))
{
this.playerEntity.openContainer.enchantItem(this.playerEntity, p_147338_1_.func_149537_d());
this.playerEntity.openContainer.detectAndSendChanges();
}
}
示例4: sendEnchantPacket
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* GuiEnchantment uses this during multiplayer to tell PlayerControllerMP to send a packet indicating the
* enchantment action the player has taken.
*/
public void sendEnchantPacket(int p_78756_1_, int p_78756_2_)
{
this.netClientHandler.addToSendQueue(new C11PacketEnchantItem(p_78756_1_, p_78756_2_));
}
示例5: sendEnchantPacket
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
public void sendEnchantPacket(int p_78756_1_, int p_78756_2_)
{
this.netClientHandler.addToSendQueue(new C11PacketEnchantItem(p_78756_1_, p_78756_2_));
}
示例6: sendEnchantPacket
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* GuiEnchantment uses this during multiplayer to tell PlayerControllerMP to send a packet indicating the
* enchantment action the player has taken.
*/
public void sendEnchantPacket(int par1, int par2)
{
this.netClientHandler.addToSendQueue(new C11PacketEnchantItem(par1, par2));
}
示例7: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
@Override
public void processEnchantItem(C11PacketEnchantItem p_147338_1_) {
}
示例8: sendEnchantPacket
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
public void sendEnchantPacket(int p_78756_1_, int p_78756_2_)
{
this.netClientHandler.addToSendQueue(new C11PacketEnchantItem(p_78756_1_, p_78756_2_));
}
示例9: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* Enchants the item identified by the packet given some convoluted conditions (matching window, which
* should/shouldn't be in use?)
*/
void processEnchantItem(C11PacketEnchantItem packetIn);
示例10: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* Enchants the item identified by the packet given some convoluted conditions (matching window, which
* should/shouldn't be in use?)
*/
void processEnchantItem(C11PacketEnchantItem var1);
示例11: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
void processEnchantItem(C11PacketEnchantItem p_147338_1_);